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2k18 Physicality; please change direction
This is a discussion on 2k18 Physicality; please change direction within the NBA 2K Basketball forums.
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02-15-2017, 05:35 PM | #9 |
All Star
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Re: 2k18 Physicality; please change direction
It was rough this year. But you can definitely see how it will greatly improve the game once it is refined. You can see it in some rebound battles, in how you could bump a cutter off his route, in how you could feel like a handsy defender.
But then it took you 20 seconds to run a floppy and got all annoyed. But long term, this will be great.
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02-15-2017, 06:47 PM | #10 |
MVP
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Re: 2k18 Physicality; please change direction
I wonder should the bumping animations be sped up would that alleviate some of the issues gamers have with it maybe the bumping animations are prolonged adding to gamers frustration. If it were more instant and you could quickly regain control of your offensive player I don't think this would be a issue.
NINJAK2 likes this.
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02-15-2017, 07:50 PM | #11 |
Pro
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Re: 2k18 Physicality; please change direction
While I appreciate how much of a long term process implementing something as big as this is into the game, I can't help but laugh as how it was promoted as one of the main selling points when if anything it hindered what would otherwise be smooth gameplay.
"CAN'T FIGHT THE FRICTION!" trailer, remember? Heh. Shame because it hinders so many of the awesome offensive plays that have been put in. Sent from my HTC_0PJA10 using Operation Sports mobile app |
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02-15-2017, 08:07 PM | #12 |
ERA
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Re: 2k18 Physicality; please change direction
It just isnt as easy as saying 'make things physics based' man
In fact we have a real, live (pun intended) example of it being attempted and those of us who have played have seen that its not that easy....though there is potential.. As frustrating as being sucked into animations may be, you'd be surprised at how equally frustrating it is to see a complete absence of blending taking place. Basketball has so many moving parts, its tough... I still think 2K14 LG had the best blend of physics/animation, all the transitions were smooth....we got that after a bit of a rough patch in 2K12/13....Im hoping 2K18 is similar in that its the year it all comes together.. |
02-15-2017, 08:10 PM | #13 | ||||||||||||||||||||||||
Rookie
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Re: 2k18 Physicality; please change direction
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02-15-2017, 08:48 PM | #14 |
Pro
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Re: 2k18 Physicality; please change direction
The point was more physics should be used in the process. Right now animations are triggering based off of what seems like nothing. Thats why I asked why Nash could Push Shaq in the same way Shaq could push nash. Strength and weight should be a major and not a minor factor in determining which animations trigger. This would lead to better overall blending. I don't remember Nash pushing Shaq like this in 2k14.
hanzsomehanz and alabamarob like this.
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02-16-2017, 05:50 AM | #15 | ||||||||||||||||||||||||
Banned
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Re: 2k18 Physicality; please change direction
I am completely aware of the fact you guys have to build and set up these new additions from scratch, however, the game handles the previously implemented contacts/collisions really badly, as we see repeatedly in the examples I gave in my original post. If you guys persist down this road then I fear we'll be talking of being pushed around the court all game in 2k21 as another legacy issue, but you guys obviously know more about where the game is heading than I do so we all have to have faith. Not to the same extent as you guys, but the game is a labour of love for us too, so all we want to see is the game get better and this year has been disappointing, especially held up against what we were promised pre-release. I know 2k would never want you to go with this because of sales, but if we'd been told of the flaws in this years game, rather than have them promoted as great new features, then that would have perhaps made people less critical and more willing to provide helpful feedback. Your post threw up a couple of glaring questions that I'd like to ask; which I'm not sure you'll be able to answer, so I'll understand if that's the case. 1) What version of the game do you anticipate having these collisions where you'd like them to be? 2) Obviously the game you're developing is continuously ahead of where we as users are, so have you got these things working behind the scenes yet? Once again, thank you for the original reply; it hasn't alleviated any of my fears that these collisions will be working well in the future because of past evidence, but I always appreciate the fact you guys take time to respond to the community, and I look forward to quoting this thread in the future and apologising for being completely wrong.
BegBy likes this.
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02-17-2017, 06:43 AM | #16 | ||||||||||||||||||||||||
Banned
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Re: 2k18 Physicality; please change direction
Quite simply, the physics are bad and you say you guys aren't able to fix it. I think you can, but won't because that would expose other issues like how horrible the actual defense is and you aren't ready to deal with that now. I firmly believe you guys could fix it but focus efforts on other things. If you couldn't fix it, a lot of those guys wouldn't have jobs. I'm not saying that programming and game development is the easiest job in the world, but I really don't buy into the opinion that you seem to share that it's like parting the seas. It's not rocket science, and even if it were that just means there would be less of you doing it until the pay scale went up. It's being done each and every day by thousands of dev teams. Some with a lot less resources than 2K. Pumping resources into things you feel is going to make you more money is a choice, and it will do exactly that. Until it doesn't. This year was insulting from top to bottom, save the shoes. There are a lot of guys like me who will not buy next year's title until they see or hear for themselves some legacy issues are fixed, and things like the gross overly physical play is removed. If they aren't - you'll lose more next year. Long posts like yours filled with nearly nothing will give some people hope and make them feel good because they like you as a person (as do I) but I just can't see any value at all in anything you said and based on the thousands of posts I have read this year, I'm not alone. I may be one of the only people to say it, however. I think you're a cool cat, Czar and I don't doubt for a second your love for this game and basketball. To my mind you're just towing the company line right now though, and it might be genuine because it's (game development) new to you, so I respect that. However, we're in the era of 'You guys buy it and we'll fix it later' of video games. It's safe to say gamers hate it. We may respect the intent of the development teams, but it sucks to be let down by their favorite titles or unmet expectations for new titles. It's an era that will end sooner rather than later because there are so many unhappy gamers just waiting to give their money to someone else, and we're starting to see more someone else's. Sports titles may be the toughest genre to find that someone else, but they'll come eventually. I appreciate your efforts, sir. Hopefully everything you dream to accomplish with this title comes to fruition, but in a more timely manner because WWE NBA 2K is not a good basketball game. |
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