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Originally Posted by Sundown |
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I've been having good experiences with these sliders except for a couple of issues: sometimes the set seems a bit too hard, which I'm getting a handle on, and I don't quite care that raising the block rating helps guards get unlikely blocks at the perimeter more than it causes realistic interior blocks and changed shots.
Also I encountered something that started to feel like the old comeback code cheese of 2K12. Was playing Warriors vs Blazers. Was up about 10 in the 4th when David Lee suddenly overthrew an inbounds pass to guys not that far away. It might be because I didn't use icon pass for that particular pass and it targetted someone down court instead, but that seems pretty unlikely. It's like you could almost feel a switch turn on as my players become less competent and the Blazers rushed back to surge and tie the game. I did make a few stupid mistakes in my frustration but most of my game was conservative as I was trying not to panic.
What really felt like cpu cheese was when Jefferson took a three with Matthews about 10 feet away. Jefferson's setup and release seemed to take forever and Matthews instantly accelerated towards Jefferson and managed to *block* the three point attempt. It was a string of CPU cheesyness that tied the game, and I only warded it off because I managed to hit a wide open corner three with Thompson.
I also lost a previous game with the same teams after leading by a fair amount in the 4th. My lead dwindled to 5 with about a minute, and the Blazers start hitting semi-contested threes to win the game. Maybe they weren't contested, but there was definitely a defender immediately in front of them both times, and if my AI defenders didn't actually contest the shot, that also smells of catch up cheese to me.
Anyway, I bring this up because I wonder if any of the settings (like defensive or offensive consistency) might have triggered or increased the potency of the come back code, because in both of those games at critical junctures, laws of physics and probability were thrown out for a few key minutes when the game played very solidly otherwise.
Just to be sure, I checked if any of the Blazers have Closer as a sig skill. None of them do, but they played like they all did.
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LOL, this is kinda funny, but my first game I was playing last night was against the Warriors and they chopped a 12 point lead I had towards the end of the third to two points by the time the fourth quarter started. Seth Curry and Richard Jefferson both lit me up from the outside. I was really worrying that I was going to blow them out but they stormed back in a hurry.
I attributed this to the natural ebb and flow of the NBA game ... a lead isn't safe in today's game, not with the shooters the NBA has IMO. Anyways, my squad answered right back with some major 3 pointers of our own in the beginning of the fourth and by the time we got to the 5 minute mark I was up by ten ... by the time the game was over I had won by 13, so I was pretty satisfied with how my team stuck it out in the end.
I actually saw the CPU make some pretty desperate passes/shots as the game started to get closer to ending, which was really nice to see the urgency on their part. I felt like they were really trying to win the game as opposed to just riding it out and letting me win.