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mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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Old 06-20-2015, 01:56 PM   #889
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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Originally Posted by lbjcavsx23
Would it be a good idea to use this on 2k15?
No...game play is totally different. I'd advise looking at the different 2K15 sets here. But I'm certain these would ruin your experience.
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Old 07-24-2015, 11:22 AM   #890
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

I know you guys who follow this will laugh - but I did one more update to the page 1 / post 1 set. This latest set has given me some of the greatest games I've ever played. I see some animations that I haven't seen. It's a blend of quickness, athleticism, and simulation. Double-check your numbers.

One thing: you'll NEVER win a jump-ball with this set. It had to be done. In order to bring out the cpu's shot-blocking and offensive rebounding ability I had to go this route. This set came together after around 25 more test games - breaking down plays and bringing together a culmination of everything from stats to animations. I saw a cut from a cpu player that I had never seen before, where he rubbed off a big man and floated to the paint. He then put up a FLOATER shot that has been lacking. my defender fell down after getting hit by the pick. Now, note that strength is kinda low in this set, but the strength now seems perfect.

I've seen that the one thing the strength slider has done is provide a "suction" of the players boxing out - therefore, canceling out verticals on offensive rebounds. But it took playing with a number of combinations to get this right. You'll now see the really good PG's attack the rim.

I've lost a few with this set. I've had some close wins. A couple 15-20 point wins. I blew some leads. And last night the game I played I saw the cpu trail by 8. then lead by 4 after the first period. I then took a lead by 6. saw the cpu jumb back ahead by 7. But I ended up winning by 9. And it was grueling. I had to play smart.

If you're still playing this game, know that I tested these with multiple roster files - so I use this set universally for all of my classic roster files. Hope you have as much fun with them as I have.
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Old 07-26-2015, 10:59 AM   #891
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Could you do Nba 2k14?

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Old 07-26-2015, 03:16 PM   #892
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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Could you do Nba 2k14?

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Sorry - I don't own the game, and have no plans to play any other NBA game other than 2K11. We bought our oldest son an Xbox One - and he could care less about sliders, as all he does is My Player (he's 15 - not a slider nut like me). But sorry, I don't know what might be a good set for you to use. But I can guarantee you these will NOT work with 2K14.
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Old 07-26-2015, 04:19 PM   #893
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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Originally Posted by mkharsh33
Sorry - I don't own the game, and have no plans to play any other NBA game other than 2K11. We bought our oldest son an Xbox One - and he could care less about sliders, as all he does is My Player (he's 15 - not a slider nut like me). But sorry, I don't know what might be a good set for you to use. But I can guarantee you these will NOT work with 2K14.
No problem. By the way will you do a 2015 roster for 2k11?

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Old 07-26-2015, 08:43 PM   #894
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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No problem. By the way will you do a 2015 roster for 2k11?

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No, because it can't be done. We've maxed out all of the created-player slots. What it would take to update the file simply isn't an option. Unfortunately, last season was the last update for this great game...
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Old 08-03-2015, 01:21 PM   #895
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Didn't use the sliders yet but i respect the upload, thanks man.
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Old 10-24-2015, 11:15 AM   #896
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

For those still playing 2K11, I went back to the drawing board on some things - a lot of test stuff. Wanted to see the physics of the game, especially the driving to the rim aspect. So I worked over the last month or two to see what I could get the game to do, and have updated a number of things.

I've won some nailbiters, lost a few close ones, have been blown out and have some blowouts. LOVE the flow of the game with these. I use them for ALL my 2K11 files, which now numbers in the 30's (or more). Page 1 / post 1 has the information. If you're still playing this game, you might want to give these a shot. Game is still the greatest basketball game I've played...
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