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  • #1
    splashmountain
    Pro
    • Aug 2016
    • 809

    Range Extender is broken too...SMH


    I just realized this.

    We know that the Range Extender badge says something like. it increases the range of 3's and mid range shots.

    Here's the problem. I'm not sure 2k knows what a legit mid range shot is in real basketball.

    here's what is happening to me with two different players . one has a mid range shooting rating of 85
    the other guy has a mid range rating of 82 i believe.

    real basic badges for shooting. Bronze: catch and shoot, steady shooter, Range extender.

    all on bronze.


    This is what happens. if I shoot a freethrow line jumpshot. why is Range extender popping up? thats a normal length mid range jumper?

    This means, if you dont have range extender. you will brick your mid range shots even more no matter your mid range rating. thats insane. in addition now it makes me wonder if i need to put range extender to gold or higher with a few others to finally HIT at the accuracy of my actual mid range shooting rating in the 80's? like basically, i should be shooting darn near 80% from mid range if no one is close and i'm wide open if my release is at worse slight late/early and at best green.

    if thats the case, thats a ashame. because that badge shouldnt have anything to do with NORMAL 12 to 15 foot middies. those are and have always been considered MID RANGE shots in real life. i should not need range extender for that at all. now an 18 foot middie, thats different. a 23 foot 3pter thats different.
    come on 2k..ya killing me.
  • #2
    howardphillips214
    MVP
    • Jan 2018
    • 1928

    Re: Range Extender is broken too...SMH


    Re: Range Extender is broken too...SMH

    range extender pops up on any jump shot made, even 3 feet away from the basket. It's not even a choice, HOF that sucker up soon as you can.

    Also, steady shooter is butt. I know the kids like it, but if you take smart shots you are way better off.

    I've been shooting 70-80% in rec recently from deep and i only have an 80 three rating.

    With 16 badge points i had to try a bunch of different things but I'm money now.

    Jumpshot base 98

    HOF catch and shoot
    Gold Quick Draw
    Silver Green Machine
    HOF range extender
    Gold Hot Zone Hunter

    I'm telling you, i don't even need deadeye.

    Sure, there are sometimes i wish i put up post fade just to have it on closeouts. But if they're running up on me im better off pump faking and driving to the basket.



    Midrange is pretty trash this year anyways. I'm not on all three point zones in rec but cold from midrange. Lol

    Comment

    • #3
      splashmountain
      Pro
      • Aug 2016
      • 809

      Re: Range Extender is broken too...SMH


      Re: Range Extender is broken too...SMH

      Originally posted by howardphillips214
      range extender pops up on any jump shot made, even 3 feet away from the basket. It's not even a choice, HOF that sucker up soon as you can.

      Also, steady shooter is butt. I know the kids like it, but if you take smart shots you are way better off.

      I've been shooting 70-80% in rec recently from deep and i only have an 80 three rating.

      With 16 badge points i had to try a bunch of different things but I'm money now.

      Jumpshot base 98

      HOF catch and shoot
      Gold Quick Draw
      Silver Green Machine
      HOF range extender
      Gold Hot Zone Hunter

      I'm telling you, i don't even need deadeye.

      Sure, there are sometimes i wish i put up post fade just to have it on closeouts. But if they're running up on me im better off pump faking and driving to the basket.



      Midrange is pretty trash this year anyways. I'm not on all three point zones in rec but cold from midrange. Lol
      yeah i'm just starting otu with this guys shooting badges. so i only have 3 bronze at the moment. man even on my career his jumper is way to suspect even on full whites wide open. in the rec...forget about it. i'm bricking wide open mids and 3's. doesnt matter my release. this game is so badge heavy. an 80 rating in either 3s or mids = like a 50 with no badges on your little guy.

      i only use steady shooter when i start off with a shooter. because it does help you steady your player to make those almost pull like jumpers. not true pull ups but it looks like a pull up because 2k makes your guy ice skate so much when you're early in your build no badges or minimal badges.

      I need to probably Hall of fame that Stop & Go to. I realize its not just to beat a defender. it actually makes your guys stop animation more realistic as you go up with the badge. no badge = Disney on ice ..status

      and it helps early on when you are pulling up with a slower jumpshot because you dont have quick draw yet or high enough yet. so you're going up in the air and some defender closes out on you super late but with arcade like speed. so you go from 0% coverage to 50% covered. thats a brick waiting to happen unless you have steady shooter at least on silver early on.

      its still crazy how you have to have corner specialist in order to make those deep corner 3's or else the game will force you to brick even full whites. its so ridiculous. on top of that, i noticed if you dont have corner specialist, even when playing my career. the game will put up a force field at times not allowing you to get behind the 3 pt line without doing a hop step backwards. if you try to move your guy back, it will force you out of bounds. doesnt happen all the time but it happens enough for you to notice if you pay any attention. this game is all kinds of weird. lol.

      the combo of hot zone hunter & green machine = OP shooter. dont you throw in gold or hall catch and shoot. its a wrap when you get that pass on a open to semi open look. Splash.

      By the way, i still use jumpshot 38. even after they nurfed it to slow it down. I found out the first week. that was THEE only jumpshot that was smooth normal release point and had normal jumpshooting speed to it with no quick draw. i didnt need quick draw at all with that badge. Then they nerfed it like 4 weeks later and made it slower. why? so it would force us all to use some of our badges for quick draw. terrible.

      The way i found out about 38 was not from youtube. i looked at every single numbered jumpshot. and i noticed that they added the extra animations to all of them where the shooter would do a little shuffle step or 2 before shooting. this added animation made the jumper look more realistic, but it added an extra slowness to the jumpshot because now you had to push the analog or hold the shot button longer to get thru the initial choppy step animation then onto the bend knees and jump animation to his release point.

      but 38 was the least amount of pre movement if any. the other reason why the choppy step movement is cool but should not have been forced on us as a default is because most people dont do all that when they are catching and shooting. they do that when they are dribbling and then pull up. if I'm coming around a screen or running to a spot. then yes, do my patent shuffle. if i'm coming up off the dribble then pulling up. then yes, do my little shuffle.

      But if I'm just chillin, hanging out in the corner and someone kicks me the ball and i'm wide open. I'm not moving at all. GO STRAIGHT UP. no shuffle needed. but because the devs took the easy coding route. they made the shuffle apart of all base jumpers. so it was forced on you regardless. They need to split up the animations for pull ups to include the shuffle and for running and catching the ball to shoot. this separates the great shooters from good shooters from bad shooters.

      JJ redick can come around a curl and perfectly place his feet. so can old man korver. this is why their shots are so wet in those situations.

      Other people will come around that curl doing a lot of swaying/leaning one way or the other, coming around on the wrong foot. doing a shuffle to straighten back up. which gives the defense time to catch up.

      This is what i mean when i say 2k could be based on real basketball and it would in turn force people to play more realistically. but since it isnt. it forces people to play Unrealistically to win.


      and to your point they really do hate on mid range shots. i think this started a few years back. when the only way to consitently hit a mid range shot was to be a shotcreator fading baseline after you did your little dribble dribble move. it was a forced meta if you ask me. they forced you to take a kobe like baseline fade vs just being able to do a kobe, melo(prime) on dribble or two dribble pull up mid range jumper. even at times you cant even hit wide open jumpers at the Free throw line. they hate that area for some reason. i'm like i could never create myself in 2k because that was my bread and butter when i played real basketball often. I would kill people at the Ft line and 10 to 15 feet. you leave me open right there, good night. i found it disrespectful to leave someone open who plays basketball often from that area. this aint a 3 ball. if you cant hit that shot, shame on you. time to practice. i know the statistics guys say its not the best shot based on the numbers. but thats only because guys are not working on that shot because that space is always wide open. guys run zone, hit that FT line, its a zone buster if you can hit that mid range shot. now the center has to step up. uh oh you left the back door open. LOB.
      or some big slow dude steps up. up fake. Blow by. now the wing has to drop down to help. Kick out. For THREE. I play this game. i dont know what 2k is doing. lol
      Last edited by splashmountain; 01-31-2020, 11:19 AM.

      Comment

      • #4
        MrWrestling3
        MVP
        • May 2015
        • 1146

        Re: Range Extender is broken too...SMH


        Re: Range Extender is broken too...SMH

        Originally posted by splashmountain
        yeah i'm just starting otu with this guys shooting badges. so i only have 3 bronze at the moment. man even on my career his jumper is way to suspect even on full whites wide open. in the rec...forget about it. i'm bricking wide open mids and 3's. doesnt matter my release. this game is so badge heavy. an 80 rating in either 3s or mids = like a 50 with no badges on your little guy.

        i only use steady shooter when i start off with a shooter. because it does help you steady your player to make those almost pull like jumpers. not true pull ups but it looks like a pull up because 2k makes your guy ice skate so much when you're early in your build no badges or minimal badges.

        I need to probably Hall of fame that Stop & Go to. I realize its not just to beat a defender. it actually makes your guys stop animation more realistic as you go up with the badge. no badge = Disney on ice ..status

        and it helps early on when you are pulling up with a slower jumpshot because you dont have quick draw yet or high enough yet. so you're going up in the air and some defender closes out on you super late but with arcade like speed. so you go from 0% coverage to 50% covered. thats a brick waiting to happen unless you have steady shooter at least on silver early on.

        its still crazy how you have to have corner specialist in order to make those deep corner 3's or else the game will force you to brick even full whites. its so ridiculous. on top of that, i noticed if you dont have corner specialist, even when playing my career. the game will put up a force field at times not allowing you to get behind the 3 pt line without doing a hop step backwards. if you try to move your guy back, it will force you out of bounds. doesnt happen all the time but it happens enough for you to notice if you pay any attention. this game is all kinds of weird. lol.

        the combo of hot zone hunter & green machine = OP shooter. dont you throw in gold or hall catch and shoot. its a wrap when you get that pass on a open to semi open look. Splash.

        By the way, i still use jumpshot 38. even after they nurfed it to slow it down. I found out the first week. that was THEE only jumpshot that was smooth normal release point and had normal jumpshooting speed to it with no quick draw. i didnt need quick draw at all with that badge. Then they nerfed it like 4 weeks later and made it slower. why? so it would force us all to use some of our badges for quick draw. terrible.

        The way i found out about 38 was not from youtube. i looked at every single numbered jumpshot. and i noticed that they added the extra animations to all of them where the shooter would do a little shuffle step or 2 before shooting. this added animation made the jumper look more realistic, but it added an extra slowness to the jumpshot because now you had to push the analog or hold the shot button longer to get thru the initial choppy step animation then onto the bend knees and jump animation to his release point.

        but 38 was the least amount of pre movement if any. the other reason why the choppy step movement is cool but should not have been forced on us as a default is because most people dont do all that when they are catching and shooting. they do that when they are dribbling and then pull up. if I'm coming around a screen or running to a spot. then yes, do my patent shuffle. if i'm coming up off the dribble then pulling up. then yes, do my little shuffle.

        But if I'm just chillin, hanging out in the corner and someone kicks me the ball and i'm wide open. I'm not moving at all. GO STRAIGHT UP. no shuffle needed. but because the devs took the easy coding route. they made the shuffle apart of all base jumpers. so it was forced on you regardless. They need to split up the animations for pull ups to include the shuffle and for running and catching the ball to shoot. this separates the great shooters from good shooters from bad shooters.

        JJ redick can come around a curl and perfectly place his feet. so can old man korver. this is why their shots are so wet in those situations.

        Other people will come around that curl doing a lot of swaying/leaning one way or the other, coming around on the wrong foot. doing a shuffle to straighten back up. which gives the defense time to catch up.

        This is what i mean when i say 2k could be based on real basketball and it would in turn force people to play more realistically. but since it isnt. it forces people to play Unrealistically to win.


        and to your point they really do hate on mid range shots. i think this started a few years back. when the only way to consitently hit a mid range shot was to be a shotcreator fading baseline after you did your little dribble dribble move. it was a forced meta if you ask me. they forced you to take a kobe like baseline fade vs just being able to do a kobe, melo(prime) on dribble or two dribble pull up mid range jumper. even at times you cant even hit wide open jumpers at the Free throw line. they hate that area for some reason. i'm like i could never create myself in 2k because that was my bread and butter when i played real basketball often. I would kill people at the Ft line and 10 to 15 feet. you leave me open right there, good night. i found it disrespectful to leave someone open who plays basketball often from that area. this aint a 3 ball. if you cant hit that shot, shame on you. time to practice. i know the statistics guys say its not the best shot based on the numbers. but thats only because guys are not working on that shot because that space is always wide open. guys run zone, hit that FT line, its a zone buster if you can hit that mid range shot. now the center has to step up. uh oh you left the back door open. LOB.
        or some big slow dude steps up. up fake. Blow by. now the wing has to drop down to help. Kick out. For THREE. I play this game. i dont know what 2k is doing. lol
        I have tried messing around with Patrick Ewing-esque build and see a similar "badge effect" like you described there as well.I have received the ball in the post in situations that IRL would be perfect for a post spin every time (i.e. one or both of the defender's feet sealed out), but not in this game.If you don't have Post Spin Technician high enough, often the defender will slide themselves perfectly into position to defend,even with near Shaq levels of strength..and almost never will there be a foul or body up.

        Comment

        • #5
          splashmountain
          Pro
          • Aug 2016
          • 809

          Re: Range Extender is broken too...SMH


          Re: Range Extender is broken too...SMH

          Originally posted by MrWrestling3
          I have tried messing around with Patrick Ewing-esque build and see a similar "badge effect" like you described there as well.I have received the ball in the post in situations that IRL would be perfect for a post spin every time (i.e. one or both of the defender's feet sealed out), but not in this game.If you don't have Post Spin Technician high enough, often the defender will slide themselves perfectly into position to defend,even with near Shaq levels of strength..and almost never will there be a foul or body up.
          yep. sad sad sad.

          off the top of my head. to create a pat ewing.

          You need to make sure you have enough in your ratings tank to put the post fade up to at minimum 80.

          Then you need to make sure you have some shooting badges too. which will be hard when you're trying to make a big that can finish at the rim and shoot a mid range jumper.

          you need enough shooting badges, where you can have say steady shooter or deady, maybe even difficult shots on at least silver.

          Then make sure you have post spin tech on at min silver, then have quick draw on at least silver(this speeds up your turnaround, without it the turn around fade is slow as hell.shout out to someone on here who brought that to my attention cant remember who)

          then i would say, add in post backdown (silver). because you need to bait people into thinking you're just trying to back them down in order to fake them out and hit the fade. The fade was a counter to the drop step to the baseline or spin to the middle.

          but here's going to be the real issue. if you make a proper pat ewing offensively. he will not be Pat defensively. its impossible to create him. for that level of offense to be had, you will have to give up the defense. and Pat ewing was a true Paint Beast with a mean post fade and mean mid range jump shot. that build does not exist in this game. now sure if you get him to a 99 overall you could pull it off. but aside from that. starting off, until you hit 95+ overall he wont play all the way like pat.

          But this is the problem with 2k making a decision to put post fade in the shooting category. yes its shooting. but most known shooters are not good at or do not even try to do post fades in real life. you're not going to see JJ reddick doing turnaround jumpers from the mid post. it aint happening like that often. so why would you put that there? doesnt make sense. it should be a part of post move section. but thats another issue. why are the post moves stuck inside of playmaking. post moves and playmaking are not the same thing at all. not at all folks.

          There should be a 4th category. Post Play: Spin tech, drop step, dreamshake, post fade, deep hooks(not sure if this is real unless you're kareem. no one else shoots deep range hooks), backdown punisher.

          Now how you make it so that people with shaq builds wont be able to shoot jumpers. is you make that inside only build be charged 3 times as much for using ratings for that particular area (post fade). so you cant even use it and it doesnt go up beyond like 30. thats how you do that. its all doable to make this game play more realistic. but the devs have been told to make it like nba jams 5 v 5. so thats what they do. they follow orders.
          Last edited by splashmountain; 01-31-2020, 12:10 PM.

          Comment

          • #6
            howardphillips214
            MVP
            • Jan 2018
            • 1928

            Re: Range Extender is broken too...SMH


            Re: Range Extender is broken too...SMH

            Next badge upgrade you get, take off everything else and get your quick draw to gold. Turn off your shot meter. With an 80 three you will be able to green in career. Online it'll be dicey till you get catch and shoot to gold at least. That's 6 badge points to at least be reliable. Next go for hot zone hunter. Gold catch and shoot with bronze HZH will make you money in career. Straight cash if wide.

            Then until you get HOF catch and shoot with silver HZH don't even think about online. If you try you will get cold zones. Those are tough to reverse of not fully badged. Took me till i had HOF CNS and Gold HZH till i was greening enough to get hot.

            Then go for green machine silver. Lastly, and i mean this... Range extender.

            Range extender is nice but not necessary. It helps on midrange a bit, but not enough. And you can only pull behind the line a little with RE HOF and an 80.

            It'll probably take a good 30 games to get decent and that's WITH drills and 12 minute quarters.

            Comment

            • #7
              MrWrestling3
              MVP
              • May 2015
              • 1146

              Re: Range Extender is broken too...SMH


              Re: Range Extender is broken too...SMH

              Originally posted by splashmountain
              yep. sad sad sad.

              off the top of my head. to create a pat ewing.

              You need to make sure you have enough in your ratings tank to put the post fade up to at minimum 80.

              Then you need to make sure you have some shooting badges too. which will be hard when you're trying to make a big that can finish at the rim and shoot a mid range jumper.

              you need enough shooting badges, where you can have say steady shooter or deady, maybe even difficult shots on at least silver.

              Then make sure you have post spin tech on at min silver, then have quick draw on at least silver(this speeds up your turnaround, without it the turn around fade is slow as hell.shout out to someone on here who brought that to my attention cant remember who)

              then i would say, add in post backdown (silver). because you need to bait people into thinking you're just trying to back them down in order to fake them out and hit the fade. The fade was a counter to the drop step to the baseline or spin to the middle.

              but here's going to be the real issue. if you make a proper pat ewing offensively. he will not be Pat defensively. its impossible to create him. for that level of offense to be had, you will have to give up the defense. and Pat ewing was a true Paint Beast with a mean post fade and mean mid range jump shot. that build does not exist in this game. now sure if you get him to a 99 overall you could pull it off. but aside from that. starting off, until you hit 95+ overall he wont play all the way like pat.

              But this is the problem with 2k making a decision to put post fade in the shooting category. yes its shooting. but most known shooters are not good at or do not even try to do post fades in real life. you're not going to see JJ reddick doing turnaround jumpers from the mid post. it aint happening like that often. so why would you put that there? doesnt make sense. it should be a part of post move section. but thats another issue. why are the post moves stuck inside of playmaking. post moves and playmaking are not the same thing at all. not at all folks.

              There should be a 4th category. Post Play: Spin tech, drop step, dreamshake, post fade, deep hooks(not sure if this is real unless you're kareem. no one else shoots deep range hooks), backdown punisher.

              Now how you make it so that people with shaq builds wont be able to shoot jumpers. is you make that inside only build be charged 3 times as much for using ratings for that particular area (post fade). so you cant even use it and it doesnt go up beyond like 30. thats how you do that. its all doable to make this game play more realistic. but the devs have been told to make it like nba jams 5 v 5. so thats what they do. they follow orders.
              That is kind of how my Ewing works in testing. One of the pies (I think it was shooting/playmaking but not 100%) is enough to give low 80's-ish ratings in most the stats you would want, and about 10-ish badges in all categories if you set the ratings right.

              It is pretty much just enough to get the badges you mentioned and maybe a dabble a bit into a few more.For example, I think I was able to also get Pump Fake Maestro and Deep Fades on Bronze, and Dream Shake on Silver.The real issue is on defense as I just don't have enough points to make him as good as Ewing defensively without him being an awful rebounder that would get abused by Glass Locks.

              In testing, he is kind of fun against the CPU since I can abuse shorter players and most Stretch 5's on the block.Pretty sure I would struggle online against Glass Locks though, unless they decided not to put any points into Post Lockdown....and even in that case I feel like HoF Intimidator would probably automagically bail them out more often than not.

              Comment

              • #8
                howardphillips214
                MVP
                • Jan 2018
                • 1928

                Re: Range Extender is broken too...SMH


                Re: Range Extender is broken too...SMH

                Originally posted by MrWrestling3
                That is kind of how my Ewing works in testing. One of the pies (I think it was shooting/playmaking but not 100%) is enough to give low 80's-ish ratings in most the stats you would want, and about 10-ish badges in all categories if you set the ratings right.

                It is pretty much just enough to get the badges you mentioned and maybe a dabble a bit into a few more.For example, I think I was able to also get Pump Fake Maestro and Deep Fades on Bronze, and Dream Shake on Silver.The real issue is on defense as I just don't have enough points to make him as good as Ewing defensively without him being an awful rebounder that would get abused by Glass Locks.

                In testing, he is kind of fun against the CPU since I can abuse shorter players and most Stretch 5's on the block.Pretty sure I would struggle online against Glass Locks though, unless they decided not to put any points into Post Lockdown....and even in that case I feel like HoF Intimidator would probably automagically bail them out more often than not.
                If you can shoot that's more valuable than the 90/90 offensive/Defensive rebounding.

                If all you're worried about is defensive rebounding then that's more about positioning than anything else. I routinely out rebound glass locks that are 7 foot plus at 6'7. Granted, i have a 90 vert, 90 rebounding and rebound chaser HOF.

                But I'm not running the on that guy so it's fine. If you can box out and you have someone at the 5 with good rebounding that's all that matters.

                If you're running the 5, my successive m suggestion is to get rebound chaser to Gold at least. With a high 70 rebounding you should at least be competitive. Where you'll win out is pulling him out of the paint for HIS rebounds.

                Comment

                • #9
                  MrWrestling3
                  MVP
                  • May 2015
                  • 1146

                  Re: Range Extender is broken too...SMH


                  Re: Range Extender is broken too...SMH

                  Originally posted by howardphillips214
                  If you can shoot that's more valuable than the 90/90 offensive/Defensive rebounding.

                  If all you're worried about is defensive rebounding then that's more about positioning than anything else. I routinely out rebound glass locks that are 7 foot plus at 6'7. Granted, i have a 90 vert, 90 rebounding and rebound chaser HOF.

                  But I'm not running the on that guy so it's fine. If you can box out and you have someone at the 5 with good rebounding that's all that matters.

                  If you're running the 5, my successive m suggestion is to get rebound chaser to Gold at least. With a high 70 rebounding you should at least be competitive. Where you'll win out is pulling him out of the paint for HIS rebounds.
                  In this instance, you only get about 10-ish defensive badge points. The concern is not so much the rebounding ratings but rather that if I invested badge points to make the player similar to Ewing defensively, I would only have maybe 1 or 2 badge points left over to put into Rebound Chaser or Box so that an opposing glass lock with HoF badges isnt able to just push him out of the way (or run right by him) and get Offensive Boards/Putbacks repeatedly.

                  Granted you are right that if the other front court player is a high level rebounder it could be ok; I would only ever be playing with random people online though, and I don't trust them to do anything right.

                  Comment

                  • #10
                    splashmountain
                    Pro
                    • Aug 2016
                    • 809

                    Re: Range Extender is broken too...SMH


                    Re: Range Extender is broken too...SMH

                    Originally posted by howardphillips214
                    Next badge upgrade you get, take off everything else and get your quick draw to gold. Turn off your shot meter. With an 80 three you will be able to green in career. Online it'll be dicey till you get catch and shoot to gold at least. That's 6 badge points to at least be reliable. Next go for hot zone hunter. Gold catch and shoot with bronze HZH will make you money in career. Straight cash if wide.

                    Then until you get HOF catch and shoot with silver HZH don't even think about online. If you try you will get cold zones. Those are tough to reverse of not fully badged. Took me till i had HOF CNS and Gold HZH till i was greening enough to get hot.

                    Then go for green machine silver. Lastly, and i mean this... Range extender.

                    Range extender is nice but not necessary. It helps on midrange a bit, but not enough. And you can only pull behind the line a little with RE HOF and an 80.

                    It'll probably take a good 30 games to get decent and that's WITH drills and 12 minute quarters.

                    see but thats the thing. they have updated range extender. it wasnt this way early in the year. range extender pops up all the time every where now. that means its effecting way more shots than it should. its broken. hence the thread title. so now I need it to hit more mid range shots. regular mids and those forced deep mids when they refuse to let me get behind the 3 pt line. I also need it to hit 3s where i'm not perfectly 1 cm behind the 3pt line.

                    This badge is not the same setup as the old badge what was it called from previous 2ks for long range....deeep range. not deep range dead eye. but the regular deep range badge. it doesnt work like that. because that badge would only kick in for 3's and only when you were at the hash mark distance.

                    this range extender is weird period.
                    again, i aint messing with quick draw until i get some more badges. because it does not effect your make %. it only effects the speed of your shot(meaning you can get it off quicker before a defender closes out). which is fine. but i dont need that yet since I'm shooting mostly wide open shots in career. and i will not be taking him online for a minute like you said. i straight snowflaked an entire game with this dude. i have never done that. wide open. brick... brick...brick.. brick. from 3, from mid. a little closer, a little further. paaathetic. all full whites. no greens allowed. lol. got me out here looking like a 60 ovr brown shirt.

                    Comment

                    • #11
                      splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      Re: Range Extender is broken too...SMH


                      Re: Range Extender is broken too...SMH

                      Originally posted by MrWrestling3
                      In this instance, you only get about 10-ish defensive badge points. The concern is not so much the rebounding ratings but rather that if I invested badge points to make the player similar to Ewing defensively, I would only have maybe 1 or 2 badge points left over to put into Rebound Chaser or Box so that an opposing glass lock with HoF badges isnt able to just push him out of the way (or run right by him) and get Offensive Boards/Putbacks repeatedly.

                      Granted you are right that if the other front court player is a high level rebounder it could be ok; I would only ever be playing with random people online though, and I don't trust them to do anything right.
                      exactly. that was my original point. if you're pat ewing you're a center. not a pf anyway. and you will get matched up with more SF's at PF, then PFs. now odds are you will get matched up with a few more C's than pfs or sfs. and most c's are the usual glass/lock. or lock glass. but dont count on that. and my point still remains. you can't make a pat ewing because of how the badges are categorized and how that effects the badge points system as well.

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                      • #12
                        MrWrestling3
                        MVP
                        • May 2015
                        • 1146

                        Re: Range Extender is broken too...SMH


                        Re: Range Extender is broken too...SMH

                        Originally posted by splashmountain
                        exactly. that was my original point. if you're pat ewing you're a center. not a pf anyway. and you will get matched up with more SF's at PF, then PFs. now odds are you will get matched up with a few more C's than pfs or sfs. and most c's are the usual glass/lock. or lock glass. but dont count on that. and my point still remains. you can't make a pat ewing because of how the badges are categorized and how that effects the badge points system as well.
                        I fully agree.The way it is now would probably require 4 or 5 badges just to make Ewing's mid range a decent weapon,at least in any sort of online environment.

                        I think that is 2K's "gimmick" for this year....people complained about the VC grind in previous editions, so what they did is effectively move all of that grind over to badges and hope people didn't notice.
                        Last edited by MrWrestling3; 01-31-2020, 09:39 PM.

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                        • #13
                          howardphillips214
                          MVP
                          • Jan 2018
                          • 1928

                          Re: Range Extender is broken too...SMH


                          Re: Range Extender is broken too...SMH

                          Originally posted by splashmountain
                          see but thats the thing. they have updated range extender. it wasnt this way early in the year. range extender pops up all the time every where now. that means its effecting way more shots than it should. its broken. hence the thread title. so now I need it to hit more mid range shots. regular mids and those forced deep mids when they refuse to let me get behind the 3 pt line. I also need it to hit 3s where i'm not perfectly 1 cm behind the 3pt line.

                          This badge is not the same setup as the old badge what was it called from previous 2ks for long range....deeep range. not deep range dead eye. but the regular deep range badge. it doesnt work like that. because that badge would only kick in for 3's and only when you were at the hash mark distance.

                          this range extender is weird period.
                          again, i aint messing with quick draw until i get some more badges. because it does not effect your make %. it only effects the speed of your shot(meaning you can get it off quicker before a defender closes out). which is fine. but i dont need that yet since I'm shooting mostly wide open shots in career. and i will not be taking him online for a minute like you said. i straight snowflaked an entire game with this dude. i have never done that. wide open. brick... brick...brick.. brick. from 3, from mid. a little closer, a little further. paaathetic. all full whites. no greens allowed. lol. got me out here looking like a 60 ovr brown shirt.
                          I see why people get so frustrated with you now. You completely disregard any information i give you and formulate your own facts. Lol

                          Quick Draw absolutely affects your shot percentage. If your jumper is that slow its way harder to time. Hell.... Bronze or silver will make a significant difference in career.

                          But don't listen to me. Keep your tin hat on and ignore someone who has experience with your exact situation.

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                          • #14
                            splashmountain
                            Pro
                            • Aug 2016
                            • 809

                            Re: Range Extender is broken too...SMH


                            Re: Range Extender is broken too...SMH

                            Originally posted by howardphillips214
                            I see why people get so frustrated with you now. You completely disregard any information i give you and formulate your own facts. Lol

                            Quick Draw absolutely affects your shot percentage. If your jumper is that slow its way harder to time. Hell.... Bronze or silver will make a significant difference in career.

                            But don't listen to me. Keep your tin hat on and ignore someone who has experience with your exact situation.

                            quick draw does not affect your shot percentage. period.
                            it changes the speed of your jumpshot. its not hard to time once you know your jumper.

                            What will happen is if someone is closing out on you with no quick or bronze, you will usually end up having to hold the shot button or shot stick too long to get a perfect release, by the time you get close to perfect the defender is already bothering your shot percentage.

                            But on WIDE OPEN... CATCH AND SHOOTS or even simple walk up pull ups. non of that should matter. I can be a grandpa with an old man slo mo jumper. as long as I know my old man slo mo jumper timing, it shouldnt mean a thing as far as me hitting the shot. there is no defense to bother me so i can take as long as i want.

                            And i've already said on here many times before. Jump shot 38 is by far the least extra movement jumpshot in the game. i told people on here this when i discovered this was the case when the game first dropped. it got so bad 2k patched that jumper and made it a hint slower. WHY? to force us jumpshot 38 people to get the da...quick draw badge.

                            Put it this way, i've already done the experiment. i had a new guy with 80 middy, 78 3pt. both already maxed to those levels.

                            I chose to put quick draw up to Gold with my first 3 badges. Juuuust to see. what did i discover? a quicker release and nothing more. the jumpers didnt hit more often, nor did they hit less often. just a quicker release. so yes if a defender was starting to close out a nice gold quick draw could still get that shot off in time for it to not be bothered by said defender(depending on how far the guy was before he closed out obviously.)

                            the moment I put on range extender. all of a sudden he's hitting. and i took off quick draw little by little and spread the 3 badges around. one on range ex, one on catch and shoot, and one on difficult shots(i've moved it around from steady shooter on other players just to see which worked best early on).

                            basically what i've found is that early on with non shooters, shooters(guys that dont have 88+ ratings in mid or 3pters. your best best is to start off with certain badges then once you get enough start moving them around to other things. early on you have to have them in certain areas to hit enough shots to get that shooting bar to grow faster so you can get the real badges you really need to be money. no it shouldnt be this difficult to make WIDE OPEN shots. but thats 2k for you.

                            and yes Range Ex is still broken. it pops up when you're no where near an extended mid or an extended 3pt shot. its popping up when you're between 10 to 12 feet in for mids. that aint an extended on no basketball court 2k. non. lol. but I'll take it if it makes me hit. just to clarify, this is another fix that needs to go into effect. I need the badges to work like they say they're supposed to work. not like they feel like working.

                            **again, if you dont believe me. use jumpshot 38... you will see why quick draw is not necessary for that jumper if left WIDE OPEN. its not slow at all. it isnt fast, but unlike the other jumpers it isnt slow either. oh and if you reallly want to find out what quick draw REALLY does. get someone with that team leader badge whatever its called, so they can show you your % in certain areas. put that QD on, and tell them to click that stick to see what your wide open shot% are in certain spots. then in another game take off QD, and go to those same spots wide open. and lets see what the % says.
                            If it goes up or down for no other reason than removing or installing QD. then thats another 2k badge flaw. because no where does is state that quick draw increases your make percentage. its SUPPOSED to be quick...draw...aka quicker release. thats it.

                            and for the record HowardPhil...you can say i have a tinfoil hat on because i call out broken things in the game. I do so early on in the games life cycle. most people say that what i'm saying isnt true. then 2 to 3 months later, i see all these threads saying verbatim what i said when the game first dropped. dont confuse tinfoil hat with someone that has good perception of what they see happening in regards to how the gaming code works. i dont just take 2ks word for anything. I play the game and i can see/tell what is actually going on based on those results. I have knowledge of others that play with other players, different and similar styles making the same complaints. eventually i'm going to put 2 and 2 together and come up with what I believe is the reason why these things are happening. most people get frustrated with me because I'm busting bubbles not on purpose but just by pointing out the broke parts of the game.

                            imagine if you were a boxer and you were 8-0. knocking guys out...so you thought. and i come out of no where and tap you on the shoulder and tell you i have proof those 8 guys took dives, you didnt knock any of them out in reality. doesnt mean you could not have if they tried to actually fight for real. it means the Ko's you think you got, you never actually had to earn them. If someone told you that, you and most people would be mad as hell and wouldnt listen. because to listen is to admit that who you think you are, you may not be. most people are not willing to admit that. even if they know 2k has a track record of making an unrealistic basketball game.
                            Last edited by splashmountain; 02-11-2020, 10:12 AM.

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