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mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Old 10-14-2012, 11:07 PM   #233
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by chankarl
Hi mkharsh33, can you make a slider with 9min? 11min is to long for me.tnx
If you're looking for 9 minute quarters with 12 minute stats, that's no gonna happen. But these sliders with any quarter length...
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Old 10-14-2012, 11:10 PM   #234
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by EccentricMeat
85 isn't bad, but 100 is a little high. What do your Free Throws Attempted commonly look like? If there's a low number of FTA (lower than ~23) then you might want to look at bumping up your Foul sliders.
Yeah, league average the last few years was around 85 per team, so 170 per game. That's the issue, it's mostly the FT attempts, which are fairly low. I just played a half with the new sliders at 12 minute quarters, and the FGA are actually pretty decent considering there's only 7 FTA per team. 12 minute quarters may be do-able for those of us who run plays a majority of possessions...
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Old 10-15-2012, 12:22 AM   #235
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

I just tried the new sliders. Kevin martin just attempted 17 trees against me even with defender on him
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Old 10-15-2012, 12:44 AM   #236
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by risewithus56
Yeah, league average the last few years was around 85 per team, so 170 per game. That's the issue, it's mostly the FT attempts, which are fairly low. I just played a half with the new sliders at 12 minute quarters, and the FGA are actually pretty decent considering there's only 7 FTA per team. 12 minute quarters may be do-able for those of us who run plays a majority of possessions...
Just finished a game with the new sliders, 12 minute quarters, and I run plays almost every time down the court unless there's a clear fastbreak opportunity. Result? 93 FGA to 86, with the CPU getting 21 FTA to my 18. Great looking stats, great playing game!
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Old 10-15-2012, 12:53 AM   #237
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

Just played my first game with the new harder set.
Holy cow offensive rebounds by the CPU, they had 20 vs me.
I played the Kings in my Wolves season and I lost 97-88.
They shot 32% and I shot 35%, really low %.
The difference in the game totally was the CPU offensive rebounds, they had 22 second chance points. I couldn't keep them off the offensive glass.
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Old 10-15-2012, 01:08 AM   #238
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by ProfessaPackMan
These sliders with the new findings regarding the CPU and the Run Plays tendency = a great ****ing game.
For real. Just played with the 1st set on page one, coupled with Nogster's roster. I won a close one as the Magic hosting the Hornets. The game played out really well without a hint of CPU funny business. Time to start up a season.
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Old 10-15-2012, 02:08 AM   #239
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

I've seen people put defense sliders almost all at 100
And take shot tendencies all 100 what do you think about this ??
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Old 10-15-2012, 09:29 AM   #240
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Re: mkharsh33 NBA 2K13 - ALL-STAR Sliders

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Originally Posted by mkharsh33
NEW HIGHER DIFFICULTY SET ADDED - Page 1 - Post 1 - BOTTOM OF PAGE!!!

All settings are the same, but NEW SLIDER ADJUSTMENTS have been made...

Anything updated is BOLD / RED

You wanted a challenge - you got it!!

Also, I HIGHLY SUGGEST using a roster file where the coach profile has RUN PLAYS at ZERO!!!

Hey Man, really thank you for all of your great work !!!
But just a simple question: the roster file where coach profile has a run play at 0... Does the roster from Hyperballer 21 is good? or Do I need another one?

Thanks
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