To do that, I use the modio 4 beta.
Follow all of the normal steps (save file to flash drive, extract the file onto your pc.)
In modio, select "open a save," and you should see a screen that looks like this:

The lower part of the screen shows the original file (the STFS package) on the left, and the actual save (inner file) on the right.
Right click on the file on the right ---select "extract file" ---and save it in a different location from the original (they both have the same exact name, and you can't change the name of either.)
Once extracted, you can do whatever you need to do to the file in a hex editor, when you're done, or if you're just fixing a checksum, follow these steps that Leftos provided:
http://www.operationsports.com/forum...post2044279032
After that, you go back to modio ---right click on the file on the RIGHT SIDE OF THE SCREEN ---and select ADD FILE.When prompted, navigate to where you extracted the file to, select it, when it asks if you want to overwrite the existing file, select yes.
Rehash and resign the file, inject it back onto the flash drive, and it should work in 2K13.
Notes:
This is for files that don't have a tool, there's no need to do all of this if Chrome already built a tool for the file (.ROS & .CMG)
For editors, from what I can tell, the data is identical in both files, save for the extra data in the STFS package that the 360 uses. So you should be fine editing either file, but since I found out about this - I only edit the "inner file," just to be sure the correct checksum is calculated.
I assume you can use Horizon too - but I use Xtaf Explorer & Modio, so I have no idea how to go about extracting "inner files" on Horizon.
I've only successfully tested this on draft classes, and now an .SRO file, I haven't tried any others, but I don't see why they wouldn't work either. (don't quote me on that, lol)
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