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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 12-31-2012, 08:06 PM   #1121
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Yo MK I put up a thread asking if this would work in an OA, please reply thanks!
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Old 12-31-2012, 08:51 PM   #1122
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Quote:
Originally Posted by LanteriX
These sliders play pretty well on both sides of the ball.

The only gripe I have, and I'm not sure is something that can even be fixed with the sliders is something I notice when the CPU runs plays. They seem incredibly reluctant to break from a play once they start running it. Meaning, they can have a wide open shot with a guy that can and should take the shot, but instead they hold the ball and wait. This really winds up eating into the CPU's FG% because they'll pass on good looks to finish running the play far too often.

Not sure how to remedy this.
Just thinking out loud on this - but maybe try raising the BackDoor Cuts tendency? This might cause them to break out of the play - but I'm not sure. Might be worth a look...
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Old 01-01-2013, 03:48 AM   #1123
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

I used these sliders for the first time today with the latest roster update from 2K and quarter length at 10 minutes. I played a Christmas Day re-match between the Lakers & Knicks with me as LA. It was the most realistic NBA video game experience I've ever had. The Knicks played like they do in real life. With the game tied at 86 late in the 4th, they isolated Melo on Gasol & Melo drained a 3. On the other end, they doubled Kobe forcing me to give it up. It played out well down the stretch with the Knicks hitting FTs to win 96-91. Well done on these sliders!! Bravo!!
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Old 01-01-2013, 10:48 AM   #1124
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Anyone using these in coach mode?

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Old 01-01-2013, 01:29 PM   #1125
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Do sliders work for sim stats or just in game play?
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Old 01-01-2013, 06:48 PM   #1126
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Some of these sliders are to high cancels out players attributes. I noticed when I sub players everyone on my team has 99 block, 99 def rebounding, and some other numbers I can't remember are screwed up. That means everyone plays the same in those categories.
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Old 01-01-2013, 08:38 PM   #1127
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by apollooff320
Some of these sliders are to high cancels out players attributes. I noticed when I sub players everyone on my team has 99 block, 99 def rebounding, and some other numbers I can't remember are screwed up. That means everyone plays the same in those categories.
I've never seen that - based upon some other stuff I read here I wanted to be sure that wouldn't happen. I wonder if it has anything to do with the roster set you're using...
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Old 01-02-2013, 01:02 AM   #1128
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by mkharsh33
I've never seen that - based upon some other stuff I read here I wanted to be sure that wouldn't happen. I wonder if it has anything to do with the roster set you're using...
you are not looking in the right spot. You have to go to the substitution menu
and you'll see players attribute and rating raised. It works this way in everyone's roster. You'll see everyone has a 99 in defensive rebounding because your defense rebounding slider at 100 adds 100 to everyones defensive rebounding attribute. So Kyrie and everyone on the Cavs or any roster has the same rebound rating of 99. I hope you understand what I'm saying.

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