First Thing: I'm not the enemy of good shooting. I believe contested shots should still go in--just at a lower rate, obviously. One of the worst aspects of past 2Ks was that contesting virtually guaranteed a miss. Thats the worst kind of Single Outcome.
We've all defended a good shooter--you need to be able to contest at the drop of a hat, they will literally pull from ANYWHERE. Its why for years i've advocated for a change so that R-stick AT the shooter is contesting his shot. Its quick, easy, requires skill and input and direction from the user...and ultimately would even let you contest layups, from behind and when you need to close distance. And shouldn't Contesting should be consistent regardless of shot-type? Think about it, when you're defending a fastbreak its completely counter-intuitive to use L2 and up on the stick in the heat of the moment. Pointing at the offensive player just feels more natural.
This would also help with the issue of zig-zagging sharps/stretch 4s in Pro-Am.
I had this game 3 days ago where I was defending Korver and he shot really well, but there were virtually no "red" contests when I thought they were appropriate. While only a dev can really answer why, IMO it was because my defender wasnt in textbook "in front" position--a better contest addresses that. I'd like to hope it was because I was using my weakest perimeter defenders but the game just doesn't have that much depth at the moment--as much as we'd like it to.
On that note, years ago Madden made the mistake of allowing users to turn bad defenders into all-pros and we definitely dont want to see that here. You'll see that I put Simmons on him in the 4th--but for the best results we should always have to use the best defender. In its current state the game allows Drummond to stay with CP3 on the perimeter (blocking foul anyone?) and guys like Javale to rip ball-handlers for back-court steals. Gameplay shouldn't double down on those horrible decisions--it should REVERSE them.
Lastly, a deeper more Intuitive Contest for defenders means we no longer have only triangle to defend on the perimeter or in the paint....this opens up the the ability to punish defenders that leave their feet for blocks--which the game sorely needs.
Here's the game, let me know what you guys think:
<iframe width="560" height="315" src="https://www.youtube.com/embed/yg7M2IkUVVY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Comment