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NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

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Old 11-17-2012, 10:03 PM   #257
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

What rosters are you using, Eccentric? I've been using the OS collab but I want to try yours with a roster these will fit with to see which player better.
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Old 11-17-2012, 10:46 PM   #258
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

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Originally Posted by Jay F Kennedy
What rosters are you using, Eccentric? I've been using the OS collab but I want to try yours with a roster these will fit with to see which player better.
I'm not sure which roster I'm using, but I know that it is an uodated version of the 2k default roster. Your best bet is to go with iRep Phillyx89's roster, as that was the roster I was using before all the recent 2kShare problems.
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Old 11-18-2012, 12:35 AM   #259
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

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Originally Posted by EccentricMeat
I'm not sure which roster I'm using, but I know that it is an uodated version of the 2k default roster. Your best bet is to go with iRep Phillyx89's roster, as that was the roster I was using before all the recent 2kShare problems.
Gotcha.. I'm loading up those rosters with your sliders now.. I'll post the stats after I run a full game.
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Old 11-18-2012, 02:16 AM   #260
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

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Originally Posted by EccentricMeat
Did you have Free Throw Difficulty set to 80? If so, that means that the FT Difficulty slider is reversed, so bump it down to 70 and you should be set.

As for Turnovers and Field Goal Percentage, I think I can fix those easily. For Field Goal Percentage, bump the User and CPU Layup/Jumpshot Defense Strength (Release) to 60 and 62, respectively (as shown now in the OP).

For Turnovers, were you seeing the CPU deflect and/or intercept enough passes? Or was it easy to pass it to a rolling big man on the Pick and Roll? Also, did the CPU get any on-ball steals or take the ball away from you immediately after you caught a pass in traffic?
FT difficulty was set to 75 during that game. I'll try it at 80 and see what happens. But one thing i noticed when i was still using a different set, even if the FT difficulty was set to 100, it's not that hard to make a FT.

For TO, passing to a rolling big man was easy. On ball steals/steals after getting a pass in traffic were non existent.

I'll give the new update a try and give you feedback. Im just leaving it up to you to make the changes. Il just give insights on the gameplay as much as possible.
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Old 11-18-2012, 02:24 AM   #261
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

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FT difficulty was set to 75 during that game. I'll try it at 80 and see what happens. But one thing i noticed when i was still using a different set, even if the FT difficulty was set to 100, it's not that hard to make a FT.

For TO, passing to a rolling big man was easy. On ball steals/steals after getting a pass in traffic were non existent.

I'll give the new update a try and give you feedback. Im just leaving it up to you to make the changes. Il just give insights on the gameplay as much as possible.
Do you have free throws set to Real Player %? If not, I would do so.

For TO, increase CPU Play Passing Lanes and Hands by 1 tick each. For On Ball Steals, decrease User Ball Handling by 1 tick.

Hopefully those changes help. It's strange, because when I'm playing I see the CPU tip/intercept a LOT of passes to a rolling big man, so I'm surprised that you're not getting that as well.
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Old 11-18-2012, 10:23 AM   #262
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

Usually CPU do tip/intercept the pass is when you pass the ball and going to the player that was not intended to be passed whether its on a pick and roll or even passing to the post. That problem, i think don't have anything to do with sliders and can't be fixed.

FT are set at real player %

Im going to play 2 games and post both results so we can see if the issue is intermittent.
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Old 11-18-2012, 01:34 PM   #263
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set



Used my own rosters with your sliders with some slight CPU tendency changes.

Game went into OT and was close all the way through somehow with Atlanta shooting a low percentage. They made runs when they needed to.

Great job on these man.
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Old 11-18-2012, 04:03 PM   #264
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Re: NBA 2k13 "The Eccentric Edition" - All-Star Slider Set

Chicago Bulls (Me) at Boston Celtics (CPU)
Jan 1, 1234Final
Chicago
Boston
Top Performers
Chicago Bulls
D. Rose - 35 pts, 7 ast
R. Hamilton - 17 pts, 4 reb
Boston Celtics
K. Garnet - 28 pts, 10 reb
P. Pierce - 22 pts, 5 reb, 4 ast
Team Stats Comparison
CHIBOS
FG Made-Att40/77 (51%)41/89 (46%)
3PT Made-Att2/135/12
FT Made-Att18/2320/21
Rebounds4342
Assists1931
Turnovers113
Steals311
Blocks22


Game play was really great. To me, this slider set has one of the best flow out of all the EM versions I played. I no longer see any jerky animation where players all of sudden moving really fast to do finishing moves... also normally enjoy speedy game play which is something new with this slider set.

I had more turnovers than the CPU and it costed me a game at the end but that's totally fine by me. I know my mistakes and I expect this number to go down after I play few more games with new updates. Also my steal attempts are always low so I have to work on that.

Here is the best part. I was able to pull off 5-6 Derrick Rose moments which was really nice! At first, I thought CPU wasn't defending well enough but after all, it was D Rose I was controlling... I tried to get past defenders with other players but it was much harder and even when I was able to, finishing wasn't going to be good as Rose... so I'm not concerned about this at all.

Also after few moments with D Rose slashing, CPU adjusted its defence with double team and became really aggressive with me when I was using him. Ha so I ended up turning the ball over few times at very crucial moment.

CPU's ball movement was really smooth... I haven't entered vannwolfhawk's recent playbook edits yet but I'm still very satisfied with the work CPU was doing with this slider set. I can't wait till I input some edits to see how everything will play out. Box score for the CPU is very satisfying.

Lastly, I usually end up with high FG% for the user when using your slider set and this time was no different. No big problems though since I will just lower inside, close, and mid shot sliders. Problem fixed!

Thanks for sharing your sliders always.

Last edited by achieveduser; 11-18-2012 at 04:08 PM.
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