Home

NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

This is a discussion on NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 11-27-2018, 07:33 PM   #9
MVP
 
vannwolfhawk's Arena
 
OVR: 26
Join Date: Jun 2009
Location: Emerald City
Posts: 3,444
Blog Entries: 15
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

I just tested all the new playbooks done today. It’s the same thing as always where everything needs to be tested before implemented in game. There are some unbelievable real actions added for all teams! The bad part is a ton of plays can’t be used in every playbook because the cpu just doesn’t execute them well, they are broken, or just bad spacing like in years past. But the good news is there are so many great plays added scattered between all teams that you can get the action you want from somewhere! This is basketball porn! No way could I go back to 18 now.

Here is list of how many plays I’d keep or that you can keep per team after testing them all. All other plays is delete and replace so you don’t lose immersion in a game with bad execution.

Bucks - 20
Knicks - 15
Raptors - 9
Celtics - 10
Lakers - 16
Rockets - 14
Spurs - 27

I’ll list the plays to keep per team at some point. Just organizing as I go. Star rating them and organizing actions.

There is just some incredible plays added that the cpu uses fantastically (is that a word?) lol! When all put together watching the cpu play would be insane! Hopefully he finishes all 30 teams! I can’t wait to see the Jazz book! The Celtics and Raptors were very disappointing though! But the plays I am keeping for all teams are almost all 5 star in execution!

Keep in mind when I say this I am speaking of offline play playing vs the CPU as an opponent here...
__________________
Basketball Playbooks
http://www.nextplayhoops.com

Last edited by vannwolfhawk; 11-27-2018 at 09:37 PM.
vannwolfhawk is offline  
Reply With Quote
Old 11-28-2018, 12:11 AM   #10
Pro
 
JoFri's Arena
 
OVR: 0
Join Date: Mar 2013
Posts: 1,492
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

I've already tested the spurs and they are mostly on point, saw 1 repeated play and a few missing plays which I already feedback to czar through youtube. Shall I post in this thread for sharing purposes? No big deal bcos these plays can be added for myleague offline.

Great thread, nice write-up. Make this thread the official 2K19 playbook thread


Sent from my iPhone using Tapatalk
JoFri is offline  
Reply With Quote
Old 11-28-2018, 12:52 AM   #11
MVP
 
vannwolfhawk's Arena
 
OVR: 26
Join Date: Jun 2009
Location: Emerald City
Posts: 3,444
Blog Entries: 15
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

Quote:
Originally Posted by JoFri
I've already tested the spurs and they are mostly on point, saw 1 repeated play and a few missing plays which I already feedback to czar through youtube. Shall I post in this thread for sharing purposes? No big deal bcos these plays can be added for myleague offline.

Great thread, nice write-up. Make this thread the official 2K19 playbook thread

Sent from my iPhone using Tapatalk

Ya, the Spurs book was by far the best as far as the cpu executing them. Great actions in there too especially with the low post plays... the Fist 35 give down (weave into pnr) was smooth!
__________________
Basketball Playbooks
http://www.nextplayhoops.com
vannwolfhawk is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-28-2018, 01:05 AM   #12
MVP
 
3304Life's Arena
 
OVR: 0
Join Date: Sep 2016
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

Does anyone know if this affects current MyCareer saves or MyCareer generally? I play on the Rockets as a power forward and I’ve noticed that I’m being asked to set a lot of high screens similarly to how Harden and Paul play the pick game in real life, as well as a lot of slip screens for alley oop opportunities.
3304Life is offline  
Reply With Quote
Old 11-28-2018, 01:10 AM   #13
All Star
 
Smirkin Dirk's Arena
 
OVR: 6
Join Date: Oct 2008
Posts: 5,079
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

A couple of things. Vannwolfhawk has forgotten more about the playbooks than I will ever know.

Secondly, let's get behind these changes. I haven't played around with this 2nd batch yet, but let Czar and Mike Wang know that this is the way to go. The point of what I wrote is that it would test how far sim concepts can be implemented. If this gets a really positive reaction, we may get other bones thrown our way.

And Im having a Bucks season soon, so this should be fantastic.
Smirkin Dirk is offline  
Reply With Quote
Old 11-28-2018, 02:25 AM   #14
MVP
 
vannwolfhawk's Arena
 
OVR: 26
Join Date: Jun 2009
Location: Emerald City
Posts: 3,444
Blog Entries: 15
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

Quote:
Originally Posted by Smirkin Dirk
A couple of things. Vannwolfhawk has forgotten more about the playbooks than I will ever know.

Secondly, let's get behind these changes. I haven't played around with this 2nd batch yet, but let Czar and Mike Wang know that this is the way to go. The point of what I wrote is that it would test how far sim concepts can be implemented. If this gets a really positive reaction, we may get other bones thrown our way.

And Im having a Bucks season soon, so this should be fantastic.
Having real plays from their respective teams is in no doubt the way to go for realism. The playbooks need to be put together better to reflect all modes though. Lastly plays have to be tested before being put in some way or another. Other than that I love it!

I never thought we’d see some of the things that came out today in a video game any time soon. The dho’s and cutter plays are night and day from the last 5 years in that the cpu will hit that cutter pass and with the dho’s being better from a animation and user perspective it’s improved the depth for playbooks for the user and cpu controller teams. All steps in the right direction!
__________________
Basketball Playbooks
http://www.nextplayhoops.com
vannwolfhawk is offline  
Reply With Quote
Old 11-28-2018, 02:31 AM   #15
All Star
 
Smirkin Dirk's Arena
 
OVR: 6
Join Date: Oct 2008
Posts: 5,079
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

Quote:
Originally Posted by vannwolfhawk
The dho’s and cutter plays are night and day from the last 5 years
I think that manual DHOs still need an actual screen set, and the reciever needs more and quicker animations out of them.

Sometimes I will trigger an animation where the reciever forcefully uses the hand off 'screener' out of one.

It seems to trigger on bottom to top DHOs rather than wing to top ones.
Smirkin Dirk is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-28-2018, 03:43 AM   #16
All Star
 
Smirkin Dirk's Arena
 
OVR: 6
Join Date: Oct 2008
Posts: 5,079
Re: NBA 2K19 Playbook Changes Are a Significant Test Case for Simulation Basketball

Users with existing MyLeagues won't see these playbooks update.

But you will see all the new plays have been added to the catalogue in your existing save file.
Smirkin Dirk is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:51 AM.
Top -