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Old 01-23-2012, 01:00 PM   #105
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Originally Posted by SavoyPrime
The only reason I'm not sure about using these sliders is because all the feedback I have seen for them seems to be from people using edited rosters. While truegamers seems to work fine with the default rosters and CPU vs. CPU matchups. I definitely like variety as well as a realistic representation of the real NBA.
That's no problem. These are designed for beds rosters because the playbooks change the game completely. I highly suggest using them. The gameplay is so smooth.
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Old 01-23-2012, 01:14 PM   #106
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Re: Authentic's NBA 2K12 Sliders

99 offense balances out with 99 defense. why dont you try my last slider before critcizing it your sliders help the cpu. You might as well just leave yours on default and with all those 50's Authenctics' default sliders why dont you try a game with my new sliders and tell me if its boring. And I dont care what beds says he didn't make this game neither did you. Im trying let you know with it on 99 players dont get superpowers are anything they get more creative with thier shots and actaully using beds roster would eliminate that for certain players because he edited their attributes.
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Old 01-23-2012, 01:19 PM   #107
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Originally Posted by Truegamer
99 offense balances out with 99 defense. why dont you try my last slider before critcizing it your sliders help the cpu. You might as well just leave yours on default and with all those 50's Authenctics' default sliders why dont you try a game with my new sliders and tell me if its boring. And I dont care what beds says he didn't make this game neither did you. Im trying let you know with it on 99 players dont get superpowers are anything they get more creative with thier shots and actaully using beds roster would eliminate that for certain players because he edited their attributes.
I have tried your sliders. I wouldn't criticize you for no reason. Ask redlogic, I have no problem helping a fellow slider maker, but only if I know they're good for it. What your not understanding is the logic of this game and what each slider represents. I would like to help you figure this out, because you'll never get nba style results with those drastic of sliders. This is just with beds new roster, with the playbooks. With default playbooks a little more tweaking is necessary. With adjusted playbooks, the game flows like an actual nba game on default with minor tweaks.
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Old 01-23-2012, 01:46 PM   #108
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Re: Authentic's NBA 2K12 Sliders

What your not understanding is with those playbooks certain teams are not made to move that fast like boston the tempo is to high they are a older team this is just on example. The playbooks 2k gave us is for a reason some of those teams play half court basketball and move slower because they are older and dont want to move as fast and not even looking to score alot of baskest but win by defense I played basketball its different ways of playing a game those playbooks messed it up. If you would use my sliders with a regular playbook it would balance out.

And go try my new sliders now not the previous it a new feel the offense shoots different shots with offensive awarness on high that they wouldnt attempt with sliders on 50.
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Old 01-23-2012, 01:52 PM   #109
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Originally Posted by Truegamer
What your not understanding is with those playbooks certain teams are not made to move that fast like boston the tempo is to high they are a older team this is just on example. The playbooks 2k gave us is for a reason some of those teams play half court basketball and move slower because they are older and dont want to move as fast and not even looking to score alot of baskest but win by defense I played basketball its different ways of playing a game those playbooks messed it up. If you would use my sliders with a regular playbook it would balance out.
Coaching profiles fix that. Next. Your lack of knowledge about this game is interesting. Maybe your sliders work well with a regular playbook, but I highly suggest you download beds new roster and go back to the drawing board like I did. The game is so different it's crazy. But when the top slider thread for beds roster thinks default is best and the roster maker believes that, maybe just trust us an give it a shot.
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Old 01-23-2012, 02:20 PM   #110
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Re: Authentic's NBA 2K12 Sliders

Guys, whatever argument you are having has absolutely nothing to do with me.

Please do not put words in my mouth.

I said the rosters were tested on default sliders. That's all I have ever said.

The honest to God truth is I don't get a chance to play this game enough to use sliders at all.

You guys are both my friends, I respect the findings both of you have had, and I think you both did a great job.
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Old 01-23-2012, 02:28 PM   #111
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I have been thinking about possible edits to be made for these at work all day so far. Anybody have any suggestions they'd like to see put in? I'm always open to new ideas. The best way to test is in small units. Instead of jacking something to 99 or 100, test it just above 50, unless it's like off. Rebounding. Ideas! Go...
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Old 01-23-2012, 03:34 PM   #112
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Re: Authentic's NBA 2K12 Sliders

Quote:
Originally Posted by authentic
I have been thinking about possible edits to be made for these at work all day so far. Anybody have any suggestions they'd like to see put in? I'm always open to new ideas. The best way to test is in small units. Instead of jacking something to 99 or 100, test it just above 50, unless it's like off. Rebounding. Ideas! Go...
At some point you've got to just stop tinkering and get a larger sample size. You've been really raving about the latest update, so give a it a week or so. Personally, I'm just about to sit down for my first game on the new set/rosters so I will definitely let you know.

Oh, and are the playbooks just in the roster file?
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