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NBA 2K19 Chris Smoove Gameplay

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Old 07-24-2018, 09:01 AM   #49
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Re: NBA 2K19 Chris Smoove Gameplay

i like what i see in the video at 5:16? I just hope strength and weight will be a huge factor for 2K19 and i hope 2K address stamina and fatigue as well. Cousin is a strong guy but can't run properly he trots so he should be the last person up the court when it comes to a fast break.
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Old 07-24-2018, 09:08 AM   #50
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Re: NBA 2K19 Chris Smoove Gameplay

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Originally Posted by JoFri
smoove didnt mention about shot meter for hook shots right? Hope 2k put it back this year


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I feel like they should just use the shot meter for everything if they're going to use it.

You can shut it off which is nice, but if you use it for every shot then at least people will know what they're doing right or wrong. Used to drive me nuts on post moves last year when I'd get the feedback, but no meter.
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Old 07-24-2018, 10:02 AM   #51
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Re: NBA 2K19 Chris Smoove Gameplay

One of the things that I hadn't thought about is that if clipping is exponentially improved, which it seems to be right now, then that should alleviate some of the rebounding problems. Players sliding in front of or behind other players or the ball warping to a player is a big part of it, but players going through other players has been just as troublesome.
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Old 07-26-2018, 03:05 AM   #52
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Re: NBA 2K19 Chris Smoove Gameplay

It looks like the same game.



Looks slow compared to real life NBA.


It's the same cycle every year. People wanna get excited but really it's just the same game with tweaks.


2K has peaked. It can't get any better than it already has been the past few years within this current graphics engine they have.
We need EA to step up and give us something fresh
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