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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 01-02-2013, 09:43 PM   #1137
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by R0ver
I'm no slider guru, but wouldn't that affect blocking and rebounding for every player on the court? You solve one problem(guards rebounding) but more pop up.
No because ALL verticals are being adjusted, not just User or CPU, so the vertical ratings of players still come into play, but they are scaled down.
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Old 01-02-2013, 09:46 PM   #1138
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by StraightBaylien
No because ALL verticals are being adjusted, not just User or CPU, so the vertical ratings of players still come into play, but they are scaled down.
Oh, that's quite interesting, do the high vertical players(ex: Gerald Green, Javale McGee) still perform like themselves?
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Old 01-03-2013, 12:53 AM   #1139
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by mkharsh33
I read the thread where this information was made known. It will happen with nearly every roster file and every slider set. Not sure what you want me to do about this... But thanks.


By cranking the sliders up above 50 you increase all player attributes. 65 = +22.5 points for everyone in that attribute, so essentially all players start becoming the same and then when considering multiple sliders cranked that high/low you start to see why people have issues with 2k.
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Old 01-03-2013, 01:13 AM   #1140
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by JasonWilliams55


By cranking the sliders up above 50 you increase all player attributes. 65 = +22.5 points for everyone in that attribute, so essentially all players start becoming the same and then when considering multiple sliders cranked that high/low you start to see why people have issues with 2k.
yeah...I'm starting to come to this conclusion myself. When the game first came out almost everyone thought the game was great out of the box, but just needed a few adjustments.

Last edited by apollooff320; 01-03-2013 at 02:19 AM.
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Old 01-03-2013, 01:49 AM   #1141
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by JasonWilliams55


By cranking the sliders up above 50 you increase all player attributes. 65 = +22.5 points for everyone in that attribute, so essentially all players start becoming the same and then when considering multiple sliders cranked that high/low you start to see why people have issues with 2k.
The game plays horribly with certain sliders below 50 - so I guess the game is broken?
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Old 01-03-2013, 03:23 AM   #1142
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

well with using these sliders, I am getting great results. I play with the Rockets in offline association.

I played against the Thunder and got blown out by 30. I thought, "these sliders have OKC players all maxed out". But I tried my next game against the Hawks and won. This is exactly what happened in real life with the Rockets this season.

At the end of the day, if I see all players having 99 in rebounding, etc. but still get realistic results and stats, I'm good. And thats what I'm getting with these sliders.

I think these are good sliders.
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Old 01-03-2013, 09:15 AM   #1143
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Hi mkharsh,
I like so much ur set but can u explain what is "run plays" for i pt it at 0 ?
My game is in french and i dont find it.
Did u put it at 0 for all teams ?
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Old 01-03-2013, 11:04 AM   #1144
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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NOTE: In your roster, have "Run Plays" for Coach Profiles set at 0 (this is a ROSTER save! - it's under "options" - "game settings" - "coach profiles")
Why i have to do this ? And second question. This sliders works in My-Player mode ?
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