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No Archetype Idea for 2K19

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Old 01-16-2018, 02:30 AM   #9
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Re: No Archetype Idea for 2K19

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Originally Posted by TheDuggler
Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch
So All-Star Teamup?
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Old 01-16-2018, 12:20 PM   #10
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Re: No Archetype Idea for 2K19

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Originally Posted by OrlandoTill
So All-Star Teamup?
Sort of, with a lot less emphasis on being one particular player, and instead fulfilling a particular role on a team.
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Old 01-16-2018, 10:24 PM   #11
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Re: No Archetype Idea for 2K19

We finally get rid of the bucket system and we're clamoring for it back already?

The 2 years we still had no archetypes and the bucket system we were all defending the same characters. This way, there is a meta but there are also specialists. While I think sharps are completely OP I think that's just the product of the market. A sharp with 99 everything deep and mid-range with off the dribble is tough to defend but I'd you run a zone and constantly pressure shooters you can defend them. You just have to knock them off their spot. I've faced many 3 shooter lineups and we've had issues but unless it's a wrap there's ways to defend it.
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Old 01-27-2018, 08:01 AM   #12
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Re: No Archetype Idea for 2K19

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Originally Posted by TheDuggler
Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch or (insert your favourite MOBA here). .
If they're serious about catering towards esports more and more, this will come eventually.

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Old 01-27-2018, 02:17 PM   #13
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Re: No Archetype Idea for 2K19

They could do something like FIFA's Pro Clubs.

You have a player and his attributes are determined by height, weight, position, play type(archetype) and skill points (badges).

You then get better overall just by completing games online and having a better teammate score. (i.e takes 10 games worth of A+s to get from 86 to 87 or something). There are diminishing returns so as you get higher you need to play more games but that keeps the playing field pretty even which is a good thing.

Then you get X amount of skill points and can choose a certain amount of badges with those points, bronze costing less than silver, so on.

The best part about this is you can change your player so you can experience the game!!! Try different builds instead of being stuck with the same build for hundreds of games.

A variation of this could be to choose the archetypes as a base, and then you still have a certain amount of points to customize the player more to your liking.

I know there is no VC here so they won't do it, but I think this is way more fun and balanced.
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Old 01-27-2018, 03:21 PM   #14
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Re: No Archetype Idea for 2K19

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Originally Posted by Kleinevos
If they're serious about catering towards esports more and more, this will come eventually.

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Based on the 2K league they were thinking the exact same
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