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Old 01-23-2012, 12:07 AM   #97
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Originally Posted by SavoyPrime
Has anyone tried these sliders using the default rosters (or the most recent 2K updated roster) running CPU vs. CPU? I was planning on doing my association running CPU vs. CPU matchups, but wanted to know if these work first.
I've watched a couple. They seem to work good. With the new play books beds is putting in, I'd recommend downloading his roster.
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Old 01-23-2012, 02:41 AM   #98
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Re: Authentic's NBA 2K12 Sliders

Well, started testing already. I'll post a box score of how it goes. Expecting big things! Also great to hear Beds will use these when he gets a chance to play!
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Old 01-23-2012, 06:20 AM   #99
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Re: Authentic's NBA 2K12 Sliders

Important

Read the first page. It has been updated and for good reason. Read through it and you'll understand.
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Old 01-23-2012, 11:02 AM   #100
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More updates to come later today. I would like to say the new set is incredibly difficult and you must play defense with the right stick. I rarely attempt to block shots anymore even. Play the game like a real game and you should be fine. I will warn you, the CPU can go on sprees, it's your job to stop them.
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Old 01-23-2012, 11:33 AM   #101
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A couple other thoughts. I have noticed differences from game to game. I have tested truegamers and found that every game is the same...boring in a way. I like variety and change. These have definitely provided that. I think default or close to it provides a very realistic game. This coming from both me and beds who both have tested on default pro.
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Old 01-23-2012, 12:43 PM   #102
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Re: Authentic's NBA 2K12 Sliders

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Originally Posted by authentic
A couple other thoughts. I have noticed differences from game to game. I have tested truegamers and found that every game is the same...boring in a way. I like variety and change. These have definitely provided that. I think default or close to it provides a very realistic game. This coming from both me and beds who both have tested on default pro.
The only reason I'm not sure about using these sliders is because all the feedback I have seen for them seems to be from people using edited rosters. While truegamers seems to work fine with the default rosters and CPU vs. CPU matchups. I definitely like variety as well as a realistic representation of the real NBA.
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Old 01-23-2012, 12:48 PM   #103
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Re: Authentic's NBA 2K12 Sliders

Boring?? Dude try the new one because my sliders are far from boring espically since I raised offensive awarness to 99. It might of been boring with it on 0 but its a whole new feel they do alot of different moves with it on 99. With it on 50 they only play half to there ability with speed on 50 slow people can keep up with fast people.

Last edited by Truegamer; 01-23-2012 at 01:17 PM. Reason: authentic didn't understand my jibberish
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Old 01-23-2012, 12:57 PM   #104
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Boring?? Dude try the new one because my sliders are far from boring espically since I raised offensive awarness to 99 with it on 0 it might of been boring with it but its a whole new feel they do alot of different moves with it on 99, with it on 50 they only play half to there ability with speed on 50 slow people can keep up with fast people. And now that i figured your sliders are helping out the cpu.
Your not grasping what I'm saying and I didn't even read your whole post because I can't understand or don't feel like reading incomplete sentences. When you adjust too many sliders it can make every game play the same. I don't want the computer to freestyle on me, I don't want them to be super intelligent, in reality, the teams aren't super intelligent and aren't 99 percent aware on offense. Say what you want, but beds and I both agreed the closer to default, the better.
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