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Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Old 10-14-2009, 04:38 AM   #81
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

Stats looking pretty good my man...

Things which maybe need some tweaking based on these stats are the rebounds which are still a little bit on the low side and assist pretty high. Both are cause by too high shooting percentages. FG% looking pretty ok, still a bit high, but thats what we have to live with with 2K I guess, but 3 point % is just too high for both user and CPU. Adjusting the shooting succes a little will lead to better percentages, more rebounds, less assists.

But that's just my take on these :-)...
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Old 10-14-2009, 05:02 AM   #82
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by lkasprzak
can i download these slider from 2k share?

EDIT: lol i missed that in 1st post
Yes, i believe the name is simsportsslidrers.blogspot.com that's the latest one, but you can copy the sliders in the first post.
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Old 10-14-2009, 05:03 AM   #83
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by PuntNL
Stats looking pretty good my man...

Things which maybe need some tweaking based on these stats are the rebounds which are still a little bit on the low side and assist pretty high. Both are cause by too high shooting percentages. FG% looking pretty ok, still a bit high, but thats what we have to live with with 2K I guess, but 3 point % is just too high for both user and CPU. Adjusting the shooting succes a little will lead to better percentages, more rebounds, less assists.

But that's just my take on these :-)...
The only reason the FG% was too high in my last game because I played the warriors. If you look at my other results, they were all under 50%..About the rebounding, the reason it was low in my last game because we shoot about 50% a lot of shots went in. Check my other games in my blog you'll see the difference.
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Old 10-14-2009, 05:14 AM   #84
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by Greene_Flash03
The only reason the FG% was too high in my last game because I played the warriors. If you look at my other results, they were all under 50%..About the rebounding, the reason it was low in my last game because we shoot about 50% a lot of shots went in. Check my other games in my blog you'll see the difference.
Will do :-)..

Are these online via PS3?
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Old 10-14-2009, 05:18 AM   #85
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by PuntNL
Will do :-)..

Are these online via PS3?
360

But I'm sure if you copy my first post and apply it to you're game, it will play the same..
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Old 10-14-2009, 06:57 PM   #86
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

Loving these sliders but the scores were too high for my liking (in the 130s) so I have changed the quarter length to 10
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Old 10-14-2009, 08:43 PM   #87
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

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Originally Posted by 2kjunkie
Loving these sliders but the scores were too high for my liking (in the 130s) so I have changed the quarter length to 10

I'm just wondering, do/did you score 130+ or the CPU? if you do/did, I suggest you to try the hard difficulty sliders for user to get better results.

Last edited by Greene_Flash03; 10-14-2009 at 09:00 PM.
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Old 10-15-2009, 12:28 PM   #88
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Re: Greene_Flash's SuperSim Sliders (12 Mins per Q)

I played this on all-star difficulty 10 min quarters.

I felt like the computer scored every time on the jump hook in the lane...Almost all of computer pts were in the paint.

I played on the medium difficulty.....Good effort...your sliders are getting downloaded like crazy.

Shooting percentages in the first half for the computer was 67%. I was playing the Suns though and they were owning me.

All in all the shooting needs to drop...blocks up...back door down to zero...inside/close tendencies dropped dramaticlly.
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