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A good way to think of the "intangibles" attribute: It's a Perception rating

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Old 06-04-2017, 06:43 AM   #1
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A good way to think of the "intangibles" attribute: It's a Perception rating

Since, as far as any of us can tell, the "intangibles" rating does nothing at all except manipulate the overall rating, it can be useful to think of it as a "perception" rating.

By that i mean, when creating rosters, use it to dictate which players are overrated and underrated. E.g. We know Melo is pretty cooked now. He gets his points, and is clearly a talented player, and casual fans love him, but he doesn't really help a team win because he's not willing to impact the overall game (defense, etc). So what you can do is put his "intangibles" rating up really high so that his overall gets inflated and he gets big contracts etc but doesn't affect the game as much as his overall might suggest.

Conversely, you can give underrated players a really low intangibles rating so that their overall rating is lower than their actual impact on a court would suggest.

It basically helps dictate how a player's value is perceived.
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Old 06-05-2017, 12:12 AM   #2
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

Quote:
Originally Posted by Barnsey
Since, as far as any of us can tell, the "intangibles" rating does nothing at all except manipulate the overall rating, it can be useful to think of it as a "perception" rating.

By that i mean, when creating rosters, use it to dictate which players are overrated and underrated. E.g. We know Melo is pretty cooked now. He gets his points, and is clearly a talented player, and casual fans love him, but he doesn't really help a team win because he's not willing to impact the overall game (defense, etc). So what you can do is put his "intangibles" rating up really high so that his overall gets inflated and he gets big contracts etc but doesn't affect the game as much as his overall might suggest.

Conversely, you can give underrated players a really low intangibles rating so that their overall rating is lower than their actual impact on a court would suggest.

It basically helps dictate how a player's value is perceived.
Not sure why this needed a new topic when I explained it as such.

This is also how it is meant to function, so a player like Danny Green won't be criminally underrated due to his meager statistical production.

That's in a perfect world where 2K actually went through each player's attributes regularly (rather than only adjusting a small handful). The problem is 2K didn't and therefore applied it as a band-aid.
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Old 06-05-2017, 04:24 AM   #3
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

Quote:
Originally Posted by Rashidi
Not sure why this needed a new topic when I explained it as such.
Sorry for not tracking your every post
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Old 06-05-2017, 05:41 AM   #4
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

Quote:
Originally Posted by Barnsey
Sorry for not tracking your every post
You mean for not reading the existing topic?

You know how a forum works rite

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Old 06-05-2017, 07:44 AM   #5
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

Quote:
Originally Posted by Rashidi
You mean for not reading the existing topic?

You know how a forum works rite

Edit: R.I.P.
Bruh, your post was talking about intangibles in the opposite way that i was.
You're saying that 2k just reduce the intangible rating (without touching other individual attributes) to lazily nurf overall ratings.
I'm suggesting to RAISE intangible ratings for players that you want to be "overrated", while reducing the individual attributes that actually make an impact on the court in tandem, to give players' an "empty overall rating". Useful for MyLEAGUE.

I'm suggesting that roster makers re-imagine the intangibles rating as if it's a "perception of value" rating.
You're complaining about 2k.

The only thing similar about our posts is the player involved (Melo).

Surely you've got better things to do then call people out in a forum.

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Old 06-06-2017, 10:52 AM   #6
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

NBA 2k Lab researched it and found that it affected performance in clutch moments.

https://www.reddit.com/r/NBA2k/comme...d_intangibles/
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Old 06-07-2017, 09:20 AM   #7
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

@ Greedy Rashidi
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Concrete evidence/videos please
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Old 06-07-2017, 11:32 AM   #8
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Re: A good way to think of the "intangibles" attribute: It's a Perception rating

Quote:
Originally Posted by mb625
NBA 2k Lab researched it and found that it affected performance in clutch moments.

https://www.reddit.com/r/NBA2k/comme...d_intangibles/
I honestly think that the reason players with 99 intangibles make more clutch shots is because of how drastically it affects their overall. I mean, if you had a 75 overall vs. an 80 overall, don't you think the 80 overall would be more likely to make the clutch shot?
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