Disclaimer:
I'm content playing this title for fun and I use the builds I pursue to have fun with not getting caught up in what the wave is. What I do value competitively is what the game can offer me in respect to a skill-gap based on how the gameplay mechanics proceed. Right now, it's just way too gimmicky to be taken seriously for competitive enjoyment or competitive reward.
The wave in 3v3 and 2v2 Park is guys with Drummond and Whiteside type builds paired up with Brook Lopez type Stretch Bigs and they are screening for Brook while the defensive guards scramble frantically to chase these "elusive" bigs
I'm not asking for the whole farm but I'd negotiate for a few changes that would at least deter this lineup from being part of the meta for top OP lineups. I'm simply asking for the Bigs to not have the tools to be so elusive. Allow the non-dribbling builds to be extremely vulnerable to forced and unforced dribble pickups by virtue of their virtual dribbling rating and lack of dribbling badges that distinguishes them as a non Playmaking threat. This alone transforms the gameplay and decision-making tenfold...
It's a clear problem in hierarchy and archetypal value when you can value a Stretch Big or Pure Sharp more than a Playmaking Guard for
Playmaking. You've empowered the 7ft Stretch to setup for himself and his teammates with little resistance to encourage him to do otherwise let alone do less. Address the contributors to
this and you'll clean up the environment tenfold...
Second to that is to balance the disparity between how easy it is to sink a 3 with someone right under your chin versus how hard it is to make an open or wide-open close shot with someone of the same or similar value in ratings and badges for close shots. How are we rewarding smothering coverage on 3 more than we are smothering coverage in the paint?
Coverage and Contest need to be distinguished. I'm not advocating for these phantom limb contests that count as light contests when no hand was raised.
Coverage is the space between you and your matchup. The more space: the more open you are considered. Yes, a defender anywhere within a foot of you should be considered but that *crab dribble from behind is welcomed.
Contest is the ability to disturb the shot with your hand. The closer to the shooter's window the more effective the contest. The contest isn't the be all end all for affective shots however. A defense hunkering down on you with no contest can at times be more oppressive and difficult to shoot over than s contest into your shooting window from a well-timed distance.
Some of those smothering and tightly covered defenses should be triggering an adjustment in the base delivery of the jumpshot - especially these smothered and tightly covered defenses that are accompanied by contests. In some instances a foul should even be drawn because of how tight you are in the shooter's space.
*The crab dribble is great for holding-off the contest but you still need to be considered to be taking a tightly covered shot or even smothered. Imo, the crab is there so you can delay the timing of the defender's contest but it doesn't suddenly void the defenders existence - the defender is still draped over you. You even here commentators describe this as smothering defense or trying to draw a shooting foul.
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