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2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

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Old 12-16-2011, 04:07 PM   #177
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Quote:
Originally Posted by Colts18
So my question @ Jukes, Bench Depth @ 100 vs. 0. What are the differences?
Very little, the slider needs to be fixed.

However at 100,

-The AI gives more minutes to the starters when you let the cpu adjust rotations vs @ 0

-100 followed my rotation minutes I adjusted manually for teams, there was a slim chance that the 11th & 12th man would randomly play in a game even tho I had them set to "0".

- @ "0" the 11th & 12th man always seem to find their way into the game.

-Same thing with simming. @100 with manual rotations, the 11th & 12th man will get 1 min in a game and would get a "DNP" in rare occasions. @ "0" the end of the bench gets an average of 3 minutes with playing only 1 min on rare occassions.


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Old 12-16-2011, 05:16 PM   #178
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Quote:
Originally Posted by Jukeman
Very little, the slider needs to be fixed.

However at 100,

-The AI gives more minutes to the starters when you let the cpu adjust rotations vs @ 0

-100 followed my rotation minutes I adjusted manually for teams, there was a slim chance that the 11th & 12th man would randomly play in a game even tho I had them set to "0".

- @ "0" the 11th & 12th man always seem to find their way into the game.

-Same thing with simming. @100 with manual rotations, the 11th & 12th man will get 1 min in a game and would get a "DNP" in rare occasions. @ "0" the end of the bench gets an average of 3 minutes with playing only 1 min on rare occassions.
We will test this post-patch once rotations have been finalized to see if it plays out that way. I didn't notice any difference pre-patch but that was with a quick eye test and nothing more.

For what it's worth, most superstars seem to end up around 34-35 MPG with Player Roles ON and CPU setting rotations. Even a 2-3 MPG boost to those players would be positive as long as scrub starters weren't getting the same minutes boost.
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Old 12-16-2011, 07:14 PM   #179
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Just wondering what years are you making for the draft classes?
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Old 12-16-2011, 07:20 PM   #180
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Will the Association file have the correct real life draft picks for 2012. example: New Orleans owning Minnesota's first round pick?

Thanks
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Old 12-17-2011, 02:49 PM   #181
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Will u lower potential in ur roster?? cant wait for that :P
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Old 12-17-2011, 06:28 PM   #182
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

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Originally Posted by lkasprzak
Will u lower potential in ur roster?? cant wait for that :P
Potential ratings have been changed for all players. The entire rating system (OVR and POT) is drastically different than the default rosters.
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Old 12-18-2011, 04:29 AM   #183
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

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Originally Posted by youALREADYknow
Potential ratings have been changed for all players. The entire rating system (OVR and POT) is drastically different than the default rosters.
awesome cant wait for my xmas gift :-P
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Old 12-18-2011, 05:52 AM   #184
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

so i suppose u gonna give us ur present this week??
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