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The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Old 01-15-2011, 11:30 PM   #1105
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by Geebo
Seems easy enough, but unfortunately I'm not so fluent in Excel, and Grad classes resumes for me on Tuesday so I'm going to be pressed for time. But if someone makes the spreadsheet I would have no problem implementing them into my next update.
****, I'm wrong. Although it may work anyway.

For some reason I thought the 4 had to total 100 in tendencies. It's probably not worth the trouble.

Shows you how much I look at rosters.
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Old 01-16-2011, 03:14 PM   #1106
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by Empey3
Hey Again All,

I wanted to give some feedback on games I had during my marathon 16 hour session.

The games were reasonable, all things considered, except I noticed that due to the passing and ball handling slider changes that when you attempt to pass out of a sticky situation or even a normal situation like a top of the 3 to one side or the other the ball will go flying out of bounds, sometimes over their heads! Even with this I was winning the turnover battle in each game by a turnover or two. Offensive rebounds are still an issue, this would account for the AI almost always shooting 3-10 more shots per game.

I had a really interesting game where I scored 42 points in the fourth quarter to almost come back with the spurs against the thunder. I wrote about this game. I was tinkering with the shot sliders while I was playing and forgot to change the CPU's, thus giving them an advantage they didn't need with OKC at home. Durant, Westbrook, Sefolosha, and co. all shot well over 50% and Jeff Green flew over for dunks. The final score was something like 124-116. Nice game.

Then I deleted and added the coach profile settings. If you download Rosters do you get these? I'm considering the Rashidi 2K insider or another Roster file. Though it is very stat oriented with Chris Paul being the best player. I'm not sure he's even the best PG and certainly not by five overall points, but that's another thread discussion.

I also played two games with the Bulls, which were grind it out. This is where the passing became quite wonky and both my team and the CPU Piston team had quite a few turnovers. Also, free throw attempts were wild. I could get to the line frequently, almost every time with Rose using the shot stick and got a lot of and 1's as well. Likely too many. BTW I hate their playbook.

The next game I tweaked the sliders just a bit more. I played the 76ers and something was going on with the free throws. I had to change it back to shot stick release after awhile because I was literally shooting 33%, which is unheard of. Partially this was due to something going on with the Xbox controller where it would disconnect and I'd have to press the middle button. It might be these "Pure Rechargable Alkaline Batteries" that I use. Late in the game I became so frustrated, tired, and disoriented that I had to shut the game off.

I think these sliders are excellent. The problems that we encounter such as the passing, the rebounding, and so forth are inherent in the interface. Keep the discussion going.

I know there's quite a bit of content here, but I have a hard time finding direct answers to questions and I wanted to pose a few queries that are important to the overall realism of the game that we are all after.

How do people draw charges?

I believe the controller command is right stick down. But, in practice, you basically can't draw charges.

How do you get bounce passes and more effective passing?

You can't really choose what type of pass you throw. You can use icon passing (R1, I think) to choose the recipient but, short of that, the system will be wonky until next year.

Anyone know of some solid sources for gameplay discussion threads?

I don't know how to answer this question. You can talk about anything you want right here, though.

Cheers,

Empeythree
Answers in bold.


I'm glad you are enjoying the set, Empey3.
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Old 01-16-2011, 03:16 PM   #1107
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by Dontkillbill
Are these new sliders online already? I only see 2.4

I think that is the only one up right now. I'll upload the final set soon.
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Old 01-16-2011, 03:16 PM   #1108
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

3.5, Final beta.

Page 1.
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Old 01-16-2011, 03:34 PM   #1109
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

on 3.4(with coach profiles) Im up 95-70 early in the 4th quarter to the Suns. Either tonight or tomorrow.(Prob tomm) I will finish that game, post the stats and get 3.5 going
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Old 01-16-2011, 03:57 PM   #1110
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Have u try with clutch factor on yet?
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Old 01-16-2011, 03:59 PM   #1111
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by ewing6
on 3.4(with coach profiles) Im up 95-70 early in the 4th quarter to the Suns. Either tonight or tomorrow.(Prob tomm) I will finish that game, post the stats and get 3.5 going

Cool. I look forward to it.

You and a few others post stats and we can wrap this up. Finally!
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Old 01-16-2011, 04:02 PM   #1112
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Originally Posted by GuCcI08
Have u try with clutch factor on yet?

Yes, before. I think it's unnecessary. It enhances the fluctuation in FG%-- hopefully that's all-- but All-Star level does that anyway.

Like most anything else about anything ever, it's personal preference. I prefer the comfort of knowing it's off.

What I would advise is if people have trouble with the set, turn Clutch Factor ON as a first adjustment.
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