Fixing checksums manually (360)

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  • nuckles2k2
    MVP
    • Sep 2006
    • 1922

    #1

    Fixing checksums manually (360)

    First of all, it was explained to me by a member on another site, that all 360 saves are compressed into a STSF package. So to fix the checksum, you have to extract the actual file (the guy called it the "inner file.")

    To do that, I use the modio 4 beta.

    Follow all of the normal steps (save file to flash drive, extract the file onto your pc.)

    In modio, select "open a save," and you should see a screen that looks like this:



    The lower part of the screen shows the original file (the STFS package) on the left, and the actual save (inner file) on the right.

    Right click on the file on the right ---select "extract file" ---and save it in a different location from the original (they both have the same exact name, and you can't change the name of either.)

    Once extracted, you can do whatever you need to do to the file in a hex editor, when you're done, or if you're just fixing a checksum, follow these steps that Leftos provided:

    Originally posted by Leftos
    Recalculating Roster Checksums (Hex Workshop Tutorial)
    1. Select the whole file except the first 4 bytes.
    2. Go to Tools > Generate Checksum > Selection & CRC32 > OK.
    3. The checksum will appear at the bottom-right.
    4. Select the first 4 bytes and type in the checksum as you see it on the bottom-right. Copy-pasting could paste the values in the opposite order, so just type them in.
    5. Save, and you should be done.
    http://www.operationsports.com/forum...post2044279032

    After that, you go back to modio ---right click on the file on the RIGHT SIDE OF THE SCREEN ---and select ADD FILE.When prompted, navigate to where you extracted the file to, select it, when it asks if you want to overwrite the existing file, select yes.

    Rehash and resign the file, inject it back onto the flash drive, and it should work in 2K13.

    Notes:

    This is for files that don't have a tool, there's no need to do all of this if Chrome already built a tool for the file (.ROS & .CMG)

    For editors, from what I can tell, the data is identical in both files, save for the extra data in the STFS package that the 360 uses. So you should be fine editing either file, but since I found out about this - I only edit the "inner file," just to be sure the correct checksum is calculated.

    I assume you can use Horizon too - but I use Xtaf Explorer & Modio, so I have no idea how to go about extracting "inner files" on Horizon.

    I've only successfully tested this on draft classes, and now an .SRO file, I haven't tried any others, but I don't see why they wouldn't work either. (don't quote me on that, lol)
    Last edited by nuckles2k2; 11-30-2012, 08:12 AM.
  • TUSS11
    MVP
    • Nov 2007
    • 1483

    #2
    Re: Fixing checksums manually (360)

    Works for Association files. I used Horizon; it works the same way.

    Thanks for spreading the knowledge. I've spent hours trying to figure it out to no avail.

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