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Originally Posted by MoodMuzik |
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Here's where I think the disconnect is. First, I'm pro-VC, or pro-anything-to-help-those-that-don't-have-the-hours-in-the-day-to-grind-up-to-be-competitive.
Because the answer can't be, "well if you don't have the time you can't play the game mode you want to". But the answer also can't be "just click this button and you're an overall 99".
Because one neglects the customer and the hours in their life, and the other completely neglects earning your character through hard work.
You don't need to grind 4 players to max out in order to "feel what they would be like to use different play styles". There's plenty of Slashers (D-Wade), Face-Up 4's (Lamarcus Aldridge), etc. to understand how they would play. And at the very least... they give you every attribute/badge you would have, so instead of spending $30 to "get a feel for how they'd play", instead spend 5 minutes and literally "Create-A-Player" that build, and play 3-4 Play Now games.
I think the grind should be slower in MyCareer, because Lonzo Ball has been touted SO HIGHLY as a game breaker, the next Magic Johnson, the next generation... and he's an 80 overall... do you think 6 months into the NBA season he's going to be a 90 or a 99? No. So why should your character? It's MyCAREER, not MyGOAT-IN-SEASON-ONE. "I'm a 55 overall that's not realistic" ask Anthony Bennett about how unrealistic it is as it's more often the norm than the exception, and it took Kyrie Irving 6 seasons to be a 90 overall (and he shouldn't be lol).
You can be a 70 overall and average a 25 point triple double 20 games in, don't tell me you can't "even move your player he's so trash".
It's a 20 year career, it's a game that's supposed to last you from September to September, a little grind is just fine (and yes MyCareer could absolutely be sold separately as a DLC).
If you are going to do an online/offline seperation, where do you start your players overall? 70? So now it takes less time and less VC to get to a 99 overall? That doesn't solve your problem, it expedites it.
You don't need to purchase VC to be competitive, if you don't have the time to grind then VC is a great way to jump the gap, but it's not necessary like so many android games like people are making it out to be.
There will always be players like in Killing Floor where they just sit in a bugged corner and kill threw 10 waves at a time to cheese their way to a level, but that's not on the game (other than patching that bug), that's on the player and the way they play.
If you want to overhaul the game modes, then that's fine and open for discussion as you should voice your opinion. But you have to understand how the community will take advantage of it. Pro's/Con's.
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As it relates to My Career,I think the problem lies solely in it being tied to My Park/Pro-Am to a degree;by making the badges something which can only be earned in My Career they have essentially forced people who are only interested in online to play a mode they don't enjoy at all to get things they need to be competetive in their preferred mode.This is not a good idea as it just ends up with dissatisfied players putting the game on rookie and playing against the CPU in an extremely foolish manner just to get it over with.My solution would be to devise a way to allow players to earn badges organically within the online modes.
The other issue we come to is the gameplay of one mode affecting other modes.For the most part, human beings will take the path of least resistance; they will always seek out that "one cheesy thing" for an advantage and exploit it.This leads to complaining then in turn the devs patch the game to address the cheesy thing,which invariably negatively impacts the game in other ways. Meanwhile, players simply move on and seek out the next "one cheesy thing" and the cycle repeats.While this is somewhat understandable in online modes,it stinks to have the offline experience made worse or unrealistic because online guys found a way to exploit some move or another.
As it relates to earning a character versus simply buying it,I believe this is a failing of the current matchmaking system.Implementing a tiered matchmaking system based on player overall would allow players to take either route without either having a large advantage nor a large disadvantage.
As it comes to online/offline separation, if it did happen I feel it would be more beneficial than harmful as each mode could then be more specifically tailored to the experience each type of player is looking for instead of trying to make one mode be accessible to everyone.Online players want to start at 99 Overall and be MJ right out of the box? It can happen...at the same time, if what My Career players want is to start off as a 1 overall 12 year old kid in Youth League and literally grind their way through their entire
athletic life....cool that can happen too. Most importantly, both can happen without getting in the way of each others fun.