Anybody have a good slider set for 12 minute quarter gameplay. I feel as if the sliders are meant for 5 minute quarters. Scores are really high, like 30 points a quarter.
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Sliders for 12 minute quarter game play?
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#2
Re: Sliders for 12 minute quarter game play?
Re: Sliders for 12 minute quarter game play?
hey man im gonna be working on a slider set for association 12 min, just for starters though i suggest tweaking the cpu's 3pt success (if youve noticed that when the cpu takes a 3 it hardly matters if there is a man in their face)
turn up over the back fouls for cpu and user, helps with the super offensive rebounders
turn up fouls(if u like sim)
another big thing to do is mess with the tendencies of the cpu, to match what u believe is a realistic game
AGAIN this is just for starts i havent messed with all the sliders yet, my next goal is to somehow get the contact shots to be realistic(everytime one of my men go up for a block and it seems like they made contact with the ball, its like the outcome is in favor of the scorer) -
#3
Re: Sliders for 12 minute quarter game play?
Re: Sliders for 12 minute quarter game play?
started at simulation, lowered every shot success by an addition 2 points, raised the mid range tendency to 75 and im having pretty decent games stats wise.Comment
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