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this game can go straight h*ll!

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Old 04-07-2022, 08:01 PM   #25
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Re: this game can go straight h*ll!

Quote:
Originally Posted by OhMrHanky
lol. it’s truly funny now that i’m the one who started the thread, and i’m actually enjoying the game quite a bit more now. this game is actually quite different from 21 in terms of gameplay, imo. the speed of the animations is up and the response from the controller input is also up. these are both good things, imo.

for those people not getting fouls called on the AI. I’ve sort of figured this out to a degree. it’s the animation that gets triggered that you’ve got to look for. if u drive to the hoop freely, and a defender goes for a shot block, chances are no foul will be called regardless the outcome. however, if you’re driving and u get that shoulder rub, but are able to continue to the hoop and attempt a layup, chances are u will get a foul called. this isn’t the best or most realistic way for a bball game to do these things, but it is how it works. and, again, this is kind of different than 21. in 21, u didn’t HAVE to get the shoulder rub. but, in 22, u really do. u just get by the defender, he’s physically ‘attached’ to you, body to body, and when u go up, a foul will often be called. it’s almost forcing u to ‘want’ the foul by purposely bodying the defender and then shooting at the appropriate moment so that u get your shot off and he fouls u.

so, i don’t know. it’s actually playing some realistic bball for me, now. lol. however, there are still those momentum moments that feel like total BS where i can’t score for 5+ mins, no matter the player, the dunk, the open 3, the layup, etc. the game just decides that i cannot sink a bucket. but, when that happens, u really have to suck it up and call a pick or play or something and try to get a dunk to clear out the funk. lol.


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Drawing shooting fouls for the USER is not as big an issue as long as defensive contact sliders are close to max and fouls are maxed out. I've tried a lot of things to help the CPU in this area. Setting my defense to play physical. Allowing the CPU to guard the player on ball hoping for more foul animations. Nothing works. What I did notice with this game, at least current gen, is the CPU seems to always take the path of least resistance, so they rarely go to the hoop and look for contact the way real NBA players like Joel Embiid and Trae Young do. That is the problem. I've noticed playing around with the sliders if you max out all of the USER defensive sliders the CPU will rarely take a contested shot inside where they will have the best chance to get a call. 2K devs are gonna have to fix how the CPU approaches offense or change how fouls are called. IDK I'm not a developer, but it didn't take me long to figure out what the issue seems to be for the CPU.

Combine this with the lack of off ball fouls overall and it all adds up to an immersion killing situation. If the devs could just fix this I could really dive in and have some fun.

I agree with you about offense stalling. Yeah sometimes you just have to run that pick and roll to get some easy buckets. I think this is great because it's something we see in every NBA game. I notice the CPU doing it as well.
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Old 04-11-2022, 01:11 AM   #26
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Re: this game can go straight h*ll!

I just think the important thing here is there needs to be more variance in the sliders. If foul slider goes up to 100, then 100 should mean there is a foul on every play. 0 should mean there is never fouls called.


As a sim head, I get frustrated when they don't allow us to 'fix' the game to our liking.
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Old 04-11-2022, 01:38 AM   #27
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Re: this game can go straight h*ll!

Quote:
Originally Posted by dwayne12345
I just think the important thing here is there needs to be more variance in the sliders. If foul slider goes up to 100, then 100 should mean there is a foul on every play. 0 should mean there is never fouls called.


As a sim head, I get frustrated when they don't allow us to 'fix' the game to our liking.
I agree, even though you can draw shooting fouls sometimes by leaning into the ai on jump shots it's the ai that cannot draw jump shooting fouls on you. . . even with foul sliders and ALL player foul tendencies maxed I've NEVER seen 10+ FTA's for ai or user. NEVER are fouls called on dunk attempts or layups either. . .

As you've commented, if foul sliders and player foul tendencies are maxed BOTH teams should be in the penalty the entire game, BOTH teams should be fouling eat other immediately after tip-off lol, especially when playing offline. . . WHY are fouls or the LACK of fouls in offline play even a thing. . . when will this BS meta change for offline players change so we can do what we want hell. . . I haven't even touched on the LACK of flagrant fouls

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Last edited by RedmanR; 04-11-2022 at 01:42 AM.
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