Limit on created teams?

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  • C_Rod247
    Rookie
    • Jun 2011
    • 4

    #1

    Limit on created teams?

    Hey guys, my buddy and I have a roster that we adjusted ourselves. We did all of this pre-draft, and then we tuned a draft class to fit our roster. The problem this creates is that we have to make a whole bunch of trades to get the rookies on the correct teams, and Free agency gets messed up as well.

    So, essentially what I'm hoping to do is go into an Association and sim a year to get the rosters all lined up, and then export all 30 teams with rookies/updated free agency and then pull them all into a new Association, and I don't want to start if I can't have all 30 loaded up at once (to manually enter them into assoc. mode. in customize league.)

    So, TL;DR version: Is there a limit on how many created teams can be pulled up at any given time?
  • bigdaddie
    Pro
    • Sep 2008
    • 558

    #2
    Re: Limit on created teams?

    Originally posted by C_Rod247
    Hey guys, my buddy and I have a roster that we adjusted ourselves. We did all of this pre-draft, and then we tuned a draft class to fit our roster. The problem this creates is that we have to make a whole bunch of trades to get the rookies on the correct teams, and Free agency gets messed up as well.

    So, essentially what I'm hoping to do is go into an Association and sim a year to get the rosters all lined up, and then export all 30 teams with rookies/updated free agency and then pull them all into a new Association, and I don't want to start if I can't have all 30 loaded up at once (to manually enter them into assoc. mode. in customize league.)

    So, TL;DR version: Is there a limit on how many created teams can be pulled up at any given time?
    If ur on the 360 just buy the reditor. Save alot time.

    Comment

    • Zane3490
      Pro
      • Nov 2008
      • 758

      #3
      Re: Limit on created teams?

      Originally posted by C_Rod247
      Hey guys, my buddy and I have a roster that we adjusted ourselves. We did all of this pre-draft, and then we tuned a draft class to fit our roster. The problem this creates is that we have to make a whole bunch of trades to get the rookies on the correct teams, and Free agency gets messed up as well.

      So, essentially what I'm hoping to do is go into an Association and sim a year to get the rosters all lined up, and then export all 30 teams with rookies/updated free agency and then pull them all into a new Association, and I don't want to start if I can't have all 30 loaded up at once (to manually enter them into assoc. mode. in customize league.)

      So, TL;DR version: Is there a limit on how many created teams can be pulled up at any given time?
      With mine I just traded all of them onto 4 or 5 teams to export them and I had all 5 up at once. I think it also depends on how many created or duplicated players are in your roster set already.

      But after you take them out of Association take them into season or else it will not work.

      Comment

      • vtcrb
        Hall Of Fame
        • Nov 2006
        • 10289

        #4
        Re: Limit on created teams?

        You have to be careful with Reditor as well when adding teams. The BEST way I have heard to do it is EXPORT teams. I would post in the Reditor thread and ask what is the Safest limit of teams to Add without causing Glitches.
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