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The "Brick Wall Stumble" animation HAS to go

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Old 01-12-2017, 01:39 AM   #25
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Re: The "Brick Wall Stumble" animation HAS to go

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Originally Posted by 2_headedmonster
If you dont sprint into the screen you will rarely run be flattened by a screen.
Rarely maybe, but that's irrelevant when the screener can stand in one spot and magnetically suck you into their screens over and over until you get knocked down. You can be standing perfectly still and they can come near you and set a screen and your player will often magnetically get sucked into the screen.

It seems like the moving screens either got toned down or removed again as well because in the last 2 days I've tried to get a moving screen intentionally called on me because of certain teammates who crowd the ball constantly whenever they don't have the ball in their hands.. Just run to you to drag their defender on top of you until you have to pass it.. So I started trying to crowd them and get moving screens in the process and I was unable to at all.
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Old 01-12-2017, 03:54 AM   #26
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Re: The "Brick Wall Stumble" animation HAS to go

moving screens are def still there.... the pf on my team cant set a solid screen to save his life without fouling. Its insane.

But i have always agreed that the screens shouldnt have a vacuum effect, thats unrealistic and can make them over-powering. But to say that getting floored is over-done then id have to disagree when you consider just how carelessly guys fly around the court with their character. If you've ever blindly sprinted into a giant standing still on the court then you can understand.
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Old 01-12-2017, 04:09 AM   #27
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Re: The "Brick Wall Stumble" animation HAS to go

Agree. I don't mind the knockdown if it's limited to maybe hitting screens at a certain velocity.. There's often times I'll run the baseline and drift into the corner and my teammate will shield me from the defender with his screen, and the defender that is baseline chasing will get leveled by the screen.. I don't mind that one at all because it looks realistic and usually happens in context.. The ones at the top of the key in basic pick and roll situations have to be adjusted/eliminated though.
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Old 01-12-2017, 08:17 AM   #28
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Re: The "Brick Wall Stumble" animation HAS to go

They need to give defenders more control of their player. There's too much of an advantage for the pnr ball handler to make a quick burst using the screen. Trying to go over the screen is ridiculously hard when you have to battle the magnetic gravity so your always forced to give up more space than you should when your going under or over.
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Old 01-12-2017, 10:12 AM   #29
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Re: The "Brick Wall Stumble" animation HAS to go

Quote:
Originally Posted by 2_headedmonster
If you dont sprint into the screen you will rarely run be flattened by a screen.


lol what? These things happen even when you aren't moving. You can be standing perfectly still and have a screen set on top of you and even doing the right stick half step will get you knocked down sometimes. It's not every play but it definitely not rare u can see that kinda thing 2-3 times a game if the the screener is really trying to be a tool.


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Old 01-12-2017, 10:25 AM   #30
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Re: The "Brick Wall Stumble" animation HAS to go

either get rid of the stumble.

OR

get rid of being forced pushed into the screen. seriously if I'm pointing to go the THE OTHER WAY, why am I still getting murdered by these. bs screens
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Old 01-12-2017, 12:12 PM   #31
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Re: The "Brick Wall Stumble" animation HAS to go

Quote:
Originally Posted by Ownal0t
either get rid of the stumble.

OR

get rid of being forced pushed into the screen. seriously if I'm pointing to go the THE OTHER WAY, why am I still getting murdered by these. bs screens


This too can't stand when u go the other direction and still somehow hit the screen s*** make no sense


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Old 01-12-2017, 02:35 PM   #32
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Re: The "Brick Wall Stumble" animation HAS to go

Just finished 2 pro am games, got my ankles broken 2 times each game and was placed on the ground by brick wall multiple times. I have HOF defensive stopper and pick dodger. It is ridiculous that LDDs have been nerfed from the beginning.

They need to buff LDDs across the board to even make it balanced. (Allow them to have 75 ball control, better lateral movement, and HOF badges that work.

I am also upset that non LDD guards get as much or more blocks in the paint than my SF due to Bs blocking system that doesn't factor ratings/height/arm length.

Last edited by acetheredcomet; 01-12-2017 at 02:39 PM.
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