The Lob pass from User to User is Over Powered

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #1

    The Lob pass from User to User is Over Powered

    Yet another issue of What is Over powered today in 2k19.

    Let's address the Lob pass. If the person throwing the lob has that lob badge on silver or higher(especially gold to hof). its a wrap. especially if they have a teammate that also has a gold or hof lob city finisher badge. It's over with. There is nothing you can do to stop it that is a legal realistic defensive play.

    If you jump prior to the lob being thrown and you're close to the passer because you already seen the guy throw 3 or 4. so you know its coming. it still wont tip the pass, or bat it down, nor still it using the jump button nor the steal button. its success rate is like 80% or higher. The 20% is if you have a defensive/rim protector badge and you go under the rim. the animation may cause a missed blown dunk. which is actually not realistic either. no one is scaring a way a lob by standing underneath the rim where you can't challenge the play.

    I've played a few games these past few days and these teams get real worried when i get with a good group of random defenders that know what they're doing and dont watch the 3's or easy slashing plays. so they resort to the cheese/exploit abusing lob toss ups, play after play after play. i dealt with one guy that threw like 10 of those things before the first half. 8 of them were successful. and either I or a teammate or both were jumping/reaching in the passing lanes. no tips, no steals, nothing. that ball goes right thru your hand/arms.I went ahead and quit the game. thats my new motto. no longer do i stay around for the cheese fest. if its one too many exploit abusing plays thats killing the fun, even if i'm winning or only down by a couple. i'm out.I dont care about being banned for 15 mins or 60 mins. Fix your game 2k.
  • howardphillips214
    MVP
    • Jan 2018
    • 1928

    #2
    Re: The Lob pass from User to User is Over Powered

    Dude, really?

    The decline of athleticism is already pretty pathetic in this game. I have a playmaking slasher with Gold posterizer and he will rim out about 1 or 2 contact dunks a game in career. You're telling me he gets the elevation to dunk but there's a magic barrier that makes the dunk just fly out of the gym?

    Then there's times in career where i throw oops to Drummond or Griffin and they just rim out. Or the cpu will jump from behind or through the offensive player and smack the pass.

    Athleticism needs a bump, and a good one. Not a nerf.

    You guys complaining about contact dunks in the paint is the reason every big plays like Dirk in the paint.

    Comment

    • Dedicated2389
      Rookie
      • Oct 2011
      • 45

      #3
      Re: The Lob pass from User to User is Over Powered

      lol everything is overpowered in 2k smh. Shooters shoot too good, defenders play defense too good, playmakers dribble and pass too good, and now dunkers dunk too good what shall we do?

      Comment

      • Thrustie
        Pro
        • Sep 2016
        • 764

        #4
        Re: The Lob pass from User to User is Over Powered

        Considering it’s about the only way to reliably score inside, I hope they don’t touch it unless they’re fixing the litany of issues with success/animations in the restricted area.

        Comment

        • splashmountain
          Pro
          • Aug 2016
          • 809

          #5
          Re: The Lob pass from User to User is Over Powered

          Originally posted by howardphillips214
          Dude, really?

          The decline of athleticism is already pretty pathetic in this game. I have a playmaking slasher with Gold posterizer and he will rim out about 1 or 2 contact dunks a game in career. You're telling me he gets the elevation to dunk but there's a magic barrier that makes the dunk just fly out of the gym?

          Then there's times in career where i throw oops to Drummond or Griffin and they just rim out. Or the cpu will jump from behind or through the offensive player and smack the pass.

          Athleticism needs a bump, and a good one. Not a nerf.

          You guys complaining about contact dunks in the paint is the reason every big plays like Dirk in the paint.
          read what i said and notice i was specific about what i wanted. no where did i advocate for nerfing athleticism. It's not that the jumper is jumping super high and the ball is going to high for the defender. yes that happens every now and then too. which is realistic. i dont have an issue with that.

          my problem is that the lob pass is more or less unstoppable user vs user. period. ANd it doesnt matter if your in the passing lane or not. It's going to sore THRU your hand/arm. not over. THRU. that is not realistic and it negates a smart defenders smarts and timing. all i ask for is make the ball live when its a lob pass. meaning if i time it right. let me tip it and change the balls trajectory. let me jump and bat it down if i hold the RT while hitting Y to jump. if i tap the steal button at the right time. let me tip it to myself or snatch it out of the sky (this should rarely happen most lobs are tipped not snatched out of the sky.) and when its tipped do not give it back to the offensive team. make it a live ball where anyone has a chance to grab it and go.

          You guys have been playing 2k and dealing with their devs or producers Nerf or OP, nerf or OP way of doing things. I'm not asking for that. I dont want the athleticism to be nerfed. I dont want lob passes in general to be nerfed. I want the ball to be live. this is realistic approach. not a nerf approach or an OP approach.

          I dont want cpu steals when a user is controller the player. that is the worst thing on earth if you ask me. if i'm playing a human i want to ...play a human.

          Do you understand my point?

          Comment

          • splashmountain
            Pro
            • Aug 2016
            • 809

            #6
            Re: The Lob pass from User to User is Over Powered

            Originally posted by Dedicated2389
            lol everything is overpowered in 2k smh. Shooters shoot too good, defenders play defense too good, playmakers dribble and pass too good, and now dunkers dunk too good what shall we do?
            dunkers dont dunk to good. because post players are nerfed in the paint. you only get that boost when your slashing towards the paint. smaller guys have a much higher posterizer rate than even post scoring/athletic bigs. even though those big guy builds have a much higher standing dunk rating. doesnt matter. because they nerfed or messed up standing dunks/layups.

            Shooters are SUPER OP. this aint a cartoon. this is a game i get it. but it is said to attempt to simulate the real thing. and I'm saying its doing a very poor job of that. because all it is now is is a giant OP fest vs a NERFED fest. there is no middle ground. there is little realism with that approach. and thats obviously the approach that 2k took on purpose.

            i dont want shooters to be nerfed. I just need for shooters to have to actually be skilled to hit like they are now. right now it takes little skill to wet it up and drop 70% from the 3pt line with the right animation on your shot.it takes no skill to build a slasher/shot creator and just throw him lob after lob after lob and he might miss 2 lob dunks all game no matter where the defense is positioned. something is wrong with that if you are looking for realism of some sort. if you dont care and you like the cartoon stuff then thats fine too.

            Comment

            • ItchyNscratchy
              Banned
              • Jan 2018
              • 305

              #7
              Re: The Lob pass from User to User is Over Powered

              Originally posted by Dedicated2389
              lol everything is overpowered in 2k smh. Shooters shoot too good, defenders play defense too good, playmakers dribble and pass too good, and now dunkers dunk too good what shall we do?
              Rebounders rebound too good.
              Guards run too fast
              Bigs run too slow
              The referees run too slow.
              Shooters can make layups
              Bigmen can dunk

              Comment

              • howardphillips214
                MVP
                • Jan 2018
                • 1928

                #8
                Re: The Lob pass from User to User is Over Powered

                Originally posted by splashmountain
                read what i said and notice i was specific about what i wanted. no where did i advocate for nerfing athleticism. It's not that the jumper is jumping super high and the ball is going to high for the defender. yes that happens every now and then too. which is realistic. i dont have an issue with that.

                my problem is that the lob pass is more or less unstoppable user vs user. period. ANd it doesnt matter if your in the passing lane or not. It's going to sore THRU your hand/arm. not over. THRU. that is not realistic and it negates a smart defenders smarts and timing. all i ask for is make the ball live when its a lob pass. meaning if i time it right. let me tip it and change the balls trajectory. let me jump and bat it down if i hold the RT while hitting Y to jump. if i tap the steal button at the right time. let me tip it to myself or snatch it out of the sky (this should rarely happen most lobs are tipped not snatched out of the sky.) and when its tipped do not give it back to the offensive team. make it a live ball where anyone has a chance to grab it and go.

                You guys have been playing 2k and dealing with their devs or producers Nerf or OP, nerf or OP way of doing things. I'm not asking for that. I dont want the athleticism to be nerfed. I dont want lob passes in general to be nerfed. I want the ball to be live. this is realistic approach. not a nerf approach or an OP approach.

                I dont want cpu steals when a user is controller the player. that is the worst thing on earth if you ask me. if i'm playing a human i want to ...play a human.

                Do you understand my point?
                No, because you're extremely contradictory.

                Question: is the player you're controlling a defender/Athletic player? Because IMO you're talking about tipping an alley oop, which would require you to tip at the apex of the pass or before it reaches the offensive player receiving the pass. This means you'd have to be controlling a player with either a better vertical, or a high rating than the guy catching the pass.

                In my opinion, the passes on oops have had very low trajectories for years now. An oop is SUPPOSED to have enough loft to go over the defender, enabling the offensive player to catch the ball without much resistance.

                Since the ball already has a low trajectory, and I'm assuming you're NOT using someone that can jump out of the gym AND steal the ball at a high rate, i believe you're talking out of your ***, sir.

                I'm thinking of Semi-Pro right now when they "invented" the alley oop. Lmfao they couldn't stop it at all.

                A well timed alley oop with a good passer and good finisher SHOULD be the most unstoppable play in the game.

                No, sir.. You are wrong.

                How many tipped oop passes do Deandre Jordan, and Andre Drummond have for their CAREER let alone in a game/season?

                I'd wager less than 3 each.

                Comment

                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #9
                  Re: The Lob pass from User to User is Over Powered

                  You're supposed to hit the steal button to intercept lobs, not the jump button.

                  I've had no trouble intercepting lobs this year with the steal button.

                  If anything, it's the interception animations that are overpowered, since they completely disregard the height and athleticism of the defender, allowing tiny guards who can't even dunk the ball to leap so high that their heads rise above the rim during the interception animation.

                  Just look at how absurdly high up Patrick Beverley goes so he can deflect this alley oop attempt:
                  Attached Files
                  Last edited by jyoung; 11-13-2018, 09:18 PM.

                  Comment

                  • HotZones
                    Rookie
                    • Nov 2018
                    • 42

                    #10
                    Re: The Lob pass from User to User is Over Powered

                    It is kind of difficult to stop if the two players have great chemistry and maxed out badges. I have hall-of-fame lob city passer, but I try my best not to spam alley oops. The one big problem with lobs is that it only counts as two points.... there's so many guys shooting insane percentages from 3pt range that you can't beat them with just lobs.

                    Comment

                    • mb625
                      DJ2K
                      • Jan 2012
                      • 5016

                      #11
                      Re: The Lob pass from User to User is Over Powered

                      I'll be honest... this feels like the best balance on lobs 2k has had in a while. 17 made it far too easy to hit alley oops. 18 made it dang near impossible. This year, if you have a talented big and a bit of room, it's being finished. If you get in the way and impede the player's progress, it's a missed opportunity. The balance on this feels really good to me, but maybe I've gone mad.
                      MLB: Minnesota Twins
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                      Comment

                      • jyoung
                        Hall Of Fame
                        • Dec 2006
                        • 11132

                        #12
                        Re: The Lob pass from User to User is Over Powered

                        Originally posted by mb625
                        I'll be honest... this feels like the best balance on lobs 2k has had in a while. 17 made it far too easy to hit alley oops. 18 made it dang near impossible. This year, if you have a talented big and a bit of room, it's being finished. If you get in the way and impede the player's progress, it's a missed opportunity. The balance on this feels really good to me, but maybe I've gone mad.
                        Yeah you don't even have to hit the steal button to disrupt the oop animation and throw it off target. Just having a defender standing there blocking the path that the ooper is taking with his body is often enough to make the pass or the dunk misfire.

                        Having a nearby defender with a gold or high rim protector badge just standing around the dunking area can also make seemingly open dunks rattle out the rim.

                        The three point shooting, not the inside scoring, is what's truly imbalanced in this game.
                        Last edited by jyoung; 11-14-2018, 03:48 AM.

                        Comment

                        • splashmountain
                          Pro
                          • Aug 2016
                          • 809

                          #13
                          Re: The Lob pass from User to User is Over Powered

                          Originally posted by howardphillips214
                          No, because you're extremely contradictory.

                          Question: is the player you're controlling a defender/Athletic player? Because IMO you're talking about tipping an alley oop, which would require you to tip at the apex of the pass or before it reaches the offensive player receiving the pass. This means you'd have to be controlling a player with either a better vertical, or a high rating than the guy catching the pass.

                          In my opinion, the passes on oops have had very low trajectories for years now. An oop is SUPPOSED to have enough loft to go over the defender, enabling the offensive player to catch the ball without much resistance.

                          Since the ball already has a low trajectory, and I'm assuming you're NOT using someone that can jump out of the gym AND steal the ball at a high rate, i believe you're talking out of your ***, sir.

                          I'm thinking of Semi-Pro right now when they "invented" the alley oop. Lmfao they couldn't stop it at all.

                          A well timed alley oop with a good passer and good finisher SHOULD be the most unstoppable play in the game.

                          No, sir.. You are wrong.

                          How many tipped oop passes do Deandre Jordan, and Andre Drummond have for their CAREER let alone in a game/season?

                          I'd wager less than 3 each.
                          there is nothing i said that was contradictory. if there was name the exact things i said.

                          Now, I just told you specifically the ball is going thru guys hands. That means they timed their jump early because they knew the lob was coming. I actually played a ton of basketball dont know if you have or not. In real life. you can stop a lob pass two ways. Jump the passer and if you know "here comes the lob play" Jump early to get a tip on it. its equivalent to blocking a shot by getting to the shot early. just like a small guy CAN block a big guys shot IF he jumps before the big guy gets the shot up. meaning he has to jump early which is what I and others were doing to prevent the lob pass from ever getting to its peak point. The ball was Going THRU our hands/arms . That has to be fixed or else 2k is saying you can't stop a lob pass no matter what you do. and we know that aint real. if it was every team that plays basketball from high school to college to the pros would just throw lobs all day and nothing else since its 80% effective. but they dont. why not? because its not 80% effective once the defense sniffs out the lob pass and knows when its coming. There's a reason you rarely see lobs in real life unless someone catches the defense slipping and a guy cuts hard back door for the nice lob. the moment the defense knows its coming, the lob is done. you better not throw it or else. you will either get the pass tipped at the passer early, or you will get it tipped by the rim(wait for it to come down closer to the 10 foot rim, thats not hard for tall guys or guys with hops to pull off), or Cut the guys lane off who's running to catch the lob.

                          2k half the time doesnt allow you to do any of those 3 things. Once that lob is thrown it pulls the other guy into an animation moving towards the rim. all you have to do is hold the dunk button and it goes into the animation. thats a part of the issue with how it works which is why its so hard to stop it. because they have those two guys stuck in a canned animation dance between the two of them with little to no room for a 3rd dance partner on defense to bother with the animation. This is one of 2k's biggest problems with all of their issues and always has been. When you build a game in that manner. everything is based on 2 player animations, vs actual individual movement even though we're talking about 5 users vs 5 users in a rec game or pro am game. There should be no 2 player animations linked like that. each thing should be individually setup.

                          The passer throws the lob towards the basket where he desires by aiming it. the ball is now live in the air(based on physics, not based on fake 2k rules that say "how successful will this lob be"), The lob finisher person has to Run towards the pass and time his jump properly to catch it and dunk it. If the ball was truly live. anyone that is near the ball can jump for it and catch it and dunk it. but that isnt the case in 2k. ONly a designated person is allowed to catch the pass once its lobbed even if you have other teammates in the area. this tells you that its a 2 player animation that can't be broken.

                          The #1 issue is that the ball is not live in that instance in the air. its already predetermined the moment the pass is thrown if it will result in a made lob or not as long as the catcher holds the dunk button.

                          This is the same issue with passing overall. when they said 2k19 will be more about defense. they didnt do that properly either. sure i hated 2k18 with the passing thru my body nonsense as if i wasnt there as a defender. yes I love the fact you can't really pass thru people anymore(except for lobs thru defenders hands.) But i hate how they made USERS into CPU players stealing passes thats some what in their area. you dont have to press the steal button. 2k automatically makes your guy steal the ball. How is that possible? Because its a 2 player animation thats predetermined at the pass button press. 2k already has figured out if that pass will be a success or not based on some algorithm. There is nothing about that, thats realistic. It means when you know you had an easy open pass and some miraculous way the defense steals the pass is not due to the defender making a play on the ball. 2k will slow your pass down mid air, make the defender reach out and snag it like a defensive back picking off a pass on the football field. with zero user interaction. a lot of what we see happening is not us its the game already deciding the outcome. this is the part that a lot of you refuse to admit because it takes away from your ability to be good or so you think. that aint true. you could be great at the game but the way THIS years game is made is a lot of stuff going on automatically that we dont control. which over powers certain archetypes/badges and animations.

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                          • splashmountain
                            Pro
                            • Aug 2016
                            • 809

                            #14
                            Re: The Lob pass from User to User is Over Powered

                            Originally posted by jyoung
                            Yeah you don't even have to hit the steal button to disrupt the oop animation and throw it off target. Just having a defender standing there blocking the path that the ooper is taking with his body is often enough to make the pass or the dunk misfire.

                            Having a nearby defender with a gold or high rim protector badge just standing around the dunking area can also make seemingly open dunks rattle out the rim.

                            The three point shooting, not the inside scoring, is what's truly imbalanced in this game.
                            all of what you said is true. the problem is. i just said the pass is going THRU our hands. THRU. address that issue. dont just bring up other ways to stop it. The ball should not be going thru my hands or arms like that period. if it is. its because the ball is not LIVE. which means the lob's success is predetermined as long as the catcher hits the dunk button.

                            yes a high defender arch can mess up the animations by just standing near people . which is also horrible and completely unrealistic. this is the problem with this game. you're not actually PLAYING basketball, you're playing Animations. If the ball aint live, i can't tip the pass. The guy catching the lob will never miss the dunk on his own because the ball is either perfectly thrown or its way off. there is no in between because its not a live ball with actual physics. this means the only way to stop it is to use another broken part of the game and have a defender badge on high and stand by the rim and pray for an auto missed dunk. without you doing anything but just standing there. what part of real life basketball is that? NON.

                            i can go thru multiple types of situations like this with 2k 19. where the game forces you to choose a certain overpowered badge/archetype in order to deal with some other overpowered badge/archetype. that is not basketball.

                            Comment

                            • splashmountain
                              Pro
                              • Aug 2016
                              • 809

                              #15
                              Re: The Lob pass from User to User is Over Powered

                              Originally posted by jyoung
                              You're supposed to hit the steal button to intercept lobs, not the jump button.

                              I've had no trouble intercepting lobs this year with the steal button.

                              If anything, it's the interception animations that are overpowered, since they completely disregard the height and athleticism of the defender, allowing tiny guards who can't even dunk the ball to leap so high that their heads rise above the rim during the interception animation.

                              Just look at how absurdly high up Patrick Beverley goes so he can deflect this alley oop attempt:
                              i know you can hit steal to intercept them. which to me is kinda bogus too because we know just barely reaching up in real life will not deflect a lob pass. you need to actually JUMP. and yes i know pressing the steal button at the right time in other 2ks would make your guy jump and steal it. again i dont like that, we have a jump button. make me JUMP to get my hand up and body in the way. this is again proves the ball isnt live. which is the #1 problem with all of this.If it was it would not matter if i pressed steal or jumped, as long as my body or a limb is in the way of the ball, the ball would get deflected which is how it works in real life.

                              everything in 2k is based on unrealistic animations. which means to stop certain things you have to come up with another unrealistic animation to stop it. this breeds unrealistic basketball. this is why they go into Nerf mode or Over powered mode with certain issues. they can't fix the real problem because the foundation of the game was based on unrealistic animations to begin with.

                              and no i dont want short dudes tipping lob passes like crazy. but i do want tall bigs that can get up. to tip them if they time their jump right. thats realistic.

                              Now part of the problem with the 2k community is that a lot of people have never played basketball with really tall guys that are super long and super athletic. so they dont know what really happens in those scenarios outside of them watching some nba games and a couple of highlights on you tube. I know whats realistic and not realistic not just based on what i see on TV or the internet its also based on me actually playing the game with these athletic players. and you dont have to play pro to understand it but you do probably need to have played with and against really tall nba sized guys with nba like athleticism/strength to kind of understand the nuances of the game.

                              Gilbert arenas talked about that in a recent video he made. how people watching the nba game dont realize how strong guys really are in the league because its power vs power. so you dont see it with your eyes. But he was like these guys are very strong when it comes to the game of basketball. I still remember playing a guy who played in Turkey professionally when i was like 19yrs old. Dude was like 24 or so. I'm 6'2, dude was like 6'4. he was dropping 50 on everyone in this league we played in. i heard about him but never saw any of his games. Me being a defender was like He aint dropping 50 on me. not happening. and it didnt happen. and we beat him. But he did drop a 30 piece on my head. But it was an ugly 30 where he took like 30 shots to get to that 30. so i did my job.
                              after the game we gave each other props and that was that. 2 days later, my forearms were sore as hell. i look up and i can see this guys hand/finger outlines across my forearms. This is how strong these dudes are. and this was an overseas pro. imagine what a cp3 would do to you.and he didnt look super strong either. he was thin like me. This is why i say you almost have had to play against guys like that often enough and with guys like that to understand how certain things work. then you can say that aint realistic or it is realistic in the game based on This or that. not just purely based on what you THINK you are seeing on TV.
                              Last edited by splashmountain; 11-14-2018, 12:33 PM.

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