Just...no. No one is asking to start out as a perrenial all star out of the gate. We just want a player with a realistic skill set and the athleticism of a NBA player.
And again, if you want to compare it to RPGs, then you need to compare every aspect, not just one. In RPGs, the enemies generally scale based on expected progression. That is not the case in 2k; Lebron is going to be just as highly rated in the first game of your rookie season as in your last. Every opponent will outmatch you, and you essentially need to rely on exploiting the game's weaknesses (read poor AI) in order to advance. If you actually play a realistic brand of basketball based on your player's attributes, you'll barely touch the ball.
As far as currency, what RPG uses gold, gil, coins, etc. as a means to level up? Those are used to buy items and accessories, and leveling up is done via experience. And the prices for things like accessories, single use potions, etc. are reasonable in relation to how much currency you earn. Not at all the case in 2k, as the economy in the game is straight up extortion. Everything uses VC, and the ratio of cost to earnings is ridiculously skewed. Hell, even to change your animation for a crossover costs a full game's earnings. And that's assuming you're already a high enough level to unlock it, which then promotes paying for VC just to be able to unlock the ability to pay VC for specific items.
And MyLeague with player lock is not the answer. While the ridiculous, forced storyline could go away (or at least become skippable), things like earning endorsements, contract negotiations as a player, etc. are not available outside My Career.
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