12-26-2016, 10:13 PM
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#46
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Rookie
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Re: OS Members: What are your solutions for NBA2K?
2K needs to address animations in 2K17 right now. We're getting caught in animations and triggering animations that we didn't intend. A bandaid solution is the body-up sensitivity slider.
We've already seen that 2K is able to edit and change the animations which exist in the game (we had that 'pick up your dribble' animation at the beginning of 2K17, which has now been removed/greatly reduced). We need 2K to completely take out the long animations which disrupt from your control of your player. We need more freedom and not let the outcome of games be dictated by certain animations. This already happens when we pick shooting animations or dribbling animations.
I was against 2K patching their dribbling animations, not allowing 'animation cancelling'. There was an inherent smoothness which has been removed. This isn't a big deal for me, but just a follow-up of the animation issues which plague 2K.
I won't complain about the AI on defense or offense. Those fixes will come only with time. I get programming is difficult. However, double teams are the most idiotic idea in 2K. There's no intelligence to double teaming a single player and eventually getting 2+ players hot because one guy just begins to freely assist the rest of his team by finding the open man.
If double teams are a byproduct of ACE, then I guess the 2K AI is as exploitable, if not more so, than Football Manager.
Also, CPU boosts to their abilities (and this isn't in the sliders) need to go. This is linked to the AI, because the AI is silly, 2K is forced to compensate by increasing CPU movement ability (moving faster than their human counterparts despite 50/50 sliders and same stats).
CPU lateral movement on D is unbeatable 1v1 to hide 2K's atrocious paint D and overall inability to properly assign defensive roles.
CPU players are getting pulled around on defensive rotations and exploited far too easily, and to mask this, 2K boosts CPU on-ball defense, lateral quickness, speed/acceleration, to get into passing lanes and prevent drives to the hoop (even when we have a solid step/speed advantage).
I won't go as far as to say shooting % has been buffed for the CPU, because they still miss and I still win, but it feels like they are not working as hard for a shot as I am. Almost every possession down the stretch, I'm playing good enough D to get a contest on the CPU shot, and they're still hitting them at a clip equal to mine. On the other hand, I'm playing better offense and the CPU isn't contesting half as much, but we're still knocking shots down on similar percentages.
Now I get the win in the end, but it's frustrating that the CPU isn't being intelligent, but rather doing what feels like brute forcing. If I win, I find this acceptable/tolerable. If I end up losing, it drives me (and I assume most of us) insane to lose to a CPU taking bad shots and finding the bottom of the net, while we're missing those same shots.
Finally, 2K's momentum code is a controversial issue, and I used to be a strong believer that it existed, but now I just don't care. I still think it exists, but I can understand why 2K implements it.
They want the human player to play with more variety. They claim ACE is the reason for this, but I think it's the same as it's ever been.
All in all, I just want 2K to be transparent and honest about their development direction.
If they want to legitimise this game, they need to tell us the raw boosts that badges give, and they need to come clean about the CPU manipulation of the game through the game code if it really exists (we've all seen THAT gif with the ball rolling out then in, which was suspiciously and insufficiently explained in their follow-up by a prominent figure in the 2K community).
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