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NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

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Old 08-25-2020, 03:00 PM   #1
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NBA 2K21 Demo Roundtable: Gameplay Impressions So Far



OS folks have already been sharing their impressions of the demo and they will continue to...

Written By: Chase Becotte

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Old 08-25-2020, 04:15 PM   #2
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i played 5 games in this demo.. gameplay is 9.5/10 for me.. graphic still look great though.. animatiions still look great too. can't wait to play it on September 4
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Old 08-25-2020, 05:07 PM   #3
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

Really enjoyed reading Chase's argument for the new shooting mechanic. My plan at least as of now is to turn the meter off, which apparently means going back to shot timing, but Chase makes a pretty good argument for all the positives that come out of the new system even without getting to the fact that your shooting percentages will be boosted if you get the hang of it relative to timing shots well.

If we eventually get to the day where it's less sensitive and we can use shot aiming with the meter off, I think I'd like to use it. Not really feeling it in its current stage though.
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Old 08-25-2020, 05:14 PM   #4
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

Quote:
Originally Posted by Yeah...THAT Guy
Really enjoyed reading Chase's argument for the new shooting mechanic. My plan at least as of now is to turn the meter off, which apparently means going back to shot timing, but Chase makes a pretty good argument for all the positives that come out of the new system even without getting to the fact that your shooting percentages will be boosted if you get the hang of it relative to timing shots well.

If we eventually get to the day where it's less sensitive and we can use shot aiming with the meter off, I think I'd like to use it. Not really feeling it in its current stage though.
In bold is what i am after,too. I try to not look at the meter but i just can't and can't really concentrate this way, yes it may help but i don't like any kind of meters anywhere, the important thing is the feeling and syncing with my motor skills as the time goes on w/o meter, that is the way it should be..
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Old 08-25-2020, 05:31 PM   #5
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

Feels like Chase wrote exactly what I've been putting in the impressions threads since yesterday. There's a ton of potential with the shot stick. I especially appreciate the part about opening up creativity. There were simply shots I didn't take because of meter timing. It opens things up a bit.
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Old 08-25-2020, 05:36 PM   #6
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

Quote:
Originally Posted by The 24th Letter
Feels like Chase wrote exactly what I've been putting in the impressions threads since yesterday. There's a ton of potential with the shot stick. I especially appreciate the part about opening up creativity. There were simply shots I didn't take because of meter timing. It opens things up a bit.
That was the part that stood out to me too. In 2K20, I pretty much knew I was screwed any time it triggered the pull-up jumper animations. The ones where you're moving to the side were fine for me, but the straight-on pull-up was pretty much a guaranteed miss because by the time I realized it was that animation, my timing was already off. And I just flat out would never use the one dribble pull-ups that you can do from triple threat in game at all. Always had a lot of fun working on that in practices but would never feel confident enough to do it in game (especially with the Intimidator badge making it an effective closeout even if you've side-stepped them.

I also didn't see it mentioned in the gameplay impressions, but I've seen numerous fouls on jumpshots already in the demo after almost never seeing that in 2K20.
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Old 08-25-2020, 06:02 PM   #7
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

I like the demo but pretty scummy of 2K to only allow you 5 exhibition games. This is the first time they have implemented such restrictions on a demo. Really uncalled for seeing how much money they make from this game.
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Old 08-25-2020, 06:19 PM   #8
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Re: NBA 2K21 Demo Roundtable: Gameplay Impressions So Far

Quote:
Originally Posted by The 24th Letter
Feels like Chase wrote exactly what I've been putting in the impressions threads since yesterday. There's a ton of potential with the shot stick. I especially appreciate the part about opening up creativity. There were simply shots I didn't take because of meter timing. It opens things up a bit.
Yeah I think we mostly align with our views at this early stage.

Quote:
Originally Posted by Yeah...THAT Guy
That was the part that stood out to me too. In 2K20, I pretty much knew I was screwed any time it triggered the pull-up jumper animations. The ones where you're moving to the side were fine for me, but the straight-on pull-up was pretty much a guaranteed miss because by the time I realized it was that animation, my timing was already off. And I just flat out would never use the one dribble pull-ups that you can do from triple threat in game at all. Always had a lot of fun working on that in practices but would never feel confident enough to do it in game (especially with the Intimidator badge making it an effective closeout even if you've side-stepped them.

I also didn't see it mentioned in the gameplay impressions, but I've seen numerous fouls on jumpshots already in the demo after almost never seeing that in 2K20.
That's good to hear, and I know Mike had called that out as a focus as well. I was more labbing than using up all of my five games so far so didn't go as deep into that component yet.
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