Why oh why does it seem like every other year we have to deal with rebound and before a big man's feet are even touching the ground they spam L1+R1 and wipe the ball 80 feet on the money to someone leaking out?
There is a reason the full court pass is pretty spectacular in the NBA, because the degree of difficult is pretty high to hit someone in stride, on the money, from 80-90 feet away.
Solution in my opinion isn't to go to the canned animations that forced terrible pass after terrible pass that went directly out of bounds. Why not have passes that lead someone away from the basket as if it wasn't perfectly on line, passes that are a little short and result in you having to slow down to gain control of the pass, etc.
Now obviously not every pass would result in that, but every single full court pass shouldn't always be perfectly on the money as it is these days.
I feel as if a lot of games in the JRC teams rely on these passes for 50% or more of their points, and yes you can get back on defense, but when they play a zone with two lockdowns at the top it makes it awfully difficult.
I'd be more content with an openness rating on the pass, if someone is wide open and the passer is wide open I'd make the assumption that they probably could make the pass, but the passes hitting someone in stride with people right next to them isn't as easy as this game makes it look.
There is a reason the full court pass is pretty spectacular in the NBA, because the degree of difficult is pretty high to hit someone in stride, on the money, from 80-90 feet away.
Solution in my opinion isn't to go to the canned animations that forced terrible pass after terrible pass that went directly out of bounds. Why not have passes that lead someone away from the basket as if it wasn't perfectly on line, passes that are a little short and result in you having to slow down to gain control of the pass, etc.
Now obviously not every pass would result in that, but every single full court pass shouldn't always be perfectly on the money as it is these days.
I feel as if a lot of games in the JRC teams rely on these passes for 50% or more of their points, and yes you can get back on defense, but when they play a zone with two lockdowns at the top it makes it awfully difficult.
I'd be more content with an openness rating on the pass, if someone is wide open and the passer is wide open I'd make the assumption that they probably could make the pass, but the passes hitting someone in stride with people right next to them isn't as easy as this game makes it look.
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