Home

[Tool] NBA 2K13 Roster Editor

This is a discussion on [Tool] NBA 2K13 Roster Editor within the NBA 2K Last Gen Rosters forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen > NBA 2K Last Gen Rosters
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 02-25-2013, 10:42 PM   #1193
MVP
 
TUSS11's Arena
 
OVR: 12
Join Date: Nov 2007
Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by SvRPS2SFW
Its in a 7zip file format (Your Editor) and WINRAR wont extract it brcause the files are supposedly not in the archive itself. What do you download things with? Maybe change the file format?
Google 7zip. It's a free file archiver.
TUSS11 is offline  
Reply With Quote
Old 02-25-2013, 10:47 PM   #1194
MVP
 
TUSS11's Arena
 
OVR: 12
Join Date: Nov 2007
Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Leftos
SvRPS2SFW, everyone else can download it, so I have no idea what's going wrong. And sorry, but I don't answer PMs about my tools. That's what the threads are for.

TUSS11, a fellow programmer? Well I'll be damned. Have you added the code to decode and save those fields as well, or did you just add the columns to the table? If you did the whole thing, of course send the code over so that I can add them to the official release! If you think you could contribute directly to the project, I could give you Git privileges so that you could push your edits directly to the official source (preferably a different branch, obviously), or you could fork it and send me pull requests.
Yeah, I'm a bit of a novice. I'm most familiar with Java but have some C++ experience.

Anyways, I pm'd you the files. And yes, I decoded it and it seems to work.
TUSS11 is offline  
Reply With Quote
Old 02-25-2013, 10:53 PM   #1195
Rookie
 
OVR: 0
Join Date: Sep 2012
Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by TUSS11
Google 7zip. It's a free file archiver.
You know, if you read my first post you would of seen i have already tried that............
__________________
#TeamKevinDurant "Hard work beats talent when talent fails to work hard".
SvRPS2SFW is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-26-2013, 05:18 AM   #1196
NBA 2K AI Software Engineer
 
OVR: 13
Join Date: Oct 2010
Location: Novato, CA, USA
Posts: 1,256
Re: [Tool] NBA 2K13 Roster Editor

Download the latest version of WinRAR.
__________________
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA
Leftos is offline  
Reply With Quote
Old 02-26-2013, 07:09 AM   #1197
Don't Kill My Vibe
 
Paul Pierce_OS's Arena
 
OVR: 61
Join Date: Sep 2011
Posts: 4,628
Blog Entries: 8
Quote:
Originally Posted by SvRPS2SFW
You know, if you read my first post you would of seen i have already tried that............
I have no issues with 7-zip.
__________________
NBA 2k13 project:
OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
"The Future of Sports Gaming"

Twitter: @__JonathanLucas
Paul Pierce_OS is offline  
Reply With Quote
Old 02-26-2013, 10:11 AM   #1198
NBA 2K AI Software Engineer
 
OVR: 13
Join Date: Oct 2010
Location: Novato, CA, USA
Posts: 1,256
Re: [Tool] NBA 2K13 Roster Editor

v0.22.4 released!
Big thanks to TUSS11 for his code contribution on this one

This version adds Shoe Trim Colors as parameters for Players.


@TUSS11: Listen to the NLSC Podcast #19 once it gets released later today or tomorrow where I praise you and Eaglerock as well as the rest of the community for the help you've given me.

Oh, and by the way, I cleaned up your code a bit. Here's the final version:

Reader
Code:
// Shoe trim (help by TUSS11)
brOpen.MoveStreamPosition(-175, -5);
gear.Add(brOpen.ReadNBAByte(3)); // Home trim 1
gear.Add(brOpen.ReadNBAByte(3)); // Home trim 2
gear.Add(brOpen.ReadNBAByte(3)); // Away trim 1
gear.Add(brOpen.ReadNBAByte(3)); // Away trim 2
Writer
Code:
brSave.MoveStreamPosition(-175, -5); // Shoe trim colors
SyncBWwithBR(ref bw, brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
SyncBRwithBW(ref brSave, bw);
__________________
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA
Leftos is offline  
Reply With Quote
Old 02-26-2013, 10:16 AM   #1199
All Star
 
beast10's Arena
 
OVR: 36
Join Date: Nov 2011
Location: On The Hardwood
Blog Entries: 3
Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Leftos
v0.22.4 released!
Big thanks to TUSS11 for his code contribution on this one

This version adds Shoe Trim Colors as parameters for Players.


@TUSS11: Listen to the NLSC Podcast #19 once it gets released later today or tomorrow where I praise you and Eaglerock as well as the rest of the community for the help you've given me.

Oh, and by the way, I cleaned up your code a bit. Here's the final version:

Reader
Code:
// Shoe trim (help by TUSS11)
brOpen.MoveStreamPosition(-175, -5);
gear.Add(brOpen.ReadNBAByte(3)); // Home trim 1
gear.Add(brOpen.ReadNBAByte(3)); // Home trim 2
gear.Add(brOpen.ReadNBAByte(3)); // Away trim 1
gear.Add(brOpen.ReadNBAByte(3)); // Away trim 2
Writer
Code:
brSave.MoveStreamPosition(-175, -5); // Shoe trim colors
SyncBWwithBR(ref bw, brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
WriteByte(pe.Accessories[k++], 3, bw, ref brSave);
SyncBRwithBW(ref brSave, bw);
I thought that was already editable in the editor we already had?

EDIT
Nevermimd

Last edited by beast10; 02-26-2013 at 10:22 AM.
beast10 is offline  
Reply With Quote
Old 02-26-2013, 10:22 AM   #1200
NBA 2K AI Software Engineer
 
OVR: 13
Join Date: Oct 2010
Location: Novato, CA, USA
Posts: 1,256
Re: [Tool] NBA 2K13 Roster Editor

No, what we had is custom shoe colors, which only work when Custom Colors is on and the shoe model supports them. Shoe Trim Colors are there for when Custom Colors is off, and are [Team Color 1, Team Color 2, Black, White] enumerables. They were editable in-game in 2K12.
__________________
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA
Leftos is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen > NBA 2K Last Gen Rosters »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:23 PM.
Top -