08-03-2017, 12:14 PM
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#71
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Pro
OVR: 6
Join Date: Jan 2011
Location: NJ
Posts: 3,485
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
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Originally Posted by strawberryshortcake |
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The above quote is my thing about "predictable animations" and I wanted to further see if you could have the developers further elaborate on this or if you see any major difference when getting real time on the sticks.
My biggest concern is predictable animations, computer taking over your player or you wrestling with the computer moving your player.
(1) Predictable animations
I wanted to see if you could also either keep tab or just specifically ask one of the developers about "predictable animations." A good user can start seeing the same "play" animations play out. This is one reason why it's easy on HOF this year or just any other year, but this year specifically.
Jerry Rice was great because he was deceptive when running his routes. If he was running the curl route, a go route, or just any type of receiving route, the way he would run before he breaks off always, always looked the same. In other words, even though it may look the same, you really had no clue what Jerry Rice was going to do. But with 2k, you see the animation and you know pretty much what the CPU is going to do .... "predictable animations"
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(2) Players out of position, or not recovering properly, computer taking control
See if the following has been address. This is one example of "losing control" of your players or "players out of position" or "player not recovering properly." Take notice of Thomas trying to recover and contest Steph Curry's corner three. Notice how CPU Thomas doesn't run towards user controlled Curry, instead Thomas runs "away" from the Curry initially towards the baseline/hoop, then secondly run towards Curry. If I had been playing with the celtics, and switched over to select Thomas, the computer would "move" me towards the baseline/hoop/rimfirst, then when I finally have complete control over Thomas, then I am able to run towards Curry. This is one of the big reason why sometimes you can't defend properly because your players/teammates seem to be programmed to run away from the ball handler. And in the gif above, even the CPU seems to be programmed to "run away from the ball handler/offensive player."
(3) Will the first defender back on defense always position himself under the basket?
Use the above Gif as a reference. Will the first defender back on defense always position himself in the paint like what Crowder does in the above gif. This allows open three point shots to be made too frequently.
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(4) Will the CPU/teammate set screens at a specific spot OR will they actually set a screen on the player?
I personally don't follow Chris Smoove. Still don't really know "who" he is. But this is something Chris Smoove mentioned in one of his videos, and one thing he would like to see addressed for the longest, longest, longest time. Screens ... ask the developers or see if the CPU will actually try to screen the player OR is the CPU still setting a screen at a specific spot again. Notice how Thomas tries to screen Klay off. Thomas is setting a screen at a specific spot. Instead of recognizing where Klay maybe and screen Klay.
Use this gif as a reference for the above & below paragraph concerns
(5) Fighting for position in the post, both the offensive and defensive player.
Notice how green continues to deny the pass into the paint on one side. This is a "predictable animation." See/ask if this year, 2k finally addressed these "predictable animations" and if Green will be smart enough not to stay "locked" into simply denying the pass on one side, but actually jump back and forth and possibly deny the left, and right side of the pass. Just to mix things up and make the user actually "think." The only reason why Green stop denying the pass on the left is because I "icon selected" Green and repositioned him.
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I think you're asking way too much. Just keep it short and simple.
Sent from my SM-G955U using Operation Sports mobile app
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Last edited by ForeverVersatile; 08-03-2017 at 12:17 PM.
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