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NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Old 11-30-2020, 05:01 PM   #17
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

This year was my first pass on NBA 2K in about like 15years, Ive been told current gen ver of 2K21 was one of the worst, but I am also hearing new gen (ps5) version almost feels like different game is this true? I haven't been lucky to get ps5 yet but will soon..
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Old 12-04-2020, 09:00 PM   #18
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

"Setting the Standard"?

Are you kidding me?

For what, how far they can get away from basketball and still call it a 'simulation'?

I JUST played a game in Rec with 10 fade away greens, hand in face. With the demigods and the bs, this is the most arcade basketball I've ever played in a 2K series.
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Old 12-04-2020, 09:09 PM   #19
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Originally Posted by ramspeedkill
This year was my first pass on NBA 2K in about like 15years, Ive been told current gen ver of 2K21 was one of the worst, but I am also hearing new gen (ps5) version almost feels like different game is this true? I haven't been lucky to get ps5 yet but will soon..
My NextGen Review:

- Better graphics
- You're gonna put more miles on your virtual skateboard
- Movement is better
- Dunks are OP
- 3's are OP
- Fadeaways are OP
- Demigod builds are OP

Probably the most arcade game I've ever played. This company is trash. They don't quality test their game, they don't play Rec or Pro Am THEMSELVES, they don't listen to Sim Nation, they take all their cues from VC sales bottom line, rappers, youtubers, and twitter teens. From Basketball?
Baskeball? C'mon. PLAYOFFS? PLAYOFFS????
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Old 12-05-2020, 03:09 AM   #20
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Originally Posted by TheFgGoatLikesHawks
"Setting the Standard"?

Are you kidding me?

For what, how far they can get away from basketball and still call it a 'simulation'?

I JUST played a game in Rec with 10 fade away greens, hand in face. With the demigods and the bs, this is the most arcade basketball I've ever played in a 2K series.
Sorry man, but NEVER play an online mode against other users and expect it to ever be anywhere near simulation. Competitive PvP will always develop a meta and the majority of players will abuse that meta. You can't judge the game based on that IMO.
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Old 12-05-2020, 04:07 AM   #21
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Originally Posted by EccentricMeat
Sorry man, but NEVER play an online mode against other users and expect it to ever be anywhere near simulation. Competitive PvP will always develop a meta and the majority of players will abuse that meta. You can't judge the game based on that IMO.
NBA 2K16 after last patch was very balanced and near simulation, even park mode. And we didn't have "one way" specialist strip down archetypes, but quite all-around ability characters.
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Old 12-05-2020, 09:24 PM   #22
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Originally Posted by EccentricMeat
Sorry man, but NEVER play an online mode against other users and expect it to ever be anywhere near simulation. Competitive PvP will always develop a meta and the majority of players will abuse that meta. You can't judge the game based on that IMO.
I'm going to completely judge the game on that because

1) Online is the mode most 2K players play and 2K is catering to these online modes

2) It's completely within 2K's control to fix the gameplay balance in these modes. 90% of Metas or cheese only exist because 2K allows it.

3) Creating a simulation is not about dictating how users play the game, it's about creating an environment of rules, logic, and dynamics that determine the success rate of user actions.

For example, a flight simulator I'm guessing is simulating flying a real airplane right? It's not telling users how to fly, it's creating the environment. That means a user can't do 100 backflips in a simulated boeing 747 with success, but it doesn't mean they can't try it. But in 2K, with the devs keep bs-ing us that they're creating an 'NBA or basketball simulation' (yeah right), users can get away with a buncha bs that would never work in real life. Much of it because of *** backwards, basketball logic-defying, realism-defying Badges.
Badges > Real Basketball Stuff in 2K world. It'd be like giving a boeing 747 an "Unlimited Back Flips Badge" in a flight simulator. Obviously it's not the best example because a flight simulator is for real life and this is a videogame and we have to keep the gameplay "fun" (i.e. 100 dunks a game 100 threes a game). But the point remains. 2K controls 90% of it. I give the gameplay a 6/10 on next gen until they make it more balanced. It's not our fault they don't know how (or actually more likely don't care) to balance builds with badges with different modes. They're a multi million dollar company, figure it out...

Last edited by TheFgGoatLikesHawks; 12-05-2020 at 09:39 PM.
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Old 12-05-2020, 11:23 PM   #23
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Re: NBA 2K21 Next-Gen Review - Setting the Standard On a New Console Once Again

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Originally Posted by Vroman
NBA 2K16 after last patch was very balanced and near simulation, even park mode. And we didn't have "one way" specialist strip down archetypes, but quite all-around ability characters.
NBA 2K16 only retroactively gets love though...but that's gaming culture. Hate everything in the present. I feel this game will end up in the same boat....

All the "FortNiTe!!" rhetoric aside, 2K did put a lot of basketball love in the game IMO. Game still needs work of course...maybe it'll get a 2K16-like Patch 5 to take it to the next level.

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