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2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

This is a discussion on 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS) within the NBA 2K Last Gen Rosters forums.

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Old 09-30-2011, 07:00 AM   #17
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Hey Ronyell.
with the unfortunate debacle of 2k12s limits on classic team customization.
My superleague roster will probably not come to fruition. So when I get the game I am probably just going to do a general runover of ratings/tendencies etc.... fix up anything that may improve the cpu play and simmed stats.

You are welcome to use it as a base if you wish.

Just giving you a headsup.
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Old 09-30-2011, 03:56 PM   #18
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

GREAT!!! what time are you free to OS chat for a sec? wanted to share a lil info with you...
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Old 09-30-2011, 06:44 PM   #19
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

Quote:
Originally Posted by nogster
Hey Ronyell.
with the unfortunate debacle of 2k12s limits on classic team customization.
My superleague roster will probably not come to fruition. So when I get the game I am probably just going to do a general runover of ratings/tendencies etc.... fix up anything that may improve the cpu play and simmed stats.

You are welcome to use it as a base if you wish.

Just giving you a headsup.

What type of Limitations? I havent been keeping up with all the Details.
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Old 09-30-2011, 07:20 PM   #20
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

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Originally Posted by vtcrb
What type of Limitations? I havent been keeping up with all the Details.
You cant do roster moves with classic teams, meaning no generic players release, no caps addition and no legends trading ... the only way is through association team export ... but doing so takes away from the created team slots (10) ... a real limitation indeed.
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Old 10-01-2011, 07:22 PM   #21
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

To the guys doing accessory edits (gottibino, seanbarkley & ronyell) do you/will you have the tools to edit home/away accessory colors(headbands, sleeves, elbow pads, etc). I know last year a few guys were able to hex edit accessory colors and it really came out great hopefully this year the same can be done because by watching videos and screens of 2K12 I can tell 2K as usual got the home/away accessory colors wrong for some teams (ex. Knicks should have orange headbands/sleeves at home, black on the road, Celtics white access. at home green on the road, Heat white access. at home, black on the road, etc.) As someone with no hex editing ability I am willing to learn and give it a try if someone with extensive knowledge is willing to instruct me if they don't plan on doing accessory colors this year.
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Old 10-03-2011, 01:30 PM   #22
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

i need to summon everyone on our team for organizational efforts.. can i get a roll call please so we can all chat this afternoon/evening
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Old 10-03-2011, 01:38 PM   #23
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

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Originally Posted by kxw7340
To the guys doing accessory edits (gottibino, seanbarkley & ronyell) do you/will you have the tools to edit home/away accessory colors(headbands, sleeves, elbow pads, etc).
Unfortunately I do not & prob will not. I'd love to be able to but have all mac's in the house which are not compatible with the editor's & tools to my knowledge.
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Old 10-03-2011, 01:50 PM   #24
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Re: 2k12 dYnAStY eXPeRieNCe (INFO & TOOLS)

hyper is doing a great job on a base roster, would be great ronyell if you could use this one as a start...
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