Benicio10's NBA 2K8 Realism Slider Project

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  • Benicio10
    Pro
    • Jun 2007
    • 670

    #1

    Benicio10's NBA 2K8 Realism Slider Project

    From all the testing and discussion here:http://www.operationsports.com/forum...d.php?t=239247
    we are led to my sliders. These sliders open the game up with better spacing, realistic help defense, and force you to play sim basketball. My goal is to find the most realistic experience possible. With everyone's help in the community we can get there. I thank everyone for their contribution so far. Please post your stats!

    Version 1.3 (*Changes)
    (Sliders same for HUM & CPU for now unless indicated)

    Gameplay Settings
    Difficulty: Pro
    Fatigue: On
    Injuries: On
    Player Lock: Off
    Clutch Factor: Off
    Real Player FT%: On
    Game Speed: 44*

    NBA Rules
    Charging Foul: 100
    Blocking Foul: 50 (needs testing)
    Reaching Foul: 50 (needs testing)
    Shooting Foul: 50* (needs testing)
    Loose Ball Foul: 100

    Game Sliders
    Shooting
    Close Shot Success: 38
    Mid-Range Success: 47
    3PT Success: 48
    Dunk Success: 48
    Layup Success: 42*
    Dunks in Traffic: 0

    Defense
    Steal Success: 50 (needs testing)
    Collision Sensitivity: 70*
    Pick Success: 50 (needs testing)
    Pick Strength: 45

    Attributes
    Stealing: 50 (needs testing)
    Blocking: 50 (needs testing)
    Ball Handling: 30 HUM / 0 CPU*
    Dunking Ability: 50
    Offensive Awareness: 70*
    Defensive Awareness: 20*
    Offensive Rebounding: 0
    Defensive Rebounding: 0
    Chance of Injury: 50 (needs testing)
    Injury Effects: 50 (needs testing)
    Clutch Factor: 0
    Fatigue Rate: 50*

    Tendencies
    Shoots Inside: 50 (needs testing)
    Shoots Mid-Range: 50 (needs testing)
    Shoots 3PT: 50 (needs testing)
    Attacks the Basket: 50 (needs testing)
    Attempts Dunks: 50 (needs testing)
    Back to Basket: 50 (needs testing)
    Uses Triple Threat: 30*
    Shoots Hookshots: 50 (needs testing)
    Attempts Putbacks: 50 (needs testing)
    Throws Flashy Passes: 0
    Commits Fouls: 50* (needs testing)
    Plays Passing Lanes: 55*
    Atts. On Ball Steals: 50 (needs testing)
    Contest Shots: 0
    Uses Sizeup Moves: 50 (needs testing)
    Last edited by Benicio10; 02-29-2008, 04:37 PM. Reason: Version 1.3 update
  • SpacemanSpiff
    MVP
    • Mar 2005
    • 1279

    #2
    Re: Benicio10's NBA 2K8 Realism Slider Project

    Sorry but when you say second click, do you mean adjusting from 50 or from 0. I know that numbers ending in 5 have an extra click. So if the slider is 25(second click than do i go from 50 to 25 and then one more click? or is it from 0 to 25 and then one more click.
    Last edited by SpacemanSpiff; 02-27-2008, 01:26 PM.
    MLB: New York Yankees
    NBA: New Jersey Nets
    NFL: Detroit Lions / New York Giants
    NCAA: UNC

    Comment

    • Benicio10
      Pro
      • Jun 2007
      • 670

      #3
      Re: Benicio10's NBA 2K8 Realism Slider Project

      Originally posted by Secondbase22
      Sorry but when you say second click, do you mean adjusting from 50 or from 0. I know that numbers ending in 5 have an extra click. So if the slider is 25(second click than do i go from 50 to 25 and then one more click? or is it from 0 to 25 and then one more click.
      good catch. 2nd click from 0. so the highest click.

      Comment

      • DC
        Hall Of Fame
        • Oct 2002
        • 17996

        #4
        Re: Benicio10's NBA 2K8 Realism Slider Project

        Why is reboundings @ 0. Not trying to bad mouth just curious of the logic.
        Concrete evidence/videos please

        Comment

        • Benicio10
          Pro
          • Jun 2007
          • 670

          #5
          Re: Benicio10's NBA 2K8 Realism Slider Project

          Originally posted by DCAllAmerican
          Why is reboundings @ 0. Not trying to bad mouth just curious of the logic.
          It opens up new animations of players fighting for the basketball. The struggle of pulling down a board is captured better.

          Remember, it's not like the ball won't get rebounded; it will. The higher the slider, however, the more you see the ball stick to the rebounder's hand off the rim, and the more you see guys flying around unrealistically. The slider at 0 better represents how players work for rebounds.

          Try it, you'll see way more rebounding animations. It opens that part of the game up.

          Comment

          • DC
            Hall Of Fame
            • Oct 2002
            • 17996

            #6
            Re: Benicio10's NBA 2K8 Realism Slider Project

            Yea I know there won't be any less rebounds. As long as their are missed shots there have to be rebounds.

            Also with handles as low as it is; can we still do step-back moves? Because I know when the handles are low the step-back move is disabled.
            Concrete evidence/videos please

            Comment

            • Benicio10
              Pro
              • Jun 2007
              • 670

              #7
              Re: Benicio10's NBA 2K8 Realism Slider Project

              Originally posted by DCAllAmerican
              Yea I know there won't be any less rebounds. As long as their are missed shots there have to be rebounds.

              Also with handles as low as it is; can we still do step-back moves? Because I know when the handles are low the step-back move is disabled.
              I'm able to. Did one the other day with Baron. Maybe it doesn't allow guys with worse handles to do that move, and if so, I welcome that. at 30, slow big men lose their ability to drive in the lane, and elite ball magicians are able to do the amazing things it seemed everyone was able to do before.

              Comment

              • ehh
                Hall Of Fame
                • Mar 2003
                • 28962

                #8
                Re: Benicio10's NBA 2K8 Realism Slider Project

                These sound very promising, the in-human help defense in CH2K8 is really starting to bug me. Those sound like they'll take care of that problem in NBA2K, I'll test these babies out tonight.
                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                "Beware of geeks bearing formulas." - Warren Buffet

                Comment

                • Salhus
                  He can talk the talk
                  • Jan 2006
                  • 1799

                  #9
                  Re: Benicio10's NBA 2K8 Realism Slider Project

                  Thanks for all the work you put in...

                  Comment

                  • Salhus
                    He can talk the talk
                    • Jan 2006
                    • 1799

                    #10
                    Re: Benicio10's NBA 2K8 Realism Slider Project

                    Wow, the game plays much more real now. These are the best sliders on this site!!

                    Comment

                    • Benicio10
                      Pro
                      • Jun 2007
                      • 670

                      #11
                      Re: Benicio10's NBA 2K8 Realism Slider Project

                      Originally posted by salhus47
                      Wow, the game plays much more real now. These are the best sliders on this site!!
                      Thanks salhus,

                      when you get a chance please post your stats.

                      Comment

                      • DC
                        Hall Of Fame
                        • Oct 2002
                        • 17996

                        #12
                        Re: Benicio10's NBA 2K8 Realism Slider Project

                        Yea I can't wait to put these in; especially the rebounding and def awareness slider changes.

                        Ben; talk to me about the difference in rebounding @ default and @ 0. I know you briefly touched on it earlier but I don't get off for another few hours and I need a mid-day 2K fix. lol
                        Concrete evidence/videos please

                        Comment

                        • kai123
                          Rookie
                          • Feb 2007
                          • 439

                          #13
                          Re: Benicio10's NBA 2K8 Realism Slider Project

                          these slliders look pretty nice, i am willing to try them as long as they are difficult

                          Comment

                          • kantshootrite
                            Rookie
                            • May 2007
                            • 139

                            #14
                            Re: Benicio10's NBA 2K8 Realism Slider Project

                            Hey Benicio10 would these sliders work with player lock & if they don't can you suggest any that do

                            Comment

                            • Benicio10
                              Pro
                              • Jun 2007
                              • 670

                              #15
                              Re: Benicio10's NBA 2K8 Realism Slider Project

                              Originally posted by kantshootrite
                              Hey Benicio10 would these sliders work with player lock & if they don't can you suggest any that do
                              i've never played with player lock but if so, i'm assuming tendencies need work.

                              Comment

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