Park/Rec Center Gameplay Fixes

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  • nyccc
    Rookie
    • Jul 2011
    • 121

    #1

    Park/Rec Center Gameplay Fixes

    This game is a major upgrade in comparison to 2k18. Here is why.

    Let me state that this game is EXTREMELY BETTER than 2k17 & 2k18. 2k16 pre-patches/initial release was beautiful. Another thing, every year my park record is +1000. I give randoms chances etc and play everyone. I am not the greatest but I have been playing since 2k14. Also been playing 2k since 2k3.

    Skill Gap is shown through defense. STEALS are fine. The one issue I have is they should have made big men not able to pluck guards.

    Players who do not know how to control the ball are getting exposed!

    The snatch back and blow by animations are minimal as ever and users who relied on these tactics last year cannot adjust.

    Cheesers/Speedboosters who follow the youtube trend dribble combos are predictable as ever. Thank you 2k for adding variety and counters for dribble spammers.

    If you get the ball stolen with 85+ Ball Control, it's your own fault.

    If you dont trust your ball handling and are up against a defender and frantically throw a PANIC to a teammate it will be stolen.

    I love this game with the passing lanes. It makes players adapt to making quick decisions. To me what separates the Good to Bad players is the timing of their passes. Which also helps the existence of the skill gap.

    I have builds with below 75 Ball Control and yet I still average minimal turnovers. All I can say is LT/L2 is your best friend along with patience.

    If you are a SHARP PRIMARY expect the SPAM BECAUSE YOU SHOULDN'T BE PUTTING THE BALL ON THE FLOOR(Reddick, Korver, Novak, etc)

    Now this game is FAR from perfect. But it has POTENTIAL. Here is what I think 2k should FIX.

    1. Stretch Bigs need to have limitless tuned down. No big shoots from limitless. Steph Curry really ruined the game. His popularity especially to the casual basketball fan made 2k adjust to their audience by making shooting to easy. its a shame but this something that needs to be adjusted but will not be.

    2. PUSH/SHOVE/CHUCK animation needs to be gone. It's not basketball plain and simple. It is a foul.

    3. ZIG ZAGGING BEHIND THE INBOUNDER. This is one of the most infuriating thing to guard in 2k. IT IS NOT BASKETBALL. Off ball offensive players hiding behind the check ball handler with the intention to make defenders collide is just not a strategy used in basketball. 2k needs to make defenders not collide and slide/dodge each other.

    4. JUMP SHOTS ON THE FASTBREAK NEED TO BE TUNED. Yes the NBA is in the 3 point era. But I am tired of seeing players leaking for 3 pointers and Mid Range Pull Ups. Yes there are players in the NBA today that settle for the jumper and hit on the fast break but this makes the layup USELESS. An open layup beats the open jumper on the break 8 times out of 10.

    5. BIGS NEED A LOWER SUCCESS RATE WITH ON BALL STEALS

    6. LESS STEALS AFTER REBOUNDS.

    7. Tune down shot creator's 3pt success rate spotting up by JUST a LIL BIT.

    8. Tune down their 3pt success MOVING by alot. But keep stepbacks successful.

    9. The COMMUNITY IS KILLING THIS GAME!

    I wanted to share this thread because I feel 2k is getting bashed because of the disparity there is between casual and good players. Then there are the "r teenager crowd who are used to cheesing in previous 2ks and aren't adapting. They resort to non-basketball tactics/strategies to win. Yet they are the majority and loudest who make requests for gameplay changes the most. Then the game gets patched and people's archetypes become useless. And then this whole process repeats.

    It's just toxic. I am a pro 1 in park and people dodge games because of records. The ironic thing is most of these people have names that consist of words like "SnagGod" "Dribble" etc. They are used to following the latest trend in cheese found on youtube and are chasing wins.

    But it's NOT BASKETBALL. The devs worked hard on this game in terms of balance but it is missed because of the community cheesing for wins. Exploits are in every game, but lets make sure we are making changes to replicate IRL basketball IQ and strategies. Reward that instead of giving in to the complaints because of lack of adaptability.

    I am not even going to start on matchmaking as that deserves a whole thread on its own.

    For those wondering I have 3 builds:
    Post Scoring Shot Creator SG 91
    Sharp Lockdown SF 90
    Pure Shot Creator PG 87

    I get steals with my post shot creator. Think about it I am a shot creator asking them to be nerfed. The success of my defense with other builds inpsired me to make a lockdown to stop people in takeover and I excel in reading passing lanes. People are so predictable. If you are spamming dribble moves why can't I spam on ball steals?

    Another thing I don't spam if you are a playmaker or shot creator, I play the bump to initiate bruiser to drain stamina and then reach. I like sliding and not reaching as my Lockdown as people panic and throw a pass where my buddy plays the passing lane. I pick up players 94 feet and press all game.
    Last edited by nyccc; 10-08-2018, 01:48 AM.
  • 3ShowTime2
    Rookie
    • Apr 2017
    • 379

    #2
    Re: Park/Rec Center Gameplay Fixes

    Agree with almost all of your points but still say that steals and interceptions should be nerfed SLIIIIGHTLY.



    Every players in the nba can hold the ball with his two hands, however I get stripped of the ball with my big after a rebound or on offense at least once a game while just standing and holding the ball.



    Some of those passing interception animations cover just waaayy too much ground and look ridiculous.


    However I love that bad point guards that dribble blindly into the crowd are punished hard now and also bad passers, especially on fast breaks.


    What i also highly agree with that its not the game itself thats killing it most of the times but the players/community. Its people that think zizagging around the perimeter looking to get their shot off resembles basketball are killing the game.

    Comment

    • franzis
      MVP
      • Mar 2008
      • 1451

      #3
      Re: Park/Rec Center Gameplay Fixes

      Sorry, but defense and steals are not fine at all, because players who abuse steals (on or off the ball) DON'T GET EXPOSED.

      You can spam that button and still be in front of your man or be able to recover.
      No hit on stamina.
      Reaching fouls are very rare.


      It's minimum risk, high reward.

      Comment

      • Nwordbelike
        Rookie
        • May 2016
        • 94

        #4
        Re: Park/Rec Center Gameplay Fixes

        As soon as you hit the pass button your 5 opponents spam square, that's not reading the passing lane that's playing the lottery

        Comment

        • Greene_Flash03
          MVP
          • Oct 2005
          • 2118

          #5
          Re: Park/Rec Center Gameplay Fixes

          Originally posted by 3ShowTime2
          Agree with almost all of your points but still say that steals and interceptions should be nerfed SLIIIIGHTLY.



          Every players in the nba can hold the ball with his two hands, however I get stripped of the ball with my big after a rebound or on offense at least once a game while just standing and holding the ball.



          Some of those passing interception animations cover just waaayy too much ground and look ridiculous.


          However I love that bad point guards that dribble blindly into the crowd are punished hard now and also bad passers, especially on fast breaks.


          What i also highly agree with that its not the game itself thats killing it most of the times but the players/community. Its people that think zizagging around the perimeter looking to get their shot off resembles basketball are killing the game.
          This.

          It comes to a point where you can't make short passes consistently anymore, because people wait for your passing animation and spam the steal button. As the guy mentioned on this thread, low risk high reward.

          Comment

          • barond57
            Rookie
            • Nov 2012
            • 385

            #6
            Re: Park/Rec Center Gameplay Fixes

            I’ve come to the realization that 2k ball and real basketball are not the same and they will never be. Not as long as 2k doesn’t punish players for making dumb basketball ball IQ moves.

            Comment

            • Erithtotl
              Pro
              • Aug 2002
              • 679

              #7
              Re: Park/Rec Center Gameplay Fixes

              You missed the #1 issue, the open 3 point percentage. Pure sharps make these %95 of the time. Watch a few Warriors games and count how many open 3s Klay and Steph miss. You'll be surprised maybe. The reason why an open layup is better than an open 3 is that layups go in about %95 of the time and 3s go in less than %50 of the time.

              As long as sharps and stretches can hit that high a percentage and have the speed to get open easily, nothing else you can do will 'fix' rec center.

              Comment

              • franzis
                MVP
                • Mar 2008
                • 1451

                #8
                Re: Park/Rec Center Gameplay Fixes

                Originally posted by Erithtotl
                You missed the #1 issue, the open 3 point percentage. Pure sharps make these %95 of the time. Watch a few Warriors games and count how many open 3s Klay and Steph miss. You'll be surprised maybe. The reason why an open layup is better than an open 3 is that layups go in about %95 of the time and 3s go in less than %50 of the time.

                As long as sharps and stretches can hit that high a percentage and have the speed to get open easily, nothing else you can do will 'fix' rec center.


                Yeah, Klay and Steph also work quite hard for getting an open shot.


                In 2k it's way too easy having those "good" shots.


                Honestly I smile when I heard "shooting is skill based!" or "shooters are good only at shooting, leave it as it is!"

                Comment

                • howardphillips214
                  MVP
                  • Jan 2018
                  • 1928

                  #9
                  Re: Park/Rec Center Gameplay Fixes

                  Yeah steals and 3 point success have turned me off completely to online modes. First time ever.

                  Comment

                  • Thrustie
                    Pro
                    • Sep 2016
                    • 764

                    #10
                    Re: Park/Rec Center Gameplay Fixes

                    Don’t see anything about finishing inside...

                    Comment

                    • Thrustie
                      Pro
                      • Sep 2016
                      • 764

                      #11
                      Re: Park/Rec Center Gameplay Fixes

                      And I gotta disagree on stealing. People are just hammering steal and being rewarded. I admit my second pass on this possession probably deserved to be picked off. The first, I’m convinced homie just hit square the second I passed since I wasn’t even making an ambitious pass. Then I spammed it to rip him back. The last guy spams it twice and still gets rewarded.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/dejUaXcUTjk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                      Comment

                      • 3ShowTime2
                        Rookie
                        • Apr 2017
                        • 379

                        #12
                        Re: Park/Rec Center Gameplay Fixes

                        Originally posted by franzis
                        In 2k it's way too easy having those "good" shots.

                        I think its not only 2k's failure. People dont defend online. I had some very good games recently where I had teammates that actually knew how to defend the perimeter zigzag/screen bull****. Opponents were quitting left and right as soon as they noticed that. With my big (6'11 C, rebounding rim protector) im matched up a lot against stretch 4's due to my height. I love to play defense, and about 2/4 opponents leave in the 2nd q because they face competition.


                        Im not saying that the high 3p% isnt a problem, but another problem is that people simply dont defend or dont use the tools (= defensive archetypes) that 2k gives us to combat that.

                        Comment

                        • wisdom
                          Rookie
                          • Jul 2013
                          • 118

                          #13
                          Re: Park/Rec Center Gameplay Fixes

                          sound like a cheese dude doesn't want 2k fix those cheeseeee~~ar~ha ar~ha~~

                          Comment

                          • nyccc
                            Rookie
                            • Jul 2011
                            • 121

                            #14
                            Re: Park/Rec Center Gameplay Fixes

                            I'd just like to say thank you guys for responding.

                            For the people calling me a cheeser blah blah. I'd like to point out that there are PLENTY OF CHEESES in the game.

                            There is a defense cheese and offense cheese. Lets be fair about this. Counters exist. Defensive builds. This game is great because team defense can stop MOST abuses.

                            As a quiet observer of OS Forums for years I have noticed the users here are longtime fans of the 2k games since 360/PS3 days, as am I. Association was great, quick game was great, and the game was simpler and easier back then. But 2k has adapted and are catering to their younger audience which you can't blame as a business. During the process of that they have adjusted their game to appease them.

                            Many of us have grown older and don't have time to play to keep up with kids playing 8+ hours per day. The skill gap in games is shown through educated timed decision making. I think for people who aren't fans of online play because of its cheesy gameplay need to understand their is a solution to make the game fun for them again.

                            What is that solution?

                            MATCHMAKING. Play against people your skill level and the game will be enjoyable for all.

                            I think its unfair to ask 2k to make the game easier because it becomes stale. Im not saying keep the game the same. There are fixes needed. But these fixes are glaringly more present when a lesser skilled player plays against an advanced skilled player.

                            Originally posted by Thrustie
                            And I gotta disagree on stealing. People are just hammering steal and being rewarded. I admit my second pass on this possession probably deserved to be picked off. The first, I’m convinced homie just hit square the second I passed since I wasn’t even making an ambitious pass. Then I spammed it to rip him back. The last guy spams it twice and still gets rewarded.

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/dejUaXcUTjk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                            Totally agree this shouldn't have been stolen. I think what users in rec specifically PG/SG with Playmaking or Shot Creating need to understand the concept of coming up for the rebounders for the outlet pass instead of leaking out. Which is one counter.

                            Non defensive builds cover too much ground and I do agree that there needs to be more of a penalty for gambling on steals. Especially punishing players who chose LOW WINGSPAN.

                            Maybe make it similar to users timing blocks poorly or out of position spots. Giving an animation where it forces them to be unable to come back to the play.

                            Originally posted by Erithtotl
                            You missed the #1 issue, the open 3 point percentage. Pure sharps make these %95 of the time. Watch a few Warriors games and count how many open 3s Klay and Steph miss. You'll be surprised maybe. The reason why an open layup is better than an open 3 is that layups go in about %95 of the time and 3s go in less than %50 of the time.

                            As long as sharps and stretches can hit that high a percentage and have the speed to get open easily, nothing else you can do will 'fix' rec center.
                            Yes totally agree with this. Shooting 6/7 or 7/8 is unrealistic. I think they need to put more emphasis on stamina drained for shooters moving off ball. To be honest, I wish they took out the HOF level of badges. I feel like Gold did justice when badges were first released. HOF just made a tier that is unecessary.

                            3pt shooting balance is a necessity simply because 2 points are worth less than 3 points. Why have the need to create other builds? When 3pt shooting is so glaringly OP. The idea of "living and dying by the 3" needs to become true in this game. If a shooter puts the ball on the floor the, moving shot rating should be in affect but sadly moving only counts as drifting.


                            Make shooting about rhythm, and on time passing and quality of look and less of timing.
                            Last edited by nyccc; 10-09-2018, 05:51 AM.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #15
                              Re: Park/Rec Center Gameplay Fixes

                              How about no badges for the rec....

                              Sent from my SM-G930T using Tapatalk

                              Comment

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