"While in NBA 2K17, just holding down the Intense-D trigger would give you auto closeouts and jumping contests (which could be OP from time to time), it will now just register a lazy contest or no contest at all."
To put it simply, movement is no longer driven by animations in NBA 2K18. Now, the stick input and a player’s attributes are the sole components driving how your character moves around the court.
Probably some of the best news we've gotten so far
On the defensive end of the floor there were a ton of improvements as well. The biggest thing for a lot of our users was the dribble drive game. This is something we spent a lot of time on and it’s come a long way since last year. Many people complained about “stonewalling” defenders that were able to clamp down ball handlers regardless of their ratings and, somewhat unrealistically, stifle the dribble drive game. The interactions and logic for ball handler/on-ball defender collisions were reworked and it feels MUCH better.
Definitely the best news we've gotten so far
Last edited by VAWereWolf65; 08-16-2017, 12:24 PM.
well, i just stated in the trailer thread i had no excitement for 2k18.
i will say im at least slightly excited to see this at work in the prelude - which i wasnt gonna download before this blog. also good to know Czar, OG, and others wont be silenced tbis year. looking forward to hear what they have to say
Glad to read some of this, after things looked liked 2K17.5 in that trailer, now I just want to really see it in action (hopefully before the end of the month? Maybe? )
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