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Old 02-16-2017, 11:19 PM   #1
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For competitive play

Is it better to use the shot meter or learn the timing by the animation?
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Old 02-17-2017, 08:04 AM   #2
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Re: For competitive play

I would strongly recommend learning the amount of time you deflect the stick. Going by any visual, meter or player motion, is always effected by lag and therefore varies.

The time the stick needs to be deflected is always the same... you know, something like 0.45 seconds.... after you have your standing shot down, learn the few different pull up animations. I think each player has around 3... and then of course know or anticipate which shot you will take according to your motion.

Unfortunately you have to throw all of this out of the window for layups, cuz there are just too many different animations.
For layups I go strictly by the meter.

Hope this helped... cheers


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Old 02-17-2017, 09:20 AM   #3
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Re: For competitive play

Kicking in at the statement that the timing is always the same, regardless of lag or whatelse: That's definitely not true. When the game is slower and/or lagging, the release timing gets longer too.

I for myself prefer to look at the shot animations to time my shots. I find when I'm using the shot meter, I'm to "obsessed" with looking at the feet of the people and that I might miss something that happens around the player. Also in some situations you are not able to see the meter (e.g. when other players are standing at a spot where they are hiding the shot meter) whereas the animation is always visible to you.
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Old 02-17-2017, 12:25 PM   #4
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Re: For competitive play

Quote:
Originally Posted by jk31
Kicking in at the statement that the timing is always the same, regardless of lag or whatelse: That's definitely not true. When the game is slower and/or lagging, the release timing gets longer too.



I for myself prefer to look at the shot animations to time my shots. I find when I'm using the shot meter, I'm to "obsessed" with looking at the feet of the people and that I might miss something that happens around the player. Also in some situations you are not able to see the meter (e.g. when other players are standing at a spot where they are hiding the shot meter) whereas the animation is always visible to you.


I disagree. Maybe you misunderstood what I meant by timing:
When you create an input of exactly 0.45 seconds on your pad, your PlayStation registers that in real time without any lag. Then it sends it to the servers... visual might change due to lag, which creates the impression that sometimes you have to let go earlier or later. But that's because the visual feedback is influenced by lag.

Every shot has sweet spot for timing and that's inside the code and not related how quickly your data is send to the servers!


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Old 02-17-2017, 03:12 PM   #5
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Re: For competitive play

I normally take off the shot meter to force myself to use the animations (the best way, imo).

BUT... this year, you need it for Free Throws and for Defense, so I've kept it on.

I'm curious if anyone still turns off their Shot Meter? Do they find it hurts their Free Throws or Defense?
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Old 02-17-2017, 09:13 PM   #6
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Re: For competitive play

Quote:
Originally Posted by SirGaryColeman
I normally take off the shot meter to force myself to use the animations (the best way, imo).

BUT... this year, you need it for Free Throws and for Defense, so I've kept it on.

I'm curious if anyone still turns off their Shot Meter? Do they find it hurts their Free Throws or Defense?
You need the meter on to see how bad you messed up the shot you bricked last. I don't know if anything matters but green, tbh. There is like RED, white, green... doesn't it show green when you have it off? I dunno. I don't look at it while I'm shooting but I look after. I hate how I'm usually 95% full and seem to miss a lot.

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Old 02-17-2017, 10:55 PM   #7
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Re: For competitive play

Quote:
Originally Posted by ILLSmak
You need the meter on to see how bad you messed up the shot you bricked last. I don't know if anything matters but green, tbh. There is like RED, white, green... doesn't it show green when you have it off? I dunno. I don't look at it while I'm shooting but I look after. I hate how I'm usually 95% full and seem to miss a lot.

-Smak
I turned it off today and I think I shot better without it. And it does say "Excellent" in green when you shoot Greens, which I managed to get.

I found myself looking at the meter, so even though I think I don't look at it till after, I musta been looking at it during too. Free throws were fine and defense I basically know by now if I'm close to them or not.

I think I'll keep it off for a while and see how it goes.
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Old 02-19-2017, 02:06 AM   #8
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Re: For competitive play

Quote:
Originally Posted by SirGaryColeman
I normally take off the shot meter to force myself to use the animations (the best way, imo).

BUT... this year, you need it for Free Throws and for Defense, so I've kept it on.

I'm curious if anyone still turns off their Shot Meter? Do they find it hurts their Free Throws or Defense?
I don't use the shot meter.

After 56 games in our myleague I'm second in the league in team free throw percentage at 81 percent and have shot nearly 1200 ft's.

However on FT's, I use square and not the stick. Personally, I feel it's cheating some what to do that but we don't have a rule against it so I use the square.

In real life, the Pacers are second in the league in FT percentage at 81 percent so I'm right where I'm supposed to be at.

Outside of that, I use the stick for every shot from the field. I'm near the bottom in three point shooting alot of which has to do with my shot selection more than the timing I think. Guys in our league are pretty good defending me at least because I'm pretty easy to guard lol.

Even though, I'm top ten in the league in FG percentage, I'd say I stink at timing although I am improving as the year goes on. That's because I make it a point to get to the rim for most of my shots which skews my FG percentage.

While, I love the shot releases and user timing, I also feel that's it's one of it's weaknesses. IMO, one of the problems with the game is that certain players get easier releases and other difficult ones.

In real life there are 27 guys shooting better than 40% while we only have 13 players in our 2K league that shoot over 40%. (Mix of users and CPU teams with at least 3 shots a game.

Only 6 of those guys are actually one of the 27 in real life.

If you throw in Aldridge our Spurs user has three guys shooting over 40 percent. Our Lakers user has two guys in the top 8 both over 40 percent. The Kings which was primarily user controlled until recently also has 2 players over 40 percent.

To their credit those users are very good at getting good looks for three which is a big part of hitting them.

But I'd be willing to bet that Jordan Clarkson's jumper is easy considering he's at .432 from three in league play yet 33 percent IRL. Another one is Nick Young who is hitting .452 from three when in real life he's only .441 from the entire field.

Same for Omar Casspi hitting .470 from three when in real life this year he's only hitting .453 from the entire field.

Anyway, I think the releases are a big part of that kind of issue.

By the way, none of us in the league use the meter and it's hall of fame difficulty.
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Last edited by Coach2K; 02-19-2017 at 02:19 AM.
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