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mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

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Old 08-11-2011, 03:22 AM   #265
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

some small updates - page 1/post 1. In RED. Trying to now get the game to play a little "looser" in that guys get some separation and spacing. In playing a 1991 game I was unable to get tim hardaway to shake free. after watching the 1991 warriors/lakers playoff game (nba tv) i noticed that my sliders really don't resemble the spacing that players should get...just a bit cluttered. so i'm going to see if these play out better...
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Old 08-11-2011, 10:19 PM   #266
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

everything on page 1 - post 1 current. REALLY makes this game more fun and opens things up a bit...better spacing. stats look really good. if the cpu is shooting too high a % against you, simply up your user contest shots to 85 (from 80).
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Old 08-12-2011, 02:49 AM   #267
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

MK, you caught some slider-itis, lol. I'll have to look through the last page or two to see what changes you made and why. I'm still using the set that was in place for the past few months and getting good results.

Were you just trying to get the CPU to be more competitive in your games? Open up the court spacing? Get more scoring on both sides of the ball?
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Old 08-12-2011, 03:15 AM   #268
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Putting the cpu offensive AI at 65 REALLY made them smarter - the best players take more shots (Tom Chambers lit me up for 40 tonight, so that's one example). The running game for the cpu comes to life and the spacing (by lowering the help defense) makes it look more like an NBA game you see live.

I also raised all the cpu shooting sliders to match the user's. BUT, some concessions have to be made or the cpu will never shoot below 55% (or even higher). So all the latest changes are on page 1 - post 1. They play GREAT... You'll need to bring it from the word go, but they will provide a fair and fun challenge.

I'd disregard a lot of the latest posts. I was frustrated and changes kept coming around the clock. But I wanted to nail these because I'm about to start playing some of the classic rosters in complete seasons. But check page 1 - everything there is accurate.
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Old 08-12-2011, 12:33 PM   #269
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Thanks for the explanation, Mike. I'll have to try the new settings out.
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Old 08-12-2011, 02:26 PM   #270
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Still seeing shooting percentages WAY too high - both user and cpu. So I've done two things:

- changed the contest shots slider for both user and cpu

- lowered the minutes per quarter to 11 (this might be more of a personal thing).

scores from my last 5 games have never been lower than 118 for either team. The frustrating goal is to get scores lowered and to get shooting percentages lowered. It's amazing what happened when I stared tweaking stuff to make the game more challenging, but what came with that was more challenges from a statistical point of view...
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Old 08-14-2011, 02:38 AM   #271
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Quote:
Originally Posted by mkharsh33
scores from my last 5 games have never been lower than 118 for either team.

I can't remember the last time I got a game to go past the 100 point milestone, and that applies to both myself and the CPU. Then again, I don't often play at a very fast tempo. I like using the shot clock.
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Old 08-15-2011, 01:17 AM   #272
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Re: mkharsh33 - NBA 2K11 - ALL STAR Sliders (12 min...real player %)

Post 1 - Page 1 has latest updates in BOLD / RED. Monday, August 15th at 2:35 a.m.
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