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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 02-04-2013, 10:12 PM   #1257
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

I'm with you MK. Back to 2K11. I tried this game several times. It's a very good video game but it just doesn't reflect the real nba game all that well in my opinion. I think im done trying different sliders and rosters. There just seem to be issues that are unfixable.
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Old 02-05-2013, 05:16 AM   #1258
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Quote:
Originally Posted by DJ
Hey Mike, no worries. I know we've all got a lot going on. I'll have to grab a copy of 2K12 so I can check those rosters out ... sounds like a ton of work has gone into them. I don't see 2K13 being anything other than a roster update, honestly.
Me either, but if they can iron out some of the issues from 2k12 (from what I've heard, I never played it) it will be a good game. I've always felt if they invested more resources into the 2k baseball series instead of those promotions like the million dollar challenge they could make a really really good game.
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Old 02-06-2013, 07:11 AM   #1259
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

hi guys, i'm new to the forum and new to the game. last edition i played was 2k11. i have a question about the slider settings.

Based on nba averages over different seasons shot attempts and fg %'s are as follows (2011-2012)

at rim: 24.8 att - 62.6% (fg%)
3-9ft: 10.8 att - 37.6% (fg%)
10-15ft: 7.3 att - 38.3% (fg%)
16-23ft: 19.9 att - 38.1% (fg%)
3pts: 18.4 att - 52.3% (efg%)

(2012 -2013)

at rim: 25.5 att - 64.4% (fg%)
3-9ft: 9.1 att - 38.7% (fg%)
10-15ft: 6.2 att - 41.8% (fg%)
16-23ft: 18.8 att - 37.8% (fg%)
3pts: 19.9 att - 53.5% (efg%)

wouldn't it make sense to set the sliders in such a way where the above stats were reflected in the shot success and tendencies?
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Old 02-06-2013, 12:30 PM   #1260
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Personal style of play and the fact this is a video game make "real life" near impossible. I'd suggest guys just enjoy the game, rather than trying to replicate NBA statistics to the exact percentages.
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Old 02-07-2013, 09:33 AM   #1261
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Hey man thanks for the sliders, been using them with tweeks to make it fit the way I play and it has made the game awesome. Also getting some good block animations which is great, including one where Anthony Davis got the offensive rebound and as he went back up KG rejected him from behin and hit the ball into the backboard
Pip still a bit high but I think that may be because I play horrible D! So not going to complain about that

Thanks for the work!
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Old 02-10-2013, 12:18 PM   #1262
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders




Here I play for heat. Btw i use "URB V5 ROSTER"



Here I play for Raptors


P.S "URB V5 ROSTER" + ur slider's best gamplay ever. Thx man

Mb to much point in the paint, team fouls bench point. I dont have a clue how can i fix this can u help me when u see stats. Anyways thx.

Last edited by CallMeUnclebob; 02-10-2013 at 12:23 PM.
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Old 02-10-2013, 06:02 PM   #1263
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

mk it has probably been answered by you somewhere on here but do you play using line ups switching out as rotation or based on fatigue?
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Old 02-11-2013, 12:36 AM   #1264
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Quote:
Originally Posted by CallMeUnclebob

Mb to much point in the paint, team fouls bench point. I dont have a clue how can i fix this can u help me when u see stats. Anyways thx.
Looking at your stats, I can say that there are 0 problems with any of those stats you brought up. Points in the paint and team fouls are about perfect, and bench points cannot be fixed with sliders (unless the bench is on the court too often due to too high of fatigue, but I doubt that).
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