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The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Old 01-06-2011, 12:21 AM   #889
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by pabby21
NOOOOOOOOOOOOO haha.....just take a break, don't leave! lol


If I can't give it my full effort, then I'm just half-assing it. I can't do that.

All it really requires is patience, time, these websites:

http://www.hoopdata.com

http://www.82games.com

http://www.basketballvalue.com

http://www.nba.com

and enjoyment of video games.

I have all of these, except the last one.

That said, you never know.
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Old 01-06-2011, 10:04 AM   #890
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

tried the new sliders. damn, too many TO's and fouls for me.
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Old 01-06-2011, 11:44 AM   #891
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End of the first Game for me.

Again with some modification for sst.

11 minutes (with sst 12 minutes give too much point at final)

Off. Awarness to 88 (2.3 set)
Clutch Factor OFF
Clutch Sliders to 3 (2.3 too if I remember)

Inside Shot Success: 46 ( pre post set)
Close Shot Success: 47
Mid-Range Success: 47
3PT Success: 50

All The rest with 2.6 set.

So



Think I've found good balance for adapt the set even is there always some inconsistencies.
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Old 01-06-2011, 01:24 PM   #892
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Win my second game, but there's weird stats ^^
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Old 01-06-2011, 01:38 PM   #893
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

sorry gree but all-star is completly insane for me, too many silly TO and high shooting %, unplayable for my taste
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Old 01-06-2011, 03:02 PM   #894
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

2.7, page 1.
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Old 01-06-2011, 03:06 PM   #895
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by Mourf
End of the first Game for me.

Again with some modification for sst.

11 minutes (with sst 12 minutes give too much point at final)

Off. Awarness to 88 (2.3 set)
Clutch Factor OFF
Clutch Sliders to 3 (2.3 too if I remember)

Inside Shot Success: 46 ( pre post set)
Close Shot Success: 47
Mid-Range Success: 47
3PT Success: 50

All The rest with 2.6 set.

So



Think I've found good balance for adapt the set even is there always some inconsistencies.

Sounds, looks good to me, Mourf.

Nice work.
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Old 01-06-2011, 03:13 PM   #896
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by coldkevin
sorry gree but all-star is completly insane for me, too many silly TO and high shooting %, unplayable for my taste

You hit a wall when you realize that the computer is actually passing to open men on AS for great shots, and single-mindedly running stupid ISO's and pulling up for horrible shots all game long on PRO. The court vision on AS is phenomenal. The court vision on PRO is nonexistent (even with OFF AWR @ 100).

Is it in the settings? Perhaps. But, I can't kill the defense on PRO anymore than I already have and have it be competitive (realistic). There isn't an ounce of cheating on AS, that's just the computer kicking the **** out of you when you **** up. It's basketball and a lot of has to do with how well you handle each possession, if shots fall, refs calls, etc. One mistake becomes two, becomes three, becomes a blowout. You can do whatever you want on PRO and still be in the game (and usually win), AS is not like this.

People complain about TO's, but what they fail to realize is there are ways to avoid TO's at the current settings.

One: you can't pass through people, thus hands are high.
Two: if you put the ball in the hand nearest the pass recipient, the odds are much greater that you will complete it.
Three: if you move away from traffic when you are inbounding the ball, the odds are much greater that you will not throw it away.
Four: if you are throwing a cross court pass, you should make sure you are not throwing it over the head of two defenders standing in the lane. +
Five: put the settings on default and see how wonky the passing system is already.
Six: I didn't design the game.
Seven: It's two ****ing sliders.
Eight: You might have to let the computer inbound the ball, if you don't want to cheat.


There is literally no way that PASS ACC @ 45+, hands under 77 will cause the computer to turn the ball over more than 10 times a game. That's not realistic. It's phony. You can adjust HUM, CPU independently and tune to your preference. I've posted my preference and reasoned why a million times. But, sorry, I'm not David Koresh, solve your own problems (or whatever you perceive are your problems). Besides, MLB: TC is released in two months, that'll take care of 99.9% of you.

Not that that was what you were talking about.

Sorry to lose you, man. Good luck!
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