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Player Movement - Lets have a serious discussion
This is a discussion on Player Movement - Lets have a serious discussion within the NBA 2K Basketball forums.
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09-18-2018, 10:34 PM | #49 | ||||||||||||||||||||||||
MVP
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Re: Player Movement - Lets have a serious discussion
I did use your movement sliders in conjunction,the only only change I made was CPU body up sensitivity at 30,I left User body up sensitivity at 0. I also learned that Layup Defense Strength (Takeoff), On Ball Defense, and Lateral Quickness sliders also contribute to the sticky feeling.Dropping those down some opened up movement even more. I tested by watching CPU vs CPU games and I played vs CPU myself, I got good results from both. Team FG% was right around the 50% mark, and rebounds worked out almost dead in the middle of average rebounds in an NBA game. Good call on the hands and ball handling sliders, I'll try upping those the next session and see what it affects.The real problem was on ball steals and intercepted passes so it should help.
RetroDee4Three likes this.
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09-18-2018, 10:47 PM | #50 | ||||||||||||||||||||||||
Pro
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Re: Player Movement - Lets have a serious discussion
I'd have to actually respectfully disagree with you about the clipping. NBA 2K18 And 2K17 we're just the worse with clipping. I can deal with some clipping, But 18 was just out of hand. Now while 2K19 does have some player to player clipping. The ball is typically always live and rarely goes through players bodies. Now i have videos where the ball does clip, so it does happen, but it really isn't anywhere near as much as the 2 previous iterations. With NBA 2K18 the CPU didn't even try to hide it. Just dribble right through your body. You could be stand directly in the defenders space clipping through him. I mean just faces clipping through faces before the game even thought about triggering some sort of protect animation. I was truly not only an eye sore, but it also through all basketball logic right out the window. Last edited by Dione2014; 09-18-2018 at 10:54 PM. |
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09-18-2018, 11:25 PM | #51 | ||||||||||||||||||||||||
Rookie
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Re: Player Movement - Lets have a serious discussion
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09-18-2018, 11:42 PM | #52 | ||||||||||||||||||||||||
Rookie
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Re: Player Movement - Lets have a serious discussion
Even says so in the description of the slider
RetroDee4Three likes this.
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09-19-2018, 01:00 AM | #53 | ||||||||||||||||||||||||
Pro
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Re: Player Movement - Lets have a serious discussion
I expect things like clipping to be in video games, this happens in pretty much all of them. And the fact that so much body contact exists in the NBA, it would be shocking if they found a way to eliminate clipping completely. Either way, I'm enjoying the vibe in this thread, as it's been good conversation overall, people have been respectful to the topic and eachother. Couldn't ask for anything more than that, so thank you all. I'm getting solid feedback on my YT videos and by a few people on the NLSC about my slider set, so that's encouraging. Sent from my SM-S920L using Operation Sports mobile app |
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09-19-2018, 01:02 AM | #54 | ||||||||||||||||||||||||
Pro
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Re: Player Movement - Lets have a serious discussion
I thought it had to do with hands, as in grip of the ball. So disregard that one, but ball handling could help. I raised both of them in my test, and steals were lower, but it could have been a fluke. Sent from my SM-S920L using Operation Sports mobile app |
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09-19-2018, 06:46 AM | #55 | ||||||||||||||||||||||||
Pro
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Re: Player Movement - Lets have a serious discussion
RetroDee4Three, can I check if yor sliders can differentiate player speed? I dont want Valanciunas and Bledsoe running down the court side by side. Sent from my iPhone using Tapatalk
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09-19-2018, 07:06 AM | #56 |
MVP
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Re: Player Movement - Lets have a serious discussion
I broke down and bought it for the XB1 since I'm not sure when I'll get my PC back up and running. They need to make player movement the #1 priority for 2K20, because it is absolutely atrocious this year.
I played a few games of My Career, and I literally couldn't do anything because my player was stuck in mud, and the CPU defender was sliding in front of me every time I got a step. Even when I would get open, they would close out too fast to take the shot, and because the game doesn't take momentum into account, I couldn't even take advantage of them closing out to drive past them; they just immediately shifted in front of me on a dime. |
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