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Gameplay + Ronnie 2K interview

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Old 08-07-2018, 09:13 PM   #9
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by ForeverVersatile
But the user has control over these things. I think your confuing user error with bad animations or lack thereof.

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Yes, definitely in these videos they are the users making choices, so it’s because of the user error and forcing a shot that’s not open, but I also have seen it by the cpu for years now to know what it’s like. This is no different. For a user they can hit a jump stop/hop step option instead or even hit right stick right or left to finish with whatever hand we want. Luckily, If contact sliders are high enough and the cpu player tendencies are high enough in the hop step finishes you will see the cpu execute it at times and it looks amazing. Same with spin layin finishes. Out of the box you won’t see it though unfortunately. But for the cpu if smothered like in this video there is no awareness of proper hand. In this scenario a player might jump stop IRL and either dip his shoulder into a player or slither by to avoid contact. These same animations the cpu used all 18 to barrel to the hoop. No in between. I probably had 500 blocks in the 18 cycle by the animation where the cpu barrels down and go’s into slow motion. Once it starts you know what’s going to happen. Does that make sense?
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Old 08-07-2018, 09:18 PM   #10
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Re: Gameplay + Ronnie 2K interview

Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.
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Old 08-07-2018, 09:31 PM   #11
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by Baebae32
Layups should not be triggering from the free throw line. Maybe its a limitation presented by being a video game but it does not look good. All things in the paint from a basketball/contextual animation aspect need to be heavily reworked going forward. Its the biggest weakness of the game imo.
I had to watch again. Yeah unless that first Steph drive was intended to be a floater taking off from that far looks bad even if it was a floater lol.

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Old 08-07-2018, 09:48 PM   #12
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Re: Gameplay + Ronnie 2K interview

I hate this new motion engine. Something about it just makes the players move weird to me. Idk. I especially hate whoever is playing because they're trash. Seeing footage like this makes the game look bad.
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Old 08-07-2018, 10:04 PM   #13
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by Hustle Westbrook
Ugh they still have the OTF menus mapped to the face buttons.
It use to be on the sticks but people complained about that.

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Old 08-07-2018, 10:18 PM   #14
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by vannwolfhawk
I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
ya i hear u. even for people who use x (ps4) to layup, the game should give you the correct animation to protect the ball with your body and use the proper hand to finish. iirc, even when i use the analog stick to choose which hand to finish with, it doesn't always work out that way.
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Old 08-07-2018, 10:35 PM   #15
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Re: Gameplay + Ronnie 2K interview

Not sure what setting they're playing on but I can't get over the fact that it looks like they still reward spamming steal and block to defend. No changes there.

That's super disappointing.

It hurts the PVP aspect of the game in so many ways...

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Old 08-07-2018, 11:15 PM   #16
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Re: Gameplay + Ronnie 2K interview

I feel like too many layups go toward the rim when a person is well defended. They should get evasive layups or slower struggle lay ups.
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