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Go vote on 3 point shooting NOW!!!

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Old 04-18-2017, 04:44 PM   #49
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by itsmb8
Point is, majority of people that play 2K are kids who only care about offense, and now only about shooting 3s, so 2K is going to cater to that to continue raking in cash and continue making the game with an insane profit. People will not play realistic simulation video game basketball because itll be too hard, plain and simple.

The point of my rant is full simulation basketball is most likely never going to happen. EVER. At least from 2k it wont. They just have way too many people to please.

Alright rant over.
I agree, it's a video game. Sports rely on PHYSICALITY and you can't really emulate that in a video game.

That said, 2k could do waaay more to encourage defense (nobody plays defense in Park or in Walk-on).

2k needs to do more to educate its players and give us tools to run plays and work as a team. 90% of the time I have no idea what Archetype my teammates are in walk-on - how are we supposed to work as a team? We need better teamwork tools and maybe people will start playing more sim and less hero ball.
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Old 04-18-2017, 05:07 PM   #50
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Go vote on 3 point shooting NOW!!!

Worst poll I've ever seen. Just like I suggested in the poll comments everything should be based on real data not opinions. I'm guessing real data doesn't translate well into the game.


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Old 04-18-2017, 05:53 PM   #51
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by VAWereWolf65
Cool but this isn't real basketball dude. Never was and never will be. It's a video game.

I think shooting is a little easy right now, but who tf would enjoy playing when they have a player who they worked so hard on to max out their shooting attributes, but they only hit completely wide open shots half of the time?

We need more realistic shooting for pro am and easier, more arcade mode shooting for MyPark. This is getting ridiculous.
Sorry, but this is such a terrible "point" that I don't know why some people keep making it. "It's a video game" that is based on the sport of basketball that actually exists in real life, it's not some fantasy thing 2K conjured up in their dreams and have nothing to base it on.

If the "it's a game, who cares about realism" line was followed, let's just give players the ability to shoot fireballs at their defenders and transform into dinosaurs while we're there. It's just a silly argument with nothing behind it.

And the joy in being a high rated shooter should be being able to hit 55% of your open shots while other people/specs can only hit 40%, why does it have to be nothing less than 100% to keep some people happy?
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Old 04-18-2017, 07:06 PM   #52
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by NoLeafClover
Sorry, but this is such a terrible "point" that I don't know why some people keep making it. "It's a video game" that is based on the sport of basketball that actually exists in real life, it's not some fantasy thing 2K conjured up in their dreams and have nothing to base it on.

If the "it's a game, who cares about realism" line was followed, let's just give players the ability to shoot fireballs at their defenders and transform into dinosaurs while we're there. It's just a silly argument with nothing behind it.

And the joy in being a high rated shooter should be being able to hit 55% of your open shots while other people/specs can only hit 40%, why does it have to be nothing less than 100% to keep some people happy?
Completely agree. Its faulty logic at its finest. By their own logic, we ddont need real jerseys, shoes, rules, courts, players, etc. Aye its just a game right? Who cares about signature skills and moves
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Old 04-18-2017, 07:13 PM   #53
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by NoLeafClover

If the "it's a game, who cares about realism" line was followed, let's just give players the ability to shoot fireballs at their defenders and transform into dinosaurs while we're there. It's just a silly argument with nothing behind it.
I'd totally play that game!

I think its actually a valid argument and I see both sides of this. While I would prefer more of a sim mode, I appreciate how hard it must be to replicate real life sports in a videogame. You can't truly emulate athleticism in a video game.

Also, because its a videogame, the community is open to ALL skill levels and you'll have 8 year olds playing vs hardcore players. If all these unskilled players fail to play proper defense, then how do we blame 2k for the easy buckets?

Sometimes I actually wish they'd just make a game that let's you see the magnets, and the force fields that we have, and just makes it more videogame and less "real" .... maybe not dinosaurs, but similar to Mutant League Football, which was a really awesome football game from EA.

The real answer might be to just teach us how to play basketball. The game has no communication tools (outside of using your mic), you can't ask for screens or run plays, you can't even see what Archetype your teammates are in Walk-On.

As it stands, there are not enough communication/community tools to allow for "real" basketball to happen - communication is a huge part of real basketball... but 2k seems to encourage Hero Ball/Iso Ball, especially in MyCareer and the community sucks because of it.
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Old 04-18-2017, 07:23 PM   #54
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by shayellis
1. Seeing these poll results are depressing for the future of this game. So many people really think if I am open and release it at a "perfect" time, I shouldnt miss. These percentages they want are downright ridiculous. Shooting is too hard? How, where, when, for who? Open shots should be boosted? I mean this is honestly absurd.
Me.

I have 3 point shooters that are all B to A rated. I'm lucky if I shoot about 20% from 3, while wide open, in hot zones, with set feet, and good releases.

This game absolutely refuses to let me put the ball in the basket.

I'm getting to a point of just giving up on this game entirely.
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Old 04-18-2017, 07:28 PM   #55
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Re: Go vote on 3 point shooting NOW!!!

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Originally Posted by born2playball
Hopefully you learned to never listen to what people (mostly kids, bums, cheesers) on twitter have to say. They would prefer 2k to turn into a NBA JAMS arcade game and totally self destruct and completely ruin the franchise.

Shooting is already ridiculously too easy with the new shot meter and easy greens and all the ridiculous shooting badges this year. But you already know that, you're a smart guy and can just look at the numbers behind the scenes and compare them to the real NBA and see that they're nowhere close to where they should be.

I guess my question would be. What research are you doing exactly on twitter and why? Why waist your time getting feedback from people who mostly want 100% of their shots, layups, and dunks to go in and get green releases every time and have a 2k game that makes NBA JAMS look like its simulation.
How are green releases "easy"? I get my high rated shooters in hot zones, wide open, feet set, and the meter just flies around like a madman. If I am even the -slightest- bit off in my release, it's a brick 80% of the time. Anything other than a perfect green release is a damn near guaranteed brick, and I get maybe 3 green releases a game.
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Old 04-18-2017, 07:31 PM   #56
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Re: Go vote on 3 point shooting NOW!!!

The shooting skill should involve timing and timing penalties should be loosened as your shooting rating rises and tightened as your shooting rating falls.

I don't agree with catering to real fg% when user input is involved in competition between user competitors both vying for wins and rewards.

For me it's obvious that real fg% under unreal or unsim conditions also equally hinders the entertainment value of the game by making scoring too scarc.

These competitive games are 5 minute quarters and Park is only up to 21. If we accept real fg% as the standard then we are unnecessarily making games longer and less entertaining for a majority of the consumer base that appeals more more to scoring than defending.

The viewership base of the NBA is obviously also more knowledgeable of and entertained by offensive numbers and offensive showcases than they are of games that finish with both teams barely scraping 40% from the field.

When I reflect on shooting be easy or too easy I am basically considering the difference between shooting wide open with a 50 to 60 rated 3 and a 75 to 95 rated 3. There is very little difference in the timing penalties for these different shooting ratings regardless of the badge hierarchy.

I can shoot a 3 from the top of the 3 just as easily with my Playmaker as I can with my Sharp. My LDD Paint Protector with a 58 3 ball can get just as many wide open greens in the corner as the Playmaker and Sharp.

Where things become strange is from experience: from experience, I'm actually more confident making a corner 3 with my Playmaker and LDD than I am with my Sharp even against a closeout and my LDD doesn't even have Deadeye badges. The Sharp is notably and very noticeably better shooting from Limitless but he is so clutch on Limitless that I actually am a more confident shooter with him from deep range than I am wide open for corner 3.

There is some funny workings right now involving the shot timing and how timing is rewarded. I throw up some horribly timed balls with my Playmaker and LDD that get often reader with a make - I'm talking 25 to 50% to 75% full meters and the shot gets blessed. This is the same BS I encounter, that we all see, shots we know that were terribly released by poor to average rated shooters and they get blessed.

Blessing terribly timed releases at a high rate will obviously skew the numbers and the game play experience. My confusion comes from how unfriendly the meter is for my Sharp who has the HOF shooting badges and elite 3pt rating. A red release with my Sharp is a 95% chance of a clank and the catch is he actually gets hit with reds at an alarmingly high rate.

Not everyone will share my same experience but for me: not only is shooting too easy but the system itself doesn't seem to be working as just as it should - I don't see the legitimacy in skill when terribly timed shots by poor to average rated shooters are being blessed at a 50% or higher rate.

The white releases are more friendly with my non sharpshooting builds but the Sharp is basically shooting in a green or nothing matrix.

I would simply expect timing and skill to matter but not to the point it overrides the ratings of a my career character / NBA player. The timing difficulties and penalties should be felt by every user beginning with the rating and factoring in badges, distance and ultimately shot selection within the context.

The timing system right now is very easy and the outcome is very friendly - there is really only two possibilities with every attempt: make or miss. The difficulty and stress factor needs to weight heavily on ability to time your jumper. Greening with poorly rated shooters (D and F grades) is doing the FG% huge favors.

I'm basically a legitimate corner specialist with my Paint Protector despite boasting a 58 on my 3 ball. In what sports game should anyone be dominating statistically with with 58 rating when the ceiling is 99? You literally have a game that is appeasing players like Mutombo and Shaq to be efficient in a "Stretch Big" offensive role - - this is obviously a game play environment that is not only ignoring user error to a fault but also ignoring ratings to a fault and simply making success way too easy to come by from the hardest and deepest place to shoot from: the 3.



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