<link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CLIZATA%7E1%5CLOCALS%7E1%5CTemp%5 Cmsohtml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w
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ontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><style> <!-- /* Font Definitions */ @font-face {font-family:"Trebuchet MS"; panose-1:2 11 6 3 2 2 2 2 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:647 0 0 0 159 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> I have been watching these boards and the ones at Operation Sports for some time now, and registered earlier this year. I have to say it was the best thing to see that there are diehard basketball nuts out there like myself and my brothers who take these games just as seriously (though the girlfriend is def NOT as thrilled as I am).<o></o>These forums are amazing, and I truly think if 2K (and to a MUCH larger extent EA) would just use these exclusively to guide them, they would have made the best bball game ever years ago. 2K9 though, is as close as any game has ever been to perfect.<o></o>
With that said, this year’s game seems to have taken a page out of Live’s book with the ease of scoring down low at times, and with defense of certain moves.<o></o>
I never ever posted before on either forum, because I usually just found info from you terrific diehard game nuts that helped me step my game up. But with the “slider market” as saturated as it is I still couldn’t find a set that gave me what I was looking for. So I’ve been tinkering with them for weeks trynna get the perfect blend, if you will, and I think I’ve found it. I’m definitely one who wants to see in my game the closest representation of the real thing as possible, even if I’m losing (which will happen, OFTEN in this game), and sliders have always been necessary to achieve this.<o></o>
I wanna note since NBA 2K the first thing I do when I purchase a basketball game (even with Live), is create Settings save file with the game on the highest difficulty (Hall of Fame on 2K, Superstar on Live), so I have never even played on anything lower ever. So I’m not sure what results you’ll get on any other difficulty. Also, these are for peeps who care less about being able to win every game, but rather how close the game plays to the real thing. I’m just happy to contribute (hopefully) something that will help all you other diehard bball nuts with girlfriends who HATE 2K (lol)<o></o>
I’ll try to explain things as I go here. Please feel free to offer comments/complaints... enjoy!<o></o>
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Gameplay Settings<o></o>
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Difficulty: Hall Of Fame<o></o>
Quarter Length: 8<o></o>
Fatique: ON<o></o>
Injuries: ON<o>
</o> Clutch Factor: ON (The CPU really can't be trusted at all with this ON, but as you'll see below I found a happy medium by reducing the CLUTCH Attribute to 20)
Real Player FT%: ON
Game Speed: 55 (Purely a personal preference. I personally like the game playing at the speed of real life, but again, to find a medium I dropped speed for USER & CPU to get rid of the TURBO effect--still ABSOLUTELY need the 12pt cushion to account for the HOF CPU catch-up cheat on fastbreaks)
Free Throw Difficulty: 50<o></o>
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Hall of Fame is pretty straightforward—VERY HARD. These are meant for 8 min. qtrs, but if you bump the speed to 40-45, you can probably play 9 or 10 mins. Maybe even 11. But work/girlfriend/ESPN doesn’t leave time for longer than 8. Especially girlfriend. I changed my mind on the CLUTCH issue. I do like the idea in theory of the stars turning it on in crunch time, but with CLUTCH too high BS happens to ensure a close game CLUTCH at 20 seems to remedy it for now. Also changed my mind on GAME SPEED; I like it at 55 cuz for me it seems the closest to real life speed, but it's mostly a preference depending on your qtr length more than anything.
For me with this I get solid numbers, Lebron typically will get 23-32 pts, 7-10 rebs, 5-10 assts, while Z will get his 10-16, maybe 8-10 rebs, FG%’s for both teams around 45-50 on avg. The box score looks straight postgame.<o></o>
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NBA Rules All ON<o></o>
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Charging Foul: 75 (Raised from 60 originally, cuz I want to punish people who don't feel midrange game is necessary. I think after a few early charging calls on Kobe, people will realize they should use his excellent mid-range game for once. If Kobe is going to get by his man EVERY SINGLE TIME with that sizeup move, at least make him shoot jumpers like the real Kobe. Right? lol)
Blocking Foul: 40 (if you're in position the call should go to the D)
Reaching Foul: 80 (Just play D, get steals the way they do in the league. Reach and it will be called.
Shooting Foul: 50 (Up from 45, and like several other sliders the reason for this is to punish abusive habits, but to also get a realistic number of fouls across the board, and more FT's, which was a complaint of my original set)
Loose Ball Foul: 100<o></o>
Intentional Foul: ON<o></o>
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Emphasis is on lending the D a helping hand, rewarding principled D, and also ensuring even cheesers will want to pull up for 15 footers because a fouled out Kobe is of no use even to them, lol. Don't reach, play D. Loose ball fouls are rare even at 100, they’re called when they happen though
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Offense HUM/CPU<o></o>
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Close Shot Success: 40/40 (Up from 35, because I want people to use fadeaways and shots off actual moves with success.)
Mid-Range Success: 50/45 (Raised the CPU from 44 to 45; lol I'm getting better on D and actually beating the CPU more--maybe one day they'll get to 50 lol)
3PT Success: 50/45 ( Raised CPU from 44. Anything higher and they'll hit with hands in their face. Most annoying thing EVER to D the CPU up only to have them drain a contested 3 as the shot clock expires)
Layup Success: 46/36 (Raised HUM from 44, and lowered CPU from 42. Trust me, you probably still won't make the ridiculous layups that the CPU will)
Dunk Success: 70/70<o></o>
Dunks in Traffic: 10/10 (Up from 0. Some people said they weren't even seeing guys like DHoward throw it down in the lane, so this increase is probably necessary)
Screen Success: 30/30 (Lowered from 60. But even at 10 or 0, screened players still go thru this stupid "fight thru screen" prolonged animation, so I wanted to give the D some leeway since that animation is often unavoidable)
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Close shots only govern fadeaways and hooks, but down low they should be difficult when contested. Mid-range seems good for user, but the computer will NOT MISS at 50, especially when open. Kobe fine, but it’s a problem when Rondo hits 5 three’s and 18 ft’ers in a row with a hand in his face. Layups in this game govern all shots around the rim that aren’t jumpers or hooks, so this makes them reasonable especially when defended. Again, Duncan will kill you, but no more 17-18 for Bynum.<o></o>
Most of these sliders I developed them in practice mode playing 5 on 5 full court and also in half court 2-on-2 post players. I put Lebron Kobe, KG, and Iverson all on the same Cavs squad and mixed in some lesser players like Gibson, Pavlovic and Ilgauskas just to make sure things stayed relative to skill set and player type. For example, to find a good balance in the post off/def battle, first I’d take a KG or Duncan and execute against a Gasol, but then I’d flip teams and try the same with a Kendrick Perkins or Alonzo Mourning to see what they’d do with that slider. Or I’d adjust the Layup slider and then take Kobe and repeatedly drive into traffic and do acrobatic layups and shots, and also with the open lane to see if he’d miss any open ones with that slider level. Then take a Vujacic or Gibson and drive him into traffic at that slider level and also without traffic. Most my sliders below underwent this Best vs Avg vs Scrub test to make sure that the best would be defendable but deadly, while lesser players were NEVER playing outside their abilities. I adjusted each slider to the max and then the minimum, one by one, and then played for about 20-30 possessions to see how they affected the game, and how they related to similar sliders, after which I’d tweak them up or down. For example the Contest Shots and Blocks go hand in hand together, and to an extent they are affected by Vertical. So when adjusting Contest Shots I had to adjust Blocks accordingly, you get the idea. This method translated really well into the real game.<o></o> <o>
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