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The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Old 01-27-2011, 04:36 PM   #1473
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

30 game project done.

Discuss.

Points OEff DEff FGM FGA FG% eFG% TS% 3M 3A 3% 3PR FTM FTA FTR FT% AST AR TO TOR OR ORR DRR TR TRR BLK BLKR ST DPR PO
AVG 102.8 106.1 106.1 37.9 80.0 47.3% 51.2% 56.0% 6.3 16.7 36.8% 20.9% 20.7 26.8 34.2% 78.4% 20.7 19.4 15.4 15.9 6.2 15.90 84.10 39.0 50.0 5.1 5.2 10.8 18.4 97.0
NBA 100 105 105 38 81 46.0% 50.1% 54.3% 6 18 35.5% 22.2% 18.6 24.5 30 76.0% 21 20 14 13 10.95 26 74 41.72 50 5 5 7 15 95
HUM 100.2 103.9 108.1 35.3 77.7 45.5% 49.6% 55.2% 6.4 17.4 36.7% 22.4% 22.8 29.6 38.1% 76.7% 19.7 18.5 16.0 16.5 6.2 15.11 83.31 36.8 47.26 6.3 6.4 11.1 20.0 96.5
CPU 105.7 108.1 103.9 40.6 82.8 49.1% 52.8% 56.8% 6.0 15.7 38.5% 18.9% 18.4 23.7 28.9% 77.9% 21.6 20.0 14.7 15.0 6.0 16.73 84.96 41.5 52.88 3.7 3.9 10.2 16.6 97.8
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Old 01-27-2011, 04:47 PM   #1474
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

numbers look good, some are really close. The cpu points at 105, is probably something to look at. I think it also has something with them consistently taking a lot of FG attempts.
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Old 01-27-2011, 05:01 PM   #1475
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

3.6, page 1.

It's clear; same settings for HUM/CPU won't work on AS.

(I was wrong, you conspiracy theorists may have been right)
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Old 01-27-2011, 05:32 PM   #1476
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

I knew it, you can even tell from the stats you calculated...will test these soon!

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Old 01-27-2011, 06:19 PM   #1477
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

BTW: In case there are still some people who doubt the low offensive rebounds-- this has now been a 60 game test which has the Offensive Rebound Rate at 15% w/ the Offensive rebound slider @ 100 and the D rebound slider @ 0-1.

The 09-10 NBA AVG Offensive Rebound Rate was 26%.

Doubt no more.
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Old 01-27-2011, 06:19 PM   #1478
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

I think doing separate cpu/human sliders was good for all star, ill try asap
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Old 01-27-2011, 06:22 PM   #1479
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Originally Posted by ewing6
I think doing separate cpu/human sliders was good for all star, ill try asap
Looking at the numbers, the shooting edge is practically undeniable. An argument about shot selection could be made but, given the diversity of teams/humans/etc., it doesn't seem to be reasonable.
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Old 01-27-2011, 06:24 PM   #1480
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Looking at the numbers, the shooting edge is practically undeniable. An argument about shot selection could be made but, given the diversity of teams/humans/etc., it doesn't seem to be reasonable.
My first game might not be up till tomm. afternoon
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