MVP
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Re: Slimm44's 2k14 Editing Guide
I've done some preliminary testing on Potential and what I've found is not encouraging.
Testing Otto Porter (with an overall of 70 and a Potential rating of 65), I found that after the first season his Potential rating increased to a 72 (which is also what his overall rating increased to). His overall increased because 10-12 ratings increased by one point per. The single-point increase in random ratings continued until year 8, but it appears that every other year about half of the ratings that increased by a point also decreased by a point to neutralize any real progression, thereby causing the overall rating to stay the same.
At year 8, due to a decrease in playing time (going from 33 MPG to 12 MPG), he had several random ratings decrease by one point each and his overall dropped 1 point. During the beginning of the next several seasons I made sure he had around 33 MPG and no ratings changed at all. My theory is that, as a player gets older, playing time directly effects the rate at which the player regresses moreso than production, but it could be tied to either.
I did a second (shorter) test with Otto Porter with a 95 potential rating. After the first year, I found that EVERY rating (except potential) increased by 3-5 points. This occurred for the first 3-4 years that I tested. What I noticed is, with Potential at 95, if a rating is under 85 it will increase by 5-6 points per year, if a rating is between 85-90 it will increase by 3-4 points, and if a rating is above 90 it will increase by 2-3 points. EVERY RATING DOES THIS BESIDES POTENTIAL.
I haven't tested it far enough, but if a player does continue to progress at this rate for the first 7 hears he is in the league (if given playing time), he could theoretically see a 35 point increase IN EVERY RATING. I will do a little more testing to see if this theory is valid or not.
I am strongly considering setting potential rating equal to or slightly higher than the overall rating a player starts out with to avoid a ridiculous skewing of ratings over time and only allowing controlled progression during Association mode through the use of practice drills and the end-of-the-year camp (can't remember what it is off the top of my head).
Progression also doesn't appear to be based on a logical progression of ratings. Otto Porter is an All-Around SF/PF (in the 65 potential test) in my roster and the ratings that increased the first year were 3PT, Dunk, Eurostep, Runner, Step Through, Post Fade, Post HOok, Handling, Off Hand, Pass, On Ball D, Low Post D, OFF AWA, Stamina, Strength, Vertical, and Emotion. With a 95 potential EVERY rating increased. Every one. I'm assuming that if I ran enough tests I could determine how many and which ratings increased based on what rating Potential is set at but I doubt I'm going to go that deep.
In case you are concerned about stats if a player doesn't progress very much (as Porter didn't with 65 Potential), his stats in the years 3-5 were:
33 MPG, 12.7PPG, 6.3RPG, 3.4APG, 1.5SPG, 1.2 BPG, 41.7FG%, 28.4 3PT%
34.6 MPG, 14.3PPG, 6.5RPG, 4.3APG, 1.3SPG, .9BPG, 44.2FG%, 30.1 3PT%
35 MPG, 14.6PPG, 6.7RPG, 3.5APG, 1.3SPG, .9BPG, 45.5FG%, 31.9 3PT%
I gave him ratings/tendencies similar to a young Tayshaun Prince who's numbers in years 3-5 were:
37 MPG, 14.7PPG, 5.3RPG, 3APG, .7SPG, .9BPG, 48.7FG%, 34.1 3PT%
35.3 MPG, 14.1PPG, 4.2RPG, 2.3APG, .8SPG, .5BPG, 45.5FG%, 35 3PT%
36.6 MPG, 14.3PPG, 5.2RPG, 2.8APG, .6SPG, .7BLK, 46FG%, 38.63PT%
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