12-17-2012, 10:26 AM
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#1037
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Rookie
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders
I'm still playing with an un-patched game and using the pre-patch sliders, so unfortunately my comments won't be as relevant as they could be. I'm 23 games into a season, playing as the Celtics, and have a record of 20-3 (using the harder slider set). This is pretty comparable to the real Thunder's 19-4 record, also best in the league, so that's pretty decent so far. Everyone's stats seem to be balanced, pierce at 21 ppg, garnett at 16. If anything I'm still trying to figure out how to score with rondo, but I'm getting better; he's averaging close to 10ppg over the last 7 games.
I find that I keep bumping the CPU O-board slider up. The real Celts are allowing their opponents to grab nearly 25% of available Oboards. With sliders at 45, then 47, my opponents were still grabbing under 20%. I bumped up the slider to 49, but I'm dangerously close to the default 50 here. I'm beginning to think that maybe people just didn't know how to rebound when the game came out so they were freaking out about a perceived OBoard advantage for the CPU? Or else maybe the real Celtics suck really bad on Oboards....which they do, but maybe they suck really, really, really bad.
For fun I popped in 2k11 over the weekend, a game I must've logged over 500 hours on. Wow, what a difference. I don't know if I've been brainwashed by 2k13, but now I find 2k11 really arcadey. On speed 50, it runs at about 2x the speed of 2k13 on speed 55. And this is weird to say, but the controls on 2k11 feel really unrealistic now, specifically the way the player immediately responds to your analog stick. I know, I know, it's like I'm lauding 2k13 for its ****ty controls. But I have to say, it's just tons more realistic. 2k11 feels like NBA Jam to me now, w/r/t the controls. Plus all that player contact I was bitching about before? I grudgingly admit that also feels "right" now, and having almost no contact (like with 2k11) feels arcadey. Although, they really have to either remove or greatly lessen hit detection when someone's in the air. You can pump fake someone to jump up and be unable to drive past them because they are "blocking" you with their body in mid-air. I don't know if I've ever really seen that happen in a real NBA game.
Ultimately, these are great sliders mkharsh. Thanks for the hard work you've put into them.
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