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The Purist(s) NBA 2K11 Sliders (Post-Patch)

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Old 12-28-2010, 05:16 AM   #737
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Here's another one. Rose got injured with a broken wrist in this one as well. Looks like this season is gonna be a struggle with both Boozer and Rose out 4-6 weeks. I already had James Johnson out 4-6 weeks. Funny thing with his injury he was not even on the active roster and he got injured.

Chi(me)_vs_Phx
105____pts__124
39/102__fg__43/101
38%___fg%___42%
6/21__3pt___9/25
28%___3pt%___36%
21/33__ft___29/33
63%____ft%___87%
28_____ast___35
13____TO____11
22____foul____20
60____reb____59
12____oreb____8
9___stl____10
4_____blk____5
44____pip____56
44__bnchpts__45
4_2ndchncpts_6
3_fstbrkpts_18
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Old 12-28-2010, 11:44 AM   #738
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by Geebo
This is the exact reason I made my rosters I couldn't stand the caps especially my boy Landry Fields. It really urked me.
It's a tough decision becasue I have heard so much about rashidis and how well they play. Although i am not to unhappy with the play of 2k's roster other than Off. Reb. I think a few tweaks here and there and thats all they really need. The rotation problem with all 12 guys playing in simmed games is really the most upsetting to me. That and practically no longrange shooting fouls b eing called is ridiculous.
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Old 12-28-2010, 12:47 PM   #739
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by travis72
Hey Greenie, I was looking at your coaches profiles and notice a lot of crash boards are alot lower than default. Hows your Off. boards in games? Plus what are simmed games in association off. baords lookin like? Just curious what teams stats are looking like and if teams O boards look normal roughly between 8-14 per game.
I have been messing around in quick games with coaches profiles trying to get teams to play more like themselves and I have been upping crash boards by +40 for teams. In practice runs in association teams crash boards were looking real good in simmed games.
I had planned to wait for FFAACC03 to input rashidi's work but I like having all the players in the game and not the created caps, so i have not completely made up my mine if I am running with Rashidi's or not yet because of this.

Honestly, Travis, I'm not sure that slider has any affect whatsoever. I haven't looked at the sim stats to see if it has an affect when simming, but the in-game affect is either fluky or nil. I just figured I might as well take available statistics and tune the slider regardless. It can't hurt. Well, it can, by hurting the fast break defense of certain teams, and it's not perfect because not every team who grabs O-Boards crashes the boards, but it was one slider I could move with a reasonable idea of where to move it.
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Old 12-28-2010, 12:49 PM   #740
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by Wil2DaSon
Looks like you were right about the orebs Greenie. Also a funny note about this game is that Boozer broke his wrist! Now I know in real life it was his hand, but same area of the body anyways. LoL



Chi(me)_vs_LAL
113____pts__106
38/90__fg__36/94
42%___fg%___38%
5/25__3pt___6/24
20%___3pt%___25%
32/39__ft___28/33
82%____ft%___84%
24_____ast___21
20____TO____20
18____foul____21
52____reb____55
6____oreb____8
16___stl____15
7_____blk____3
52____pip____42
45__bnchpts__33
4_2ndchncpts_4
10_fstbrkpts_10

I need to figure out why the FG%'s are so low. Hmm.

Other than that, looks good!
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Originally Posted by Fabian Avenarius Lloyd
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Old 12-28-2010, 12:50 PM   #741
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by Wil2DaSon
Here's another one. Rose got injured with a broken wrist in this one as well. Looks like this season is gonna be a struggle with both Boozer and Rose out 4-6 weeks. I already had James Johnson out 4-6 weeks. Funny thing with his injury he was not even on the active roster and he got injured.

Chi(me)_vs_Phx
105____pts__124
39/102__fg__43/101
38%___fg%___42%
6/21__3pt___9/25
28%___3pt%___36%
21/33__ft___29/33
63%____ft%___87%
28_____ast___35
13____TO____11
22____foul____20
60____reb____59
12____oreb____8
9___stl____10
4_____blk____5
44____pip____56
44__bnchpts__45
4_2ndchncpts_6
3_fstbrkpts_18
You lost! lol. yay!

Again, FG%'s .... wtf!

yeah, honestly, injuries are ridiculous. And unrealistic. For now, turn Durability up one or two.

(I'm not just saying that because I lost 3/5ths of my starting lineup either)
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Originally Posted by Fabian Avenarius Lloyd
[...] a man of subtlety or refinement is almost always nothing but an idiot.

Last edited by greenieblue; 12-28-2010 at 12:55 PM.
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Old 12-28-2010, 12:52 PM   #742
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

Quote:
Originally Posted by travis72
It's a tough decision becasue I have heard so much about rashidis and how well they play. Although i am not to unhappy with the play of 2k's roster other than Off. Reb. I think a few tweaks here and there and thats all they really need. The rotation problem with all 12 guys playing in simmed games is really the most upsetting to me. That and practically no longrange shooting fouls b eing called is ridiculous.

Yeah, man. I think we are just going to have to ignore these faults until 2k12. The only two you left out are the lack of non-steal TO's and the lack of non-shooting fouls. These are fundamental problems with the game. I hope they address these for 2k12.
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Old 12-28-2010, 03:20 PM   #743
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

On man what a game Wizards(2-0) now vs the 76ers. Was down by 15 at half, had a big 3rd quarter to get back within 3 heading into the 4th. I evened it up pretty early and we trading buckets. I was up by around 5 with a min. left. Turner hit a 3 to make it a 2 point game. They got a stop, Turner drew a foul with about 24 seconds left, but missed the 2nd ft. They got the ball back and Wall stole it and was fouled, but missed the 2nd ft(Was 18-21 from the line lol) Then Iggy tied it with a jumper with 7 seconds left. Wall's game winner missed so we went to OT, where Turner hit a 3 to start and they were up by 5, Wall and Blatche lead me back, both getting BIG 3 points plays. We traded buckets the last min.(wall, blacthe,iggy and turner really) With under 10 seconds left Turner shot a game tying 3, it went in out spun around the rim, but missed! Wall got the broad with .a few seconds left, was fouled with .5 left spilt the free throws and we won 134-130!

Philly/Wizards
Field Goals: 50-101(49%)/44-93(47%)
3's: 5-14(35%)/ 7-20(35%)
free throws: 25-37(67%)/39-52(75%)
assists: 30-26
turnovers: 17-22(mostly early though, much better later in the game)
Rebounds: 46(4 off.)/ 56( 9 off.)
steals: 17/9
Blocks: 3/6
PIP: 64/62
Bench points: 41/40
2nd chance points: 8/10
fast break: 14/2

Key Players:
John Wall 34 points 5 broads 11 assits 2 steals 18-21 fts
Blatche 30 points 8 broads 1 block
YI 12 points 3 steals 2 blocks 5 assists
Beaubois 12 points 6 broads 5 assits

Iggy 39 points 15-28 from field
Hawes 22 points 7 broads 3 steals
Williamns 19 points 8 assists
Young 18 points 5 steals
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Old 12-28-2010, 03:25 PM   #744
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Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

greenieblue...

Dumb question, and I'm sure this has been asked/answered before, but how do I download these sliders on 2kshare? What do I search for?
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