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Lowering the CPU 3 point success Spider a must fit fair/realistic games?

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Old 10-18-2021, 07:27 PM   #1
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Lowering the CPU 3 point success Spider a must for fair/realistic games?

Iíve gotten good enough and the hang of my slider set enough to where games are starting to finally feel more fluid and organic. Iíve refused to nerf CPU defense sliders from 50 so itís been a tough road but Iím getting the hang of it (the newly non existent help defense allowed me to go back to cheesing a bit with drives).

Some games CPU will miss threes as it should. But some games will feel realistic and competitive until the CPU drains 10 threes in a row, relentlessly, and they jump up 40 points. Itís frustrating as hell. And I have their shooting sliders at only 48! And itís still too OP.

Are you guys finding better results by lowering their 3 success rating compared to their other shots? Iím good with their success rate everywhere but with the 3. Having it at an even level with the other shots makes it disproportionate on their side.

Last edited by AIRJ23; 10-18-2021 at 09:38 PM.
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Old 10-18-2021, 08:44 PM   #2
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Re: Lowering the CPU 3 point success Spider a must fit fair/realistic games?

How does your cpu compete if theyre not hitting tons of 3s?

Mines is set to 57 currently
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Old 10-18-2021, 09:40 PM   #3
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Re: Lowering the CPU 3 point success Spider a must fit fair/realistic games?

Quote:
Originally Posted by DonWuan
How does your cpu compete if theyre not hitting tons of 3s?

Mines is set to 57 currently
I mean they still drive and occasionally shoot mid ranges, but it does appear the game is designed to make them actually competitive by how many threes they drain.

Even with 48 3 sliders, players who don’t hit many threes in real life will drop 4 in a row.
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